Player Matchup

Gilgamesh
Gilgamesh
Masters
 
Gilgamesh
Masters
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Platinum II
PEGASI25875
Thor
Platinum II
Level 108
God Stats
17W - 6L
1,841 SR
Queue Stats
188W - 115L
2,304 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum I
SanoLeTricot
Morgan Le Fay
Platinum I
Level 160
God Stats
3W - 4L
1,557 SR
Queue Stats
76W - 46L
2,282 MMR
Solo
Vamana
Vamana
Diamond IV
Tozumbao
Vamana
Diamond IV
Level 160
God Stats
3W - 3L
1,658 SR
Queue Stats
307W - 289L
2,156 MMR
Party 1
Sol
Sol
Diamond IV
tacharrero69
Sol
Diamond IV
Level 159
God Stats
9W - 11L
1,529 SR
Queue Stats
308W - 289L
2,201 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 139
1,617 SR
2,089 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 127
1,652 SR
1,951 MMR
Fenrir
Fenrir
Diamond III
 
Fenrir
Diamond III
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Platinum I
 
Ares
Platinum I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Diamond III
Jobfighter
Shiva
Diamond III
Level 156
God Stats
10W - 8L
1,686 SR
Queue Stats
211W - 195L
2,252 MMR
Solo
Rama
Rama
Diamond IV
V0lant
Rama
Diamond IV
Level 160
God Stats
95W - 73L
1,729 SR
Queue Stats
242W - 196L
2,308 MMR
Party 2
Aphrodite
Aphrodite
Diamond III
Łucıƒer
Aphrodite
Diamond III
Level 109
God Stats
28W - 27L
1,846 SR
Queue Stats
268W - 264L
2,196 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
8
0 / 0 / 3
4,870
541
1,165
4,800
1,350
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
4 / 0 / 3
6,092
677
3,859
4,749
1,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morgan Le Fay
SanoLeTricot
Morgan Le Fay
10
3 / 1 / 2
5,640
627
3,693
4,224
1,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
Tozumbao
Vamana
9
1 / 1 / 1
5,263
585
3,683
7,065
3,775
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 0 / 2
5,932
659
1,745
3,694
924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bans
TiamatThanatosMedusaAgni

VS

Bans
CliodhnaArachneAh Muzen CabThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
1 / 2 / 1
5,316
591
1,448
5,467
1,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ares
 
Ares
4
0 / 3 / 1
3,945
438
1,072
4,410
1,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shiva
9
1 / 0 / 0
5,421
602
4,817
5,198
4,859
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Rama
V0lant
Rama
9
0 / 2 / 0
5,093
566
2,239
4,519
1,061
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Aphrodite
Łucıƒer
Aphrodite
9
0 / 2 / 1
5,098
566
3,093
4,603
1,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
9
Kills
2
2
Deaths
9
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
0
0
3
1.5
L
Fenrir
 
Fenrir
1
2
1
0.75
L
Ares
 
Ares
0
3
1
0.17
L
Shiva
1
0
0
1
W
4
0
3
5.5
W
Morgan Le Fay
SanoLeTricot
Morgan Le Fay
3
1
2
4
W
Vamana
Tozumbao
Vamana
1
1
1
1.5
L
Rama
V0lant
Rama
0
2
0
0
W
1
0
2
2
L
Aphrodite
Łucıƒer
Aphrodite
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,145
Damage
12,669
24,532
Taken
24,197
8,786
Mitigated
10,599
11,280
Healing
6,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
1,165
313
624
1,419
4,800
1,350
0
1,013
3,579
0
18,359
L
Fenrir
 
Fenrir
1,448
436
0
682
5,467
1,689
0
968
4,499
0
29,552
L
Ares
 
Ares
1,072
0
0
586
4,410
1,603
0
1,181
3,229
5,599
0
L
Shiva
4,817
1,688
0
1,171
5,198
4,859
0
0
5,198
0
32,800
W
3,859
1,728
0
2,074
4,749
1,421
788
914
3,835
0
26,891
W
Morgan Le Fay
SanoLeTricot
Morgan Le Fay
3,693
573
0
536
4,224
1,316
0
1,756
2,468
33,087
0
W
Vamana
Tozumbao
Vamana
3,683
1,841
82
3,498
7,065
3,775
0
289
6,776
0
27,164
L
Rama
V0lant
Rama
2,239
1,744
0
1,572
4,519
1,061
0
1,215
3,304
0
31,013
W
1,745
1,169
0
3,047
3,694
924
786
193
3,501
43,280
0
L
Aphrodite
Łucıƒer
Aphrodite
3,093
602
192
2,289
4,603
1,387
0
2,074
2,529
27,591
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,797
Gold Earned
24,873
285
Minions Killed
278
0
Camps Cleared
0
925,639
Distance Traveled
800,510
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
4,870
541
19
2
0
196,485
2
L
Fenrir
5,316
591
65
7
0
205,452
3
L
Ares
3,945
438
11
1
0
89,537
2
L
Shiva
5,421
602
63
7
0
177,731
1
W
Thor
6,092
677
58
6
0
195,489
4
W
Morgan Le Fay
5,640
627
62
7
0
182,642
2
W
Vamana
5,263
585
55
6
0
185,724
2
L
Rama
5,093
566
71
8
0
171,066
3
W
Sol
5,932
659
91
10
0
165,299
2
L
Aphrodite
5,098
566
68
8
0
156,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role