Player Matchup

Arachne
Arachne
 
Arachne
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bacchus
Bacchus
MEW_Alphawolf
Bacchus
Level 37
God Stats
1W - 6L
1,500 SR
Queue Stats
28W - 46L
1,296 Elo+
Party 3
Medusa
Medusa
danield2007
Medusa
Level 59
God Stats
8W - 11L
1,116 SR
Queue Stats
94W - 121L
1,278 Elo+
Party 1
Chaac
Chaac
educraft144
Chaac
Level 28
God Stats
18W - 31L
1,510 SR
Queue Stats
44W - 71L
1,236 Elo+
Party 1
Kukulkan
Kukulkan
leechan24
Kukulkan
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Team Averages
Level 55
1,425 SR
1,362 Elo+

VS

Team Averages
Level 100
1,524 SR
1,603 Elo+
Nox
Nox
AdroAtë
Nox
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,704 Elo+
Party 2
Tiamat
Tiamat
FootballGod08
Tiamat
Level 145
God Stats
2W - 0L
1,450 SR
Queue Stats
26W - 22L
1,592 Elo+
Party 2
Mercury
Mercury
PhoneixYT
Mercury
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 15L
1,466 Elo+
Solo
Jing Wei
Jing Wei
Ullier
Jing Wei
Level 139
God Stats
23W - 10L
1,669 SR
Queue Stats
99W - 67L
1,660 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
xBenshushanx
Ah Muzen Cab
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 9L
1,592 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
3 / 4 / 4
8,225
514
7,602
14,630
5,197
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
11
1 / 4 / 3
7,162
448
4,676
11,214
7,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
10
2 / 5 / 0
6,527
408
5,258
11,000
1,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
2 / 7 / 2
7,464
467
5,445
18,316
9,678
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kukulkan
leechan24
Kukulkan
12
4 / 4 / 0
7,484
468
5,166
8,105
2,244
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 6
8,424
527
4,072
12,582
9,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
5 / 3 / 2
9,593
600
7,790
9,240
5,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
PhoneixYT
Mercury
15
3 / 2 / 6
9,013
563
3,207
8,236
3,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
Ullier
Jing Wei
17
7 / 1 / 2
10,058
629
15,704
11,117
4,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ah Muzen Cab
xBenshushanx
Ah Muzen Cab
16
6 / 5 / 5
10,314
645
16,398
12,599
8,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
45
12
Kills
24
24
Deaths
12
9
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
3
4
4
1.25
W
3
1
6
6
W
5
3
2
2
L
Bacchus
1
4
3
0.63
W
Mercury
PhoneixYT
Mercury
3
2
6
3
W
Jing Wei
Ullier
Jing Wei
7
1
2
8
L
Medusa
2
5
0
0.4
L
2
7
2
0.43
L
Kukulkan
leechan24
Kukulkan
4
4
0
1
W
Ah Muzen Cab
xBenshushanx
Ah Muzen Cab
6
5
5
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,147
Damage
47,171
63,265
Taken
53,774
26,279
Mitigated
30,818
14,979
Healing
19,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
7,602
5,578
131
5,087
14,630
5,197
0
2,253
12,084
0
35,220
W
4,072
812
0
3,818
12,582
9,192
255
1,489
11,093
21,713
0
W
7,790
558
0
3,627
9,240
5,448
1,927
3,589
5,651
59,436
0
L
Bacchus
4,676
265
0
2,393
11,214
7,409
293
1,825
9,354
20,984
4,155
W
Mercury
PhoneixYT
Mercury
3,207
632
0
688
8,236
3,121
0
2,125
6,111
0
49,324
W
Jing Wei
Ullier
Jing Wei
15,704
11,093
0
5,591
11,117
4,141
2,448
1,649
9,468
0
86,814
L
Medusa
5,258
2,209
0
2,597
11,000
1,751
407
2,155
8,845
0
31,484
L
5,445
1,349
0
4,221
18,316
9,678
909
1,208
16,412
0
32,805
L
Kukulkan
leechan24
Kukulkan
5,166
716
0
550
8,105
2,244
0
4,421
3,649
30,665
0
W
Ah Muzen Cab
xBenshushanx
Ah Muzen Cab
16,398
8,558
0
5,624
12,599
8,916
3,636
407
12,192
0
72,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,862
Gold Earned
47,402
302
Minions Killed
521
0
Camps Cleared
0
1,444,912
Distance Traveled
1,584,170
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,225
514
71
4
0
334,324
3
W
Nox
8,424
527
26
2
0
309,373
0
W
Tiamat
9,593
600
128
8
0
303,065
1
L
Bacchus
7,162
448
37
2
0
280,335
0
W
Mercury
9,013
563
84
5
0
383,616
5
W
Jing Wei
10,058
629
158
10
0
334,143
5
L
Medusa
6,527
408
48
3
0
297,180
0
L
Chaac
7,464
467
83
5
0
287,735
0
L
Kukulkan
7,484
468
63
4
0
245,338
4
W
Ah Muzen Cab
10,314
645
125
8
0
253,973
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role