Player Matchup

Tyr
Tyr
HarunoSasuke
Tyr
Level 98
God Stats
31W - 21L
1,608 SR
Queue Stats
447W - 351L
1,513 Elo+
Party 3
Anubis
Anubis
Kuragin
Anubis
Level 143
God Stats
4W - 0L
1,924 SR
Queue Stats
106W - 109L
1,556 Elo+
Solo
Nox
Nox
SkinnyCronk
Nox
Level 105
God Stats
2W - 0L
1,808 SR
Queue Stats
180W - 97L
1,646 Elo+
Party 1
Erlang Shen
Erlang Shen
TostyTheMighty
Erlang Shen
Level 121
God Stats
14W - 5L
1,742 SR
Queue Stats
321W - 170L
1,715 Elo+
Party 1
Anhur
Anhur
orewashirohigeda
Anhur
Level 128
God Stats
5W - 6L
1,566 SR
Queue Stats
163W - 136L
1,531 Elo+
Party 3
Team Averages
Level 119
1,730 SR
1,592 Elo+

VS

Team Averages
Level 119
1,551 SR
1,576 Elo+
Neith
Neith
 
Neith
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Aregondk
Jormungandr
Level 143
God Stats
3W - 7L
1,604 SR
Queue Stats
251W - 226L
1,543 Elo+
Solo
Thor
Thor
OrneryX
Thor
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 111L
1,605 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
SoulXel
Ah Muzen Cab
Level 147
God Stats
2W - 4L
1,586 SR
Queue Stats
291W - 296L
1,606 Elo+
Party 2
Merlin
Merlin
UnSapiens
Merlin
Level 143
God Stats
3W - 6L
1,564 SR
Queue Stats
170W - 148L
1,626 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
3 / 0 / 1
4,647
775
2,052
3,196
1,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
Kuragin
Anubis
9
2 / 0 / 0
4,767
795
1,342
4,088
1,462
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

6
0 / 1 / 3
4,104
684
1,509
2,795
903
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Erlang Shen
TostyTheMighty
Erlang Shen
8
4 / 1 / 0
4,634
772
3,527
3,343
1,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
1 / 1 / 3
4,725
788
1,849
4,057
1,000
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
4
0 / 0 / 0
3,192
532
1,849
1,716
283
Cudgel

Cudgel

+10
Physical Power
+50
Health

Jormungandr
Aregondk
Jormungandr
6
1 / 3 / 1
3,920
653
2,967
5,836
1,631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thor
OrneryX
Thor
5
1 / 4 / 0
3,572
595
2,234
4,902
1,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
SoulXel
Ah Muzen Cab
1
0 / 0 / 0
1,209
202
0
0
0
Merlin
UnSapiens
Merlin
7
1 / 3 / 0
4,177
696
1,398
3,120
476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
10
Kills
3
3
Deaths
10
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
0
0
0
L
Jormungandr
Aregondk
Jormungandr
1
3
1
0.5
W
3
0
1
3.5
W
Anubis
Kuragin
Anubis
2
0
0
2
L
Thor
OrneryX
Thor
1
4
0
0.25
W
0
1
3
1.5
L
Ah Muzen Cab
SoulXel
Ah Muzen Cab
0
0
0
0
W
Erlang Shen
TostyTheMighty
Erlang Shen
4
1
0
4
L
Merlin
UnSapiens
Merlin
1
3
0
0.33
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,279
Damage
8,448
17,479
Taken
15,574
5,749
Mitigated
3,435
7,708
Healing
3,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
1,849
817
0
984
1,716
283
0
455
1,261
0
8,185
L
Jormungandr
Aregondk
Jormungandr
2,967
1,919
0
1,328
5,836
1,631
0
1,358
4,478
13,515
0
W
2,052
994
0
1,546
3,196
1,122
0
423
2,773
0
18,907
W
Anubis
Kuragin
Anubis
1,342
162
0
3,040
4,088
1,462
0
0
4,088
24,300
0
L
Thor
OrneryX
Thor
2,234
795
0
950
4,902
1,045
0
545
4,357
0
12,290
W
1,509
677
540
784
2,795
903
0
1,631
1,164
8,377
0
L
Ah Muzen Cab
SoulXel
Ah Muzen Cab
0
0
0
0
0
0
0
0
0
0
0
W
Erlang Shen
TostyTheMighty
Erlang Shen
3,527
1,715
0
861
3,343
1,262
101
1,336
2,007
0
21,612
L
Merlin
UnSapiens
Merlin
1,398
248
0
535
3,120
476
0
493
2,627
23,260
0
W
1,849
751
0
937
4,057
1,000
0
975
3,082
0
22,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,877
Gold Earned
16,070
223
Minions Killed
112
0
Camps Cleared
0
647,989
Distance Traveled
429,432
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
3,192
532
18
3
0
58,996
1
L
Jormungandr
3,920
653
25
4
0
116,491
0
W
Tyr
4,647
775
49
8
0
142,634
1
W
Anubis
4,767
795
62
10
0
109,890
2
L
Thor
3,572
595
29
5
0
134,679
2
W
Nox
4,104
684
12
2
0
122,958
3
L
Ah Muzen Cab
1,209
202
0
0
0
0
0
W
Erlang Shen
4,634
772
48
8
0
144,780
3
L
Merlin
4,177
696
40
7
0
119,266
2
W
Anhur
4,725
788
52
9
0
127,727
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role