Player Matchup

Anubis
Anubis
 
Anubis
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Sale936340
Jormungandr
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 125L
1,384 Elo+
Solo
Nu Wa
Nu Wa
SwiftyBoyGaming
Nu Wa
Level 113
God Stats
16W - 19L
1,691 SR
Queue Stats
323W - 366L
1,376 Elo+
Solo
Susano
Susano
Trolex29
Susano
Level 92
God Stats
3W - 1L
1,255 SR
Queue Stats
169W - 150L
1,457 Elo+
Solo
Artemis
Artemis
xXShannaro_7354X
Artemis
Level 142
God Stats
8W - 5L
1,502 SR
Queue Stats
127W - 131L
1,457 Elo+
Solo
Team Averages
Level 109
1,490 SR
1,435 Elo+

VS

Team Averages
Level 58
1,542 SR
1,304 Elo+
Sobek
Sobek
Armado_Ssj
Sobek
Level 12
God Stats
4W - 1L
1,500 SR
Queue Stats
182W - 202L
1,449 Elo+
Party 1
Hercules
Hercules
CallmeYp2025
Hercules
Level 59
God Stats
4W - 6L
1,302 SR
Queue Stats
7W - 9L
1,140 Elo+
Party 2
Heimdallr
Heimdallr
Mullar65cc
Heimdallr
Level 25
God Stats
1W - 0L
1,649 SR
Queue Stats
4W - 7L
1,057 Elo+
Party 2
Ra
Ra
POUTSOKWLIS
Ra
Level 105
God Stats
7W - 6L
1,561 SR
Queue Stats
128W - 132L
1,410 Elo+
Solo
Athena
Athena
alexytgaming97
Athena
Level 89
God Stats
12W - 5L
1,699 SR
Queue Stats
292W - 281L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
0 / 5 / 1
6,546
468
6,461
10,035
4,844
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
Sale936340
Jormungandr
11
0 / 1 / 3
6,574
470
6,432
13,252
10,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

14
0 / 2 / 1
7,666
548
8,309
4,365
1,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Susano
Trolex29
Susano
12
1 / 6 / 1
6,822
487
3,707
10,444
3,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 4 / 0
7,165
512
5,009
8,733
2,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
13
2 / 0 / 2
7,443
532
2,363
11,173
7,541
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
CallmeYp2025
Hercules
11
2 / 1 / 3
7,159
511
6,813
9,672
6,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heimdallr
Mullar65cc
Heimdallr
12
3 / 2 / 2
6,932
495
5,968
7,790
2,670
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

14
5 / 1 / 2
8,260
590
6,444
9,338
2,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
5 / 0 / 4
7,894
564
6,214
7,879
2,690
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
4
Kills
17
18
Deaths
4
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
5
1
0.1
W
Sobek
2
0
2
3
W
Hercules
CallmeYp2025
Hercules
2
1
3
3.5
W
Heimdallr
Mullar65cc
Heimdallr
3
2
2
2
W
5
1
2
6
L
Jormungandr
Sale936340
Jormungandr
0
1
3
1.5
L
0
2
1
0.25
L
Susano
Trolex29
Susano
1
6
1
0.25
W
5
0
4
7
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,918
Damage
27,802
46,829
Taken
45,852
22,605
Mitigated
21,575
17,299
Healing
15,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
6,461
313
0
4,630
10,035
4,844
0
5,993
3,754
41,498
0
W
Sobek
2,363
103
0
5,236
11,173
7,541
0
5,344
5,364
37,935
3,945
W
Hercules
CallmeYp2025
Hercules
6,813
2,096
296
3,120
9,672
6,187
0
3,456
6,178
0
30,857
W
Heimdallr
Mullar65cc
Heimdallr
5,968
2,653
286
1,392
7,790
2,670
0
2,924
4,828
0
39,692
W
6,444
1,138
458
3,646
9,338
2,487
0
6,051
3,235
47,375
0
L
Jormungandr
Sale936340
Jormungandr
6,432
2,115
23
4,234
13,252
10,326
0
1,362
11,860
31,301
0
L
8,309
1,493
0
1,349
4,365
1,311
0
2,694
1,671
53,776
0
L
Susano
Trolex29
Susano
3,707
719
0
3,223
10,444
3,661
0
4,544
5,806
0
44,087
W
6,214
1,608
0
930
7,879
2,690
112
2,756
5,045
40,378
0
L
5,009
2,215
312
3,528
8,733
2,463
129
0
8,733
0
42,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,773
Gold Earned
37,688
395
Minions Killed
358
0
Camps Cleared
0
1,178,157
Distance Traveled
1,354,388
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,546
468
74
5
0
217,256
0
W
Sobek
7,443
532
77
6
0
261,518
5
W
Hercules
7,159
511
48
3
0
271,194
2
W
Heimdallr
6,932
495
75
5
0
266,163
1
W
Ra
8,260
590
87
6
0
272,370
4
L
Jormungandr
6,574
470
38
3
0
228,883
0
L
Nu Wa
7,666
548
113
8
0
225,951
6
L
Susano
6,822
487
86
6
0
288,078
0
W
Athena
7,894
564
71
5
0
283,143
1
L
Artemis
7,165
512
84
6
0
217,989
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role