Player Matchup

Bacchus
Bacchus
Silver II
 
Bacchus
Silver II
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold II
RinaRay
Nu Wa
Gold II
Level 152
God Stats
126W - 86L
1,603 SR
Queue Stats
397W - 405L
1,533 MMR
Solo
Fenrir
Fenrir
Bronze V
TheLastSentinel
Fenrir
Bronze V
Level 155
God Stats
0W - 3L
1,708 SR
Queue Stats
67W - 92L
1,495 MMR
Solo
Awilix
Awilix
Gold III
ThunderBanana
Awilix
Gold III
Level 148
God Stats
0W - 5L
1,079 SR
Queue Stats
83W - 84L
1,442 MMR
Solo
Hachiman
Hachiman
Gold IV
Totsym
Hachiman
Gold IV
Level 140
God Stats
3W - 3L
1,500 SR
Queue Stats
133W - 143L
1,472 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 143
1,478 SR
1,488 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 107
1,520 SR
1,491 MMR
Gilgamesh
Gilgamesh
Gold II
ElDebastador
Gilgamesh
Gold II
Level 108
God Stats
6W - 5L
1,362 SR
Queue Stats
278W - 275L
1,527 MMR
Party 1
Kali
Kali
Bronze III
ItIsYeGerbil
Kali
Bronze III
Level 31
God Stats
12W - 0L
1,660 SR
Queue Stats
16W - 7L
1,555 MMR
Solo
Thoth
Thoth
Gold I
SyncyDinky
Thoth
Gold I
Level 128
God Stats
3W - 5L
1,622 SR
Queue Stats
207W - 191L
1,448 MMR
Solo
Hou Yi
Hou Yi
Gold III
spididavid
Hou Yi
Gold III
Level 116
God Stats
2W - 3L
1,500 SR
Queue Stats
215W - 212L
1,384 MMR
Party 1
Sobek
Sobek
Gold I
telekton
Sobek
Gold I
Level 154
God Stats
10W - 14L
1,455 SR
Queue Stats
344W - 345L
1,543 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
0 / 5 / 1
5,484
422
3,653
10,579
7,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nu Wa
RinaRay
Nu Wa
10
1 / 7 / 1
6,214
478
5,408
8,109
1,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 5 / 0
5,924
456
2,295
11,352
8,835
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
4 / 4 / 0
7,621
586
5,510
9,449
3,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hachiman
Totsym
Hachiman
12
0 / 3 / 2
6,707
516
3,893
7,924
1,697
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
GebArachneAgniAtlas

VS

Bans
CliodhnaShivaBastetAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ElDebastador
Gilgamesh
15
3 / 0 / 3
8,976
690
5,095
7,788
5,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
10 / 0 / 8
9,896
761
8,916
12,458
5,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thoth
14
6 / 3 / 5
9,036
695
9,098
5,118
1,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hou Yi
spididavid
Hou Yi
15
3 / 2 / 1
8,711
670
5,852
6,913
2,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sobek
telekton
Sobek
12
2 / 0 / 10
7,583
583
4,306
12,452
11,786
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
51
5
Kills
24
24
Deaths
5
4
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
5
1
0.1
W
Gilgamesh
ElDebastador
Gilgamesh
3
0
3
4.5
W
10
0
8
14
L
Nu Wa
RinaRay
Nu Wa
1
7
1
0.21
W
Thoth
6
3
5
2.83
L
0
5
0
0
L
4
4
0
1
L
Hachiman
Totsym
Hachiman
0
3
2
0.33
W
Hou Yi
spididavid
Hou Yi
3
2
1
1.75
W
Sobek
telekton
Sobek
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,759
Damage
33,267
47,413
Taken
44,729
22,281
Mitigated
27,179
10,670
Healing
16,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,653
631
0
1,363
10,579
7,027
0
3,638
6,941
12,673
0
W
Gilgamesh
ElDebastador
Gilgamesh
5,095
1,849
0
4,499
7,788
5,912
506
1,217
6,563
0
49,530
W
8,916
5,447
0
5,043
12,458
5,494
1,549
2,459
9,899
0
63,929
L
Nu Wa
RinaRay
Nu Wa
5,408
1,488
0
995
8,109
1,712
0
5,830
2,279
34,545
0
W
Thoth
9,098
329
0
525
5,118
1,793
685
3,093
1,849
59,847
0
L
2,295
670
0
3,125
11,352
8,835
0
0
11,352
0
26,373
L
5,510
2,473
0
2,711
9,449
3,010
0
2,405
7,044
0
49,780
L
Hachiman
Totsym
Hachiman
3,893
1,810
0
2,476
7,924
1,697
0
694
7,230
0
43,218
W
Hou Yi
spididavid
Hou Yi
5,852
1,932
0
2,311
6,913
2,194
104
845
6,060
0
55,707
W
Sobek
telekton
Sobek
4,306
458
172
3,523
12,452
11,786
232
3,618
8,678
14,013
4,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,950
Gold Earned
44,202
334
Minions Killed
463
0
Camps Cleared
0
1,205,664
Distance Traveled
1,405,346
21
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,484
422
18
1
0
256,603
5
W
Gilgamesh
8,976
690
109
8
0
290,655
5
W
Kali
9,896
761
96
7
0
323,460
3
L
Nu Wa
6,214
478
71
5
0
198,143
8
W
Thoth
9,036
695
114
9
0
249,479
4
L
Fenrir
5,924
456
72
6
0
213,574
1
L
Awilix
7,621
586
89
7
0
288,006
4
L
Hachiman
6,707
516
84
6
0
249,338
3
W
Hou Yi
8,711
670
120
9
0
258,284
2
W
Sobek
7,583
583
24
2
0
283,468
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role