Player Matchup

Arachne
Arachne
 
Arachne
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
FLAMEDPLAGUE
Baron Samedi
Level 39
God Stats
15W - 19L
1,253 SR
Queue Stats
110W - 121L
1,354 Elo+
Solo
Bacchus
Bacchus
ProdigyBG
Bacchus
Level 79
God Stats
2W - 1L
1,736 SR
Queue Stats
28W - 38L
1,385 Elo+
Solo
Tsukuyomi
Tsukuyomi
Soonicx
Tsukuyomi
Level 88
God Stats
2W - 2L
1,500 SR
Queue Stats
28W - 32L
1,449 Elo+
Solo
Neith
Neith
WesternDev1l
Neith
Level 46
God Stats
2W - 8L
1,102 SR
Queue Stats
16W - 36L
1,233 Elo+
Solo
Team Averages
Level 60
1,418 SR
1,384 Elo+

VS

Team Averages
Level 79
1,519 SR
1,493 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Darkname92
Ah Puch
Level 114
God Stats
10W - 7L
1,516 SR
Queue Stats
30W - 30L
1,493 Elo+
Solo
Kumbhakarna
Kumbhakarna
mnbcdf
Kumbhakarna
Level 85
God Stats
30W - 26L
1,510 SR
Queue Stats
76W - 84L
1,430 Elo+
Solo
Nemesis
Nemesis
rudolph112233
Nemesis
Level 65
God Stats
34W - 17L
1,566 SR
Queue Stats
206W - 165L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
1 / 6 / 0
6,021
430
1,388
10,878
3,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
FLAMEDPLAGUE
Baron Samedi
12
2 / 5 / 1
6,864
490
6,215
11,859
3,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
ProdigyBG
Bacchus
10
1 / 3 / 6
6,665
476
6,576
11,018
9,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
Soonicx
Tsukuyomi
12
3 / 6 / 4
7,256
518
5,470
10,308
3,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
8 / 2 / 1
8,442
603
10,581
7,379
2,609
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
15
3 / 4 / 4
8,529
609
8,766
7,771
3,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
 
Neith
11
0 / 4 / 2
6,623
473
5,272
7,614
2,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ah Puch
Darkname92
Ah Puch
16
7 / 1 / 1
9,374
670
9,151
6,551
2,546
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
mnbcdf
Kumbhakarna
12
2 / 5 / 8
7,746
553
2,895
15,046
10,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
15
10 / 1 / 1
9,042
646
9,125
8,985
3,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
38
15
Kills
22
22
Deaths
15
12
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
6
0
0.17
W
Morgan Le Fay
 
Morgan Le Fay
3
4
4
1.25
W
Neith
 
Neith
0
4
2
0.25
W
Ah Puch
Darkname92
Ah Puch
7
1
1
7.5
L
Baron Samedi
FLAMEDPLAGUE
Baron Samedi
2
5
1
0.5
L
Bacchus
ProdigyBG
Bacchus
1
3
6
1.33
L
Tsukuyomi
Soonicx
Tsukuyomi
3
6
4
0.83
L
8
2
1
4.25
W
Kumbhakarna
mnbcdf
Kumbhakarna
2
5
8
1.2
W
Nemesis
10
1
1
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,230
Damage
35,209
51,442
Taken
45,967
22,539
Mitigated
21,175
11,212
Healing
12,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
1,388
838
0
1,955
10,878
3,491
175
5,774
5,104
0
17,683
W
Morgan Le Fay
 
Morgan Le Fay
8,766
1,785
0
1,755
7,771
3,029
442
2,704
4,819
56,013
0
W
Neith
 
Neith
5,272
1,417
0
1,229
7,614
2,145
228
2,468
5,146
0
34,484
W
Ah Puch
Darkname92
Ah Puch
9,151
407
0
3,534
6,551
2,546
964
718
5,827
63,908
0
L
Baron Samedi
FLAMEDPLAGUE
Baron Samedi
6,215
646
252
3,019
11,859
3,732
468
7,515
4,344
36,438
0
L
Bacchus
ProdigyBG
Bacchus
6,576
912
202
1,394
11,018
9,282
30
3,092
7,926
18,566
0
L
Tsukuyomi
Soonicx
Tsukuyomi
5,470
1,338
0
894
10,308
3,425
48
3,416
6,892
0
40,109
L
10,581
5,708
0
3,496
7,379
2,609
504
1,015
6,364
0
48,893
W
Kumbhakarna
mnbcdf
Kumbhakarna
2,895
388
357
4,476
15,046
10,307
0
4,409
10,507
14,972
0
W
Nemesis
9,125
4,911
0
1,234
8,985
3,148
1,610
2,024
6,877
0
62,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,248
Gold Earned
41,314
312
Minions Killed
400
0
Camps Cleared
0
1,301,739
Distance Traveled
1,355,447
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,021
430
47
3
0
234,258
1
W
Morgan Le Fay
8,529
609
89
6
0
265,291
5
W
Neith
6,623
473
64
5
0
244,324
1
W
Ah Puch
9,374
670
124
9
0
252,282
4
L
Baron Samedi
6,864
490
79
6
0
234,787
2
L
Bacchus
6,665
476
24
2
0
284,912
0
L
Tsukuyomi
7,256
518
76
5
0
293,181
0
L
Neith
8,442
603
86
6
0
254,601
2
W
Kumbhakarna
7,746
553
16
1
0
260,399
4
W
Nemesis
9,042
646
107
8
0
333,151
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role