Player Matchup

Kali
Kali
Platinum III
FrostByte020
Kali
Platinum III
Level 125
God Stats
20W - 14L
1,674 SR
Queue Stats
467W - 476L
1,794 MMR
Solo
Agni
Agni
Diamond I
SAiNTHERMAN
Agni
Diamond I
Level 160
God Stats
4W - 2L
1,688 SR
Queue Stats
136W - 116L
2,384 MMR
Solo
Ullr
Ullr
Platinum II
WaleeBTW
Ullr
Platinum II
Level 87
God Stats
25W - 21L
1,611 SR
Queue Stats
165W - 163L
1,923 MMR
Solo
Ares
Ares
Gold I
evenrosendalbech
Ares
Gold I
Level 106
God Stats
3W - 3L
1,500 SR
Queue Stats
89W - 82L
1,822 MMR
Solo
Bakasura
Bakasura
Diamond III
nomla
Bakasura
Diamond III
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
145W - 142L
1,980 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 125
1,594 SR
1,981 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 117
1,495 SR
1,923 MMR
Ra
Ra
Platinum II
 
Ra
Platinum II
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Masters
BlöödyValentine
Nemesis
Masters
Level 80
God Stats
2W - 1L
1,500 SR
Queue Stats
157W - 129L
2,687 MMR
Solo
Fafnir
Fafnir
Platinum II
MisterFlicko
Fafnir
Platinum II
Level 119
God Stats
7W - 7L
1,491 SR
Queue Stats
300W - 291L
1,887 MMR
Solo
Medusa
Medusa
Platinum III
MoneyGram
Medusa
Platinum III
Level 135
God Stats
13W - 12L
1,617 SR
Queue Stats
87W - 87L
1,820 MMR
Solo
Fenrir
Fenrir
Platinum III
zhoporval
Fenrir
Platinum III
Level 152
God Stats
3W - 8L
1,365 SR
Queue Stats
1,125W - 1,143L
1,723 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 3
9,791
576
4,794
12,670
4,601
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
3 / 1 / 4
10,574
622
9,293
6,056
1,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ullr
19
5 / 0 / 1
11,755
691
6,900
6,886
2,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 2 / 4
8,683
511
5,391
10,613
9,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bakasura
nomla
Bakasura
18
4 / 2 / 3
11,456
674
9,064
10,084
4,835
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
BastetCliodhnaGilgamesh

VS

Bans
AchillesCharybdisShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
17
2 / 3 / 2
9,594
564
4,651
8,830
3,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
3 / 4 / 2
7,271
428
4,886
7,465
2,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fafnir
12
1 / 2 / 2
7,561
445
3,593
11,792
12,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
MoneyGram
Medusa
16
1 / 3 / 0
9,249
544
4,729
9,574
3,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
zhoporval
Fenrir
16
1 / 5 / 1
9,015
530
4,385
13,214
7,745
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
17
Kills
8
8
Deaths
17
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
3
2
1
L
3
4
2
1
W
4
3
3
1.83
L
Fafnir
1
2
2
1
L
Medusa
MoneyGram
Medusa
1
3
0
0.33
W
3
1
4
5
W
Ullr
5
0
1
5.5
W
1
2
4
1.5
W
Bakasura
nomla
Bakasura
4
2
3
2.75
L
Fenrir
zhoporval
Fenrir
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,442
Damage
22,244
46,309
Taken
50,875
23,467
Mitigated
28,955
14,769
Healing
12,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
4,651
381
1,367
3,259
8,830
3,516
0
5,006
3,684
90,315
0
L
4,886
1,663
0
1,101
7,465
2,161
0
1,094
6,021
0
32,889
W
4,794
2,207
0
2,238
12,670
4,601
0
2,319
10,351
0
78,937
L
Fafnir
3,593
518
0
2,065
11,792
12,412
0
5,330
6,042
10,033
0
L
Medusa
MoneyGram
Medusa
4,729
1,590
0
3,804
9,574
3,121
102
1,192
8,382
0
83,318
W
9,293
769
284
1,974
6,056
1,970
769
1,361
4,695
81,795
2,899
W
Ullr
6,900
2,857
0
3,582
6,886
2,223
1,983
950
5,936
0
92,916
W
5,391
566
0
1,493
10,613
9,838
195
3,492
7,121
18,845
1,200
W
Bakasura
nomla
Bakasura
9,064
5,754
0
5,198
10,084
4,835
647
501
9,583
0
67,093
L
Fenrir
zhoporval
Fenrir
4,385
1,055
0
1,270
13,214
7,745
488
1,725
10,439
0
71,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,259
Gold Earned
42,690
650
Minions Killed
573
0
Camps Cleared
0
1,845,582
Distance Traveled
1,588,773
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,594
564
187
11
0
350,533
5
L
Nemesis
7,271
428
74
4
0
206,706
0
W
Kali
9,791
576
112
7
0
398,061
1
L
Fafnir
7,561
445
18
1
0
356,269
7
L
Medusa
9,249
544
156
9
0
309,663
2
W
Agni
10,574
622
161
9
0
357,133
7
W
Ullr
11,755
691
175
10
0
355,388
2
W
Ares
8,683
511
24
1
0
322,903
6
W
Bakasura
11,456
674
178
10
0
412,097
2
L
Fenrir
9,015
530
138
8
0
365,602
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role