Player Matchup

Arachne
Arachne
 
Arachne
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
RealViper210
Artemis
Level 17
God Stats
7W - 16L
1,274 SR
Queue Stats
11W - 28L
1,359 Elo+
Party 1
Ymir
Ymir
SagenessJosh
Ymir
Level 26
God Stats
5W - 7L
1,530 SR
Queue Stats
51W - 55L
1,540 Elo+
Party 1
Tiamat
Tiamat
WhiteWolf469
Tiamat
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 83L
1,485 Elo+
Party 1
Sun Wukong
Sun Wukong
spongy12
Sun Wukong
Level 123
God Stats
10W - 9L
1,425 SR
Queue Stats
97W - 104L
1,416 Elo+
Solo
Team Averages
Level 65
1,446 SR
1,460 Elo+

VS

Team Averages
Level 89
1,644 SR
1,457 Elo+
Janus
Janus
 
Janus
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kali
Kali
Fe4RAres1
Kali
Level 29
God Stats
5W - 1L
1,679 SR
Queue Stats
36W - 59L
1,381 Elo+
Party 2
Izanami
Izanami
Rayce22
Izanami
Level 49
God Stats
6W - 6L
1,515 SR
Queue Stats
68W - 94L
1,413 Elo+
Party 2
Ganesha
Ganesha
scientistadnan
Ganesha
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 66L
1,423 Elo+
Solo
Sol
Sol
willyderpyderp
Sol
Level 141
God Stats
8W - 2L
2,028 SR
Queue Stats
644W - 528L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
2 / 3 / 0
7,031
541
7,050
10,619
3,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
RealViper210
Artemis
11
1 / 8 / 0
6,238
480
3,992
9,638
2,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8
0 / 4 / 0
5,456
420
3,009
11,846
4,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Tiamat
12
0 / 2 / 0
6,388
491
1,955
6,184
3,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
spongy12
Sun Wukong
10
0 / 4 / 0
6,022
463
4,366
10,303
4,617
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
5 / 0 / 0
8,811
678
8,861
5,286
1,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Kali
12
4 / 0 / 7
7,905
608
4,185
9,179
5,015
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
Rayce22
Izanami
14
8 / 2 / 2
8,873
683
9,101
7,989
2,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 10
7,110
547
4,047
8,045
6,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
4 / 0 / 2
9,528
733
6,628
6,508
2,176
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
42
3
Kills
21
21
Deaths
3
0
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
3
0
0.67
W
Janus
 
Janus
5
0
0
5
W
Kali
4
0
7
7.5
W
Izanami
Rayce22
Izanami
8
2
2
4.5
L
Artemis
RealViper210
Artemis
1
8
0
0.13
L
0
4
0
0
L
Tiamat
0
2
0
0
W
0
1
10
5
L
Sun Wukong
spongy12
Sun Wukong
0
4
0
0
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,372
Damage
32,822
48,590
Taken
37,007
18,415
Mitigated
18,052
11,638
Healing
15,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
7,050
4,359
0
3,345
10,619
3,424
0
4,041
6,508
0
39,266
W
Janus
 
Janus
8,861
702
0
2,958
5,286
1,628
0
291
4,951
63,302
0
W
Kali
4,185
2,003
0
2,431
9,179
5,015
0
921
8,232
0
45,216
W
Izanami
Rayce22
Izanami
9,101
5,324
0
2,835
7,989
2,714
1,264
418
7,571
0
58,762
L
Artemis
RealViper210
Artemis
3,992
2,074
0
1,621
9,638
2,389
1,197
959
8,679
0
35,323
L
3,009
449
0
1,513
11,846
4,727
0
5,314
6,508
16,524
0
L
Tiamat
1,955
205
0
1,571
6,184
3,258
0
2,867
3,286
41,102
0
W
4,047
249
348
1,742
8,045
6,519
118
1,478
6,481
13,748
0
L
Sun Wukong
spongy12
Sun Wukong
4,366
222
0
3,588
10,303
4,617
0
5,920
4,073
0
34,806
W
6,628
3,138
0
5,548
6,508
2,176
2,404
1,600
4,808
76,565
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,135
Gold Earned
42,227
309
Minions Killed
505
0
Camps Cleared
0
1,340,698
Distance Traveled
1,420,434
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,031
541
65
5
0
313,683
1
W
Janus
8,811
678
140
11
0
290,959
6
W
Kali
7,905
608
85
7
0
328,969
4
W
Izanami
8,873
683
121
9
0
244,023
2
L
Artemis
6,238
480
67
5
0
234,571
0
L
Ymir
5,456
420
18
1
0
261,747
3
L
Tiamat
6,388
491
91
7
0
260,246
3
W
Ganesha
7,110
547
0
0
0
281,460
5
L
Sun Wukong
6,022
463
68
5
0
270,451
5
W
Sol
9,528
733
159
12
0
275,023
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role