Player Matchup

King Arthur
King Arthur
KrypTic94
King Arthur
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
92W - 113L
1,425 Elo+
Solo
Fenrir
Fenrir
Thick Loafs
Fenrir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 33L
1,517 Elo+
Party 1
He Bo
He Bo
jellyfamjam24
He Bo
Level 78
God Stats
4W - 6L
1,500 SR
Queue Stats
692W - 686L
1,563 Elo+
Party 1
Team Averages
Level 60
1,500 SR
1,502 Elo+

VS

Team Averages
Level 74
1,613 SR
1,439 Elo+
Janus
Janus
Darkrai2468
Janus
Level 154
God Stats
1W - 0L
1,200 SR
Queue Stats
21W - 23L
1,414 Elo+
Party 2
Loki
Loki
Nightfields
Loki
Level 8
God Stats
2W - 0L
1,776 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 2
Ymir
Ymir
firefly2100
Ymir
Level 60
God Stats
4W - 0L
1,862 SR
Queue Stats
9W - 15L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
KrypTic94
King Arthur
12
0 / 7 / 4
8,941
596
6,486
17,708
14,802
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
12
2 / 7 / 2
8,960
597
5,817
17,529
7,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

15
4 / 7 / 0
10,834
722
11,329
12,071
3,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 3 / 10
11,701
780
13,821
10,679
3,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
9 / 3 / 9
11,565
771
12,985
9,134
3,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
6 / 0 / 10
11,253
750
11,948
9,996
7,092
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
50
6
Kills
21
21
Deaths
6
6
Assists
29
Player
Kills
Deaths
Assists
KDA
W
6
3
10
3.67
L
King Arthur
KrypTic94
King Arthur
0
7
4
0.29
W
9
3
9
4.5
L
Fenrir
2
7
2
0.43
W
6
0
10
11
L
4
7
0
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,632
Damage
38,754
47,308
Taken
29,809
26,009
Mitigated
13,932
3,329
Healing
4,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,821
1,231
0
2,556
10,679
3,394
1,301
4,492
6,067
53,611
0
L
King Arthur
KrypTic94
King Arthur
6,486
766
0
0
17,708
14,802
0
8,989
8,471
0
30,731
W
12,985
2,596
0
745
9,134
3,446
840
4,023
5,026
0
28,553
L
Fenrir
5,817
1,058
0
1,917
17,529
7,645
0
10,865
6,584
0
15,481
W
11,948
1,759
189
963
9,996
7,092
171
3,282
6,498
34,462
0
L
11,329
355
34
1,378
12,071
3,562
0
5,872
6,159
39,647
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,735
Gold Earned
34,519
119
Minions Killed
161
4
Camps Cleared
9
726,217
Distance Traveled
781,528
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,701
780
89
6
2
259,745
1
L
King Arthur
8,941
596
46
3
0
249,808
3
W
Loki
11,565
771
25
2
5
272,959
4
L
Fenrir
8,960
597
16
1
1
231,867
1
W
Ymir
11,253
750
47
3
2
248,824
0
L
He Bo
10,834
722
57
4
3
244,542
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role