Player Matchup

He Bo
He Bo
BLAZ3nRAiD3R420
He Bo
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 84L
1,408 Elo+
Solo
Shiva
Shiva
babyyburgs
Shiva
Level 104
God Stats
3W - 8L
1,326 SR
Queue Stats
216W - 295L
1,468 Elo+
Party 2
Danzaburou
Danzaburou
crazyclown0
Danzaburou
Level 130
God Stats
6W - 3L
1,959 SR
Queue Stats
112W - 128L
1,532 Elo+
Party 2
Team Averages
Level 121
1,595 SR
1,469 Elo+

VS

Team Averages
Level 83
1,395 SR
1,391 Elo+
Janus
Janus
JayFaded44
Janus
Level 140
God Stats
9W - 8L
1,368 SR
Queue Stats
102W - 104L
1,426 Elo+
Party 1
Atlas
Atlas
Rebsoulja
Atlas
Level 54
God Stats
3W - 3L
1,527 SR
Queue Stats
9W - 11L
1,342 Elo+
Party 1
Cupid
Cupid
Tweaknelius
Cupid
Level 54
God Stats
19W - 35L
1,291 SR
Queue Stats
202W - 240L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 9
9,689
646
5,301
7,683
2,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shiva
15
3 / 2 / 9
10,755
717
10,029
15,330
18,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Danzaburou
crazyclown0
Danzaburou
17
14 / 1 / 3
12,451
830
23,789
10,686
5,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
14
2 / 7 / 3
9,809
654
9,164
12,799
2,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atlas
Rebsoulja
Atlas
14
2 / 4 / 4
10,320
688
5,564
18,558
14,576
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 7 / 2
9,105
607
5,517
12,707
2,892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
18
Kills
6
6
Deaths
18
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
1
3
9
1.83
L
Janus
2
7
3
0.5
L
Atlas
Rebsoulja
Atlas
2
4
4
1
L
2
7
2
0.43
W
Shiva
3
2
9
3.75
W
Danzaburou
crazyclown0
Danzaburou
14
1
3
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,119
Damage
20,245
33,699
Taken
44,064
26,880
Mitigated
19,474
8,087
Healing
6,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,301
45
0
1,065
7,683
2,769
351
3,828
3,855
35,741
0
L
Janus
9,164
822
31
1,795
12,799
2,006
0
1,334
11,465
32,271
0
L
Atlas
Rebsoulja
Atlas
5,564
1,834
0
2,635
18,558
14,576
0
2,429
16,129
18,064
0
L
5,517
2,420
742
1,138
12,707
2,892
0
2,076
10,631
0
19,892
W
Shiva
10,029
906
1,032
4,111
15,330
18,848
152
6,913
8,417
1,483
29,493
W
Danzaburou
crazyclown0
Danzaburou
23,789
10,818
0
1,879
10,686
5,263
965
5,347
5,339
0
45,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,895
Gold Earned
29,234
149
Minions Killed
116
11
Camps Cleared
2
807,973
Distance Traveled
735,058
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,689
646
49
3
5
269,788
1
L
Janus
9,809
654
61
4
1
231,681
0
L
Atlas
10,320
688
19
1
0
252,388
0
L
Cupid
9,105
607
36
2
1
250,989
3
W
Shiva
10,755
717
37
2
1
280,549
3
W
Danzaburou
12,451
830
63
4
5
257,636
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role