Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Fatboyfresh2854
Artemis
Level 109
God Stats
32W - 28L
1,658 SR
Queue Stats
176W - 147L
1,522 Elo+
Party 1
Freya
Freya
LightningTib
Freya
Level 69
God Stats
2W - 3L
1,500 SR
Queue Stats
24W - 60L
1,326 Elo+
Party 1
Team Averages
Level 112
1,553 SR
1,449 Elo+

VS

Team Averages
Level 60
1,492 SR
1,395 Elo+
Thor
Thor
IronWolfRx
Thor
Level 46
God Stats
1W - 2L
1,459 SR
Queue Stats
2W - 9L
1,305 Elo+
Solo
Cthulhu
Cthulhu
Jastion
Cthulhu
Level 35
God Stats
9W - 14L
1,482 SR
Queue Stats
28W - 28L
1,530 Elo+
Solo
Charybdis
Charybdis
SakeVal
Charybdis
Level 100
God Stats
2W - 4L
1,535 SR
Queue Stats
16W - 31L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
7 / 1 / 6
8,316
832
10,957
7,318
5,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
3 / 0 / 10
7,613
761
8,316
5,054
1,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
3 / 1 / 8
7,266
727
4,888
4,874
1,488
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 2
5,848
585
2,598
7,116
2,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
Jastion
Cthulhu
10
2 / 6 / 0
6,798
680
5,366
13,319
8,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
SakeVal
Charybdis
11
0 / 4 / 2
6,228
623
2,962
8,528
2,432
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
6
13
Kills
2
2
Deaths
13
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
7
1
6
10
W
3
0
10
8
L
0
3
2
0.33
L
Cthulhu
Jastion
Cthulhu
2
6
0
0.33
W
3
1
8
7
L
Charybdis
SakeVal
Charybdis
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,161
Damage
10,926
17,246
Taken
28,963
8,607
Mitigated
13,979
6,877
Healing
2,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
10,957
849
444
1,562
7,318
5,201
86
2,494
4,429
27,480
0
W
8,316
2,802
0
2,289
5,054
1,918
743
1,542
3,307
0
25,385
L
2,598
554
204
784
7,116
2,677
0
4,853
2,263
0
3,667
L
Cthulhu
Jastion
Cthulhu
5,366
262
233
693
13,319
8,870
0
6,505
6,814
15,818
0
W
4,888
1,975
1,216
1,366
4,874
1,488
320
1,387
3,261
17,197
0
L
Charybdis
SakeVal
Charybdis
2,962
1,085
0
777
8,528
2,432
294
4,892
3,636
0
25,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,195
Gold Earned
18,874
109
Minions Killed
78
7
Camps Cleared
1
567,642
Distance Traveled
505,733
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,316
832
27
3
6
203,489
4
W
Artemis
7,613
761
48
5
1
183,248
0
L
Thor
5,848
585
4
0
0
173,880
4
L
Cthulhu
6,798
680
16
2
0
164,926
0
W
Freya
7,266
727
34
3
0
180,905
4
L
Charybdis
6,228
623
58
6
1
166,927
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role