Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
AJ714799
Ao Kuang
Level 129
God Stats
5W - 4L
1,851 SR
Queue Stats
413W - 380L
1,664 Elo+
Party 2
Merlin
Merlin
Dslayer5611
Merlin
Level 160
God Stats
2W - 4L
1,552 SR
Queue Stats
400W - 344L
1,716 Elo+
Party 2
Mulan
Mulan
FlamingDarkHorn
Mulan
Level 149
God Stats
4W - 0L
1,348 SR
Queue Stats
80W - 70L
1,588 Elo+
Party 2
Neith
Neith
StepOnBabies
Neith
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 2L
1,896 Elo+
Party 2
Team Averages
Level 118
1,550 SR
1,673 Elo+

VS

Team Averages
Level 69
1,512 SR
1,513 Elo+
Tsukuyomi
Tsukuyomi
Ecsstacy
Tsukuyomi
Level 44
God Stats
7W - 11L
1,491 SR
Queue Stats
131W - 128L
1,495 Elo+
Party 1
Eset
Eset
PandaZen1759
Eset
Level 34
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 27L
1,473 Elo+
Solo
Anhur
Anhur
QuiG0nGing
Anhur
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 112L
1,548 Elo+
Party 1
Terra
Terra
jjfridayy
Terra
Level 89
God Stats
1W - 1L
1,785 SR
Queue Stats
212W - 185L
1,539 Elo+
Party 1
Achilles
Achilles
xS0TAxSNiPAx
Achilles
Level 65
God Stats
0W - 2L
1,286 SR
Queue Stats
160W - 158L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
1 / 2 / 10
5,904
590
3,765
6,030
4,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ao Kuang
AJ714799
Ao Kuang
10
3 / 1 / 3
5,686
569
2,375
5,701
2,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Merlin
11
5 / 1 / 2
6,444
644
5,872
3,760
1,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
3 / 1 / 1
6,444
644
5,088
6,918
3,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

11
3 / 0 / 1
6,177
618
4,102
2,912
1,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Ecsstacy
Tsukuyomi
9
2 / 4 / 2
5,612
561
2,217
6,807
1,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 4 / 3
5,379
538
2,070
5,133
1,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
9
2 / 2 / 0
5,106
511
1,620
5,269
1,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Terra
jjfridayy
Terra
7
0 / 3 / 2
4,907
491
1,830
8,269
3,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
xS0TAxSNiPAx
Achilles
9
1 / 2 / 0
5,350
535
3,723
6,792
3,299
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
15
Kills
5
5
Deaths
15
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
2
10
3
W
Ao Kuang
AJ714799
Ao Kuang
3
1
3
4.5
W
Merlin
5
1
2
6
L
Tsukuyomi
Ecsstacy
Tsukuyomi
2
4
2
0.75
W
3
1
1
3.5
L
0
4
3
0.38
L
Anhur
2
2
0
1
W
3
0
1
3.5
L
Terra
jjfridayy
Terra
0
3
2
0.33
L
Achilles
xS0TAxSNiPAx
Achilles
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,202
Damage
11,460
25,321
Taken
32,270
12,068
Mitigated
11,344
9,929
Healing
7,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,765
338
0
1,250
6,030
4,881
0
841
5,189
11,260
2,404
W
Ao Kuang
AJ714799
Ao Kuang
2,375
496
0
2,217
5,701
2,006
0
634
5,067
22,283
7,685
W
Merlin
5,872
211
0
705
3,760
1,102
0
1,678
2,082
37,014
0
L
Tsukuyomi
Ecsstacy
Tsukuyomi
2,217
691
0
1,304
6,807
1,755
0
2,900
3,848
0
18,156
W
5,088
358
0
4,215
6,918
3,039
0
160
6,758
0
35,377
L
2,070
415
0
1,069
5,133
1,527
0
2,255
2,845
25,163
0
L
Anhur
1,620
679
0
1,271
5,269
1,387
0
2,473
2,796
0
22,375
W
4,102
2,044
0
1,542
2,912
1,040
0
587
2,325
0
45,692
L
Terra
jjfridayy
Terra
1,830
175
524
1,680
8,269
3,376
0
3,302
4,967
15,550
0
L
Achilles
xS0TAxSNiPAx
Achilles
3,723
1,068
0
1,679
6,792
3,299
117
544
5,918
0
23,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,655
Gold Earned
26,354
318
Minions Killed
229
0
Camps Cleared
0
996,653
Distance Traveled
950,239
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,904
590
17
2
0
217,745
6
W
Ao Kuang
5,686
569
61
6
0
219,908
1
W
Merlin
6,444
644
63
6
0
198,058
1
L
Tsukuyomi
5,612
561
43
4
0
204,804
2
W
Mulan
6,444
644
85
9
0
188,145
3
L
Eset
5,379
538
57
6
0
181,792
0
L
Anhur
5,106
511
36
4
0
174,004
1
W
Neith
6,177
618
92
9
0
172,797
0
L
Terra
4,907
491
44
4
0
194,608
0
L
Achilles
5,350
535
49
5
0
195,031
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role