Player Matchup

Ymir
Ymir
DaHelmetKid
Ymir
Level 3
God Stats
0W - 2L
1,096 SR
Queue Stats
0W - 2L
1,282 Elo+
Party 1
Chaac
Chaac
SanG1
Chaac
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,517 Elo+
Party 1
Olorun
Olorun
Throating
Olorun
Level 3
God Stats
0W - 1L
1,263 SR
Queue Stats
2W - 5L
1,282 Elo+
Party 1
Nemesis
Nemesis
aMoistMeatSlap
Nemesis
Level 3
God Stats
0W - 2L
1,263 SR
Queue Stats
3W - 8L
1,282 Elo+
Party 1
Danzaburou
Danzaburou
profel
Danzaburou
Level 89
God Stats
0W - 2L
1,276 SR
Queue Stats
5W - 15L
1,517 Elo+
Party 1
Team Averages
Level 37
1,279 SR
1,376 Elo+

VS

Team Averages
Level 100
1,465 SR
1,477 Elo+
Gilgamesh
Gilgamesh
AbsoluteChaosXx
Gilgamesh
Level 28
God Stats
26W - 21L
1,527 SR
Queue Stats
171W - 165L
1,468 Elo+
Party 2
Ares
Ares
AyyBoaty
Ares
Level 143
God Stats
1W - 2L
1,282 SR
Queue Stats
225W - 227L
1,455 Elo+
Solo
Cernunnos
Cernunnos
Katilizt
Cernunnos
Level 146
God Stats
7W - 8L
1,510 SR
Queue Stats
516W - 510L
1,478 Elo+
Party 2
Fenrir
Fenrir
Lotalis
Fenrir
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
312W - 285L
1,530 Elo+
Party 2
Thoth
Thoth
Tricen
Thoth
Level 29
God Stats
19W - 26L
1,506 SR
Queue Stats
442W - 451L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 3
8,776
399
5,840
20,366
18,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
SanG1
Chaac
17
3 / 9 / 4
11,012
501
18,306
30,816
31,300
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
Throating
Olorun
13
0 / 11 / 4
8,879
404
6,319
14,881
3,113
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

17
6 / 6 / 5
11,263
512
9,957
14,377
5,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
profel
Danzaburou
14
7 / 10 / 1
10,578
481
17,466
21,119
5,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AbsoluteChaosXx
Gilgamesh
19
9 / 4 / 9
13,188
599
14,322
18,546
11,388
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ares
18
8 / 3 / 14
13,233
602
16,716
24,462
39,847
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cernunnos
Katilizt
Cernunnos
18
11 / 5 / 12
13,016
592
19,708
17,874
8,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
Lotalis
Fenrir
20
6 / 4 / 5
14,348
652
18,963
24,458
11,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thoth
Tricen
Thoth
20
9 / 1 / 10
13,861
630
14,332
11,739
5,923
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
93
17
Kills
43
43
Deaths
17
17
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AbsoluteChaosXx
Gilgamesh
9
4
9
3.38
W
Ares
8
3
14
5
L
1
7
3
0.36
W
Cernunnos
Katilizt
Cernunnos
11
5
12
3.4
W
Fenrir
Lotalis
Fenrir
6
4
5
2.13
L
Chaac
SanG1
Chaac
3
9
4
0.56
L
Olorun
Throating
Olorun
0
11
4
0.18
W
Thoth
Tricen
Thoth
9
1
10
14
L
6
6
5
1.42
L
Danzaburou
profel
Danzaburou
7
10
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,888
Damage
84,041
101,559
Taken
97,079
63,555
Mitigated
76,651
16,337
Healing
29,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AbsoluteChaosXx
Gilgamesh
14,322
4,198
0
623
18,546
11,388
1,036
2,469
16,077
708
88,435
W
Ares
16,716
680
205
3,088
24,462
39,847
313
5,046
19,416
44,455
0
L
5,840
1,658
211
1,393
20,366
18,244
347
8,531
11,835
21,363
0
W
Cernunnos
Katilizt
Cernunnos
19,708
9,054
0
6,066
17,874
8,076
7,655
1,145
16,729
0
87,220
W
Fenrir
Lotalis
Fenrir
18,963
8,984
0
15,020
24,458
11,417
6,383
2,385
22,073
0
99,432
L
Chaac
SanG1
Chaac
18,306
3,439
0
8,237
30,816
31,300
298
3,107
27,709
3,817
77,710
L
Olorun
Throating
Olorun
6,319
2,356
98
1,236
14,881
3,113
957
7,282
7,599
44,586
0
W
Thoth
Tricen
Thoth
14,332
780
368
4,137
11,739
5,923
2,792
2,615
9,124
96,762
0
L
9,957
3,999
0
1,930
14,377
5,342
0
3,820
10,557
0
54,186
L
Danzaburou
profel
Danzaburou
17,466
9,478
0
3,232
21,119
5,556
678
8,481
12,638
0
56,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,508
Gold Earned
67,646
422
Minions Killed
571
0
Camps Cleared
0
1,878,731
Distance Traveled
2,143,823
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
13,188
599
105
5
0
424,106
1
W
Ares
13,233
602
32
1
0
431,479
3
L
Ymir
8,776
399
35
2
0
377,204
0
W
Cernunnos
13,016
592
107
5
0
403,142
1
W
Fenrir
14,348
652
173
8
0
455,841
1
L
Chaac
11,012
501
135
6
0
373,730
0
L
Olorun
8,879
404
88
4
0
328,769
0
W
Thoth
13,861
630
154
7
0
429,255
1
L
Nemesis
11,263
512
88
4
0
466,042
7
L
Danzaburou
10,578
481
76
3
0
332,986
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role