Player Matchup

He Bo
He Bo
ChromoJoe
He Bo
Level 85
God Stats
3W - 1L
1,500 SR
Queue Stats
48W - 23L
1,368 Elo+
Party 1
Jormungandr
Jormungandr
Grimlock knight
Jormungandr
Level 103
God Stats
6W - 4L
1,738 SR
Queue Stats
87W - 77L
1,499 Elo+
Solo
Ra
Ra
NagasakiBoyz
Ra
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 74L
1,455 Elo+
Party 2
Jing Wei
Jing Wei
SkullKnt
Jing Wei
Level 106
God Stats
17W - 13L
1,329 SR
Queue Stats
207W - 199L
1,504 Elo+
Party 2
Hun Batz
Hun Batz
Turtle3gg
Hun Batz
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 21L
1,368 Elo+
Party 1
Team Averages
Level 99
1,513 SR
1,439 Elo+

VS

Team Averages
Level 94
1,526 SR
1,480 Elo+
Anubis
Anubis
Echoingwolf4056
Anubis
Level 61
God Stats
5W - 13L
1,411 SR
Queue Stats
26W - 37L
1,507 Elo+
Solo
He Bo
He Bo
INataGodI
He Bo
Level 97
God Stats
5W - 11L
1,552 SR
Queue Stats
202W - 231L
1,462 Elo+
Party 3
Gilgamesh
Gilgamesh
IRON BOY224
Gilgamesh
Level 95
God Stats
3W - 5L
1,449 SR
Queue Stats
140W - 171L
1,440 Elo+
Party 3
Fafnir
Fafnir
Malacara2562
Fafnir
Level 89
God Stats
6W - 3L
1,500 SR
Queue Stats
341W - 342L
1,462 Elo+
Solo
Neith
Neith
Togerthe
Neith
Level 128
God Stats
1W - 2L
1,720 SR
Queue Stats
71W - 58L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
ChromoJoe
He Bo
10
7 / 3 / 2
6,641
553
6,501
6,289
1,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Jormungandr
Grimlock knight
Jormungandr
11
4 / 0 / 5
6,832
569
5,394
7,514
4,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

10
3 / 4 / 4
6,339
528
5,092
6,922
2,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jing Wei
SkullKnt
Jing Wei
12
1 / 1 / 2
6,371
531
3,331
6,396
1,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hun Batz
Turtle3gg
Hun Batz
10
1 / 2 / 1
5,680
473
4,580
7,533
1,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 4 / 0
6,543
545
6,915
8,283
3,190
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

He Bo
INataGodI
He Bo
9
2 / 6 / 0
5,645
470
4,387
7,824
2,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
IRON BOY224
Gilgamesh
9
1 / 2 / 0
5,533
461
1,750
6,221
3,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Fafnir
7
0 / 2 / 0
5,024
419
1,907
7,532
4,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
Togerthe
Neith
12
3 / 2 / 0
6,562
547
5,508
6,114
1,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
16
Kills
10
10
Deaths
16
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
He Bo
ChromoJoe
He Bo
7
3
2
2.67
L
4
4
0
1
W
Jormungandr
Grimlock knight
Jormungandr
4
0
5
6.5
L
He Bo
INataGodI
He Bo
2
6
0
0.33
L
Gilgamesh
IRON BOY224
Gilgamesh
1
2
0
0.5
L
Fafnir
0
2
0
0
W
3
4
4
1.25
W
Jing Wei
SkullKnt
Jing Wei
1
1
2
2
L
Neith
Togerthe
Neith
3
2
0
1.5
W
Hun Batz
Turtle3gg
Hun Batz
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,898
Damage
20,467
34,654
Taken
35,974
11,227
Mitigated
15,156
11,482
Healing
11,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
ChromoJoe
He Bo
6,501
646
0
2,010
6,289
1,567
0
2,114
4,175
27,009
0
L
6,915
468
0
3,041
8,283
3,190
850
2,430
5,853
29,760
0
W
Jormungandr
Grimlock knight
Jormungandr
5,394
1,761
158
1,804
7,514
4,408
216
2,047
5,467
22,813
0
L
He Bo
INataGodI
He Bo
4,387
105
0
1,288
7,824
2,415
0
5,939
1,885
24,494
0
L
Gilgamesh
IRON BOY224
Gilgamesh
1,750
602
0
2,298
6,221
3,234
0
2,420
3,801
0
20,504
L
Fafnir
1,907
506
0
2,471
7,532
4,809
0
4,307
3,225
10,785
0
W
5,092
171
426
2,051
6,922
2,176
0
4,054
2,868
30,761
0
W
Jing Wei
SkullKnt
Jing Wei
3,331
2,326
0
3,492
6,396
1,842
54
185
6,211
0
39,001
L
Neith
Togerthe
Neith
5,508
2,251
0
2,793
6,114
1,508
232
1,891
4,223
0
36,742
W
Hun Batz
Turtle3gg
Hun Batz
4,580
1,099
0
1,541
7,533
1,234
683
4,809
2,724
0
25,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,863
Gold Earned
29,307
265
Minions Killed
246
0
Camps Cleared
0
1,145,145
Distance Traveled
1,061,737
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
6,641
553
50
4
0
244,434
0
L
Anubis
6,543
545
70
6
0
199,748
3
W
Jormungandr
6,832
569
42
4
0
213,468
1
L
He Bo
5,645
470
33
3
0
216,423
0
L
Gilgamesh
5,533
461
46
4
0
215,873
5
L
Fafnir
5,024
419
20
2
0
223,861
3
W
Ra
6,339
528
57
5
0
224,658
2
W
Jing Wei
6,371
531
70
6
0
221,085
4
L
Neith
6,562
547
77
6
0
205,832
1
W
Hun Batz
5,680
473
46
4
0
241,500
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role