Player Matchup

Hercules
Hercules
 
Hercules
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
FranHuelmo
Scylla
Level 122
God Stats
6W - 3L
1,694 SR
Queue Stats
13W - 9L
1,529 Elo+
Party 2
Hou Yi
Hou Yi
Misos14
Hou Yi
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,507 Elo+
Party 2
Team Averages
Level 127
1,565 SR
1,512 Elo+

VS

Team Averages
Level 108
1,360 SR
1,458 Elo+
Artio
Artio
banguare
Artio
Level 160
God Stats
3W - 2L
1,543 SR
Queue Stats
563W - 548L
1,571 Elo+
Solo
Neith
Neith
castillonahuel63
Neith
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 20L
1,386 Elo+
Party 1
Nu Wa
Nu Wa
valentin2552
Nu Wa
Level 95
God Stats
0W - 6L
1,036 SR
Queue Stats
134W - 146L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
4 / 1 / 5
7,843
784
6,679
10,491
7,699
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Scylla
FranHuelmo
Scylla
12
3 / 0 / 6
7,866
787
10,656
4,520
1,479
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
Misos14
Hou Yi
13
3 / 0 / 4
7,987
799
6,564
5,714
2,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
banguare
Artio
11
1 / 3 / 0
6,891
689
5,441
12,866
10,193
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

11
0 / 4 / 1
6,648
665
4,205
8,323
2,779
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 3 / 1
6,454
645
6,134
6,782
2,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
10
Kills
1
1
Deaths
10
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
1
5
6.5
W
Scylla
FranHuelmo
Scylla
3
0
6
6
W
Hou Yi
Misos14
Hou Yi
3
0
4
5
L
Artio
banguare
Artio
1
3
0
0.33
L
0
4
1
0.13
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,899
Damage
15,780
20,725
Taken
27,971
11,334
Mitigated
15,104
8,424
Healing
8,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
6,679
1,461
0
4,738
10,491
7,699
316
5,847
4,246
0
19,911
W
Scylla
FranHuelmo
Scylla
10,656
1,344
0
862
4,520
1,479
472
3,045
1,311
32,753
0
W
Hou Yi
Misos14
Hou Yi
6,564
3,309
0
2,824
5,714
2,156
481
2,535
3,045
0
31,508
L
Artio
banguare
Artio
5,441
761
1,363
5,268
12,866
10,193
0
3,979
8,887
15,784
0
L
4,205
984
0
1,503
8,323
2,779
0
3,373
4,950
0
16,727
L
6,134
1,612
0
746
6,782
2,132
0
3,649
3,133
24,486
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,696
Gold Earned
19,993
151
Minions Killed
101
7
Camps Cleared
2
589,129
Distance Traveled
580,800
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,843
784
21
2
2
210,633
4
W
Scylla
7,866
787
70
7
2
196,535
2
W
Hou Yi
7,987
799
60
6
3
181,961
2
L
Artio
6,891
689
10
1
0
202,778
0
L
Neith
6,648
665
45
5
1
191,354
0
L
Nu Wa
6,454
645
46
5
1
186,668
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role