Player Matchup

Bakasura
Bakasura
LupusParable
Bakasura
Level 128
God Stats
7W - 9L
1,533 SR
Queue Stats
133W - 144L
1,512 Elo+
Party 2
Bacchus
Bacchus
TiglathxPileser
Bacchus
Level 67
God Stats
4W - 4L
1,574 SR
Queue Stats
58W - 81L
1,364 Elo+
Party 2
Agni
Agni
Voltage_Str1ke
Agni
Level 102
God Stats
2W - 7L
1,500 SR
Queue Stats
82W - 97L
1,372 Elo+
Solo
Team Averages
Level 99
1,536 SR
1,416 Elo+

VS

Team Averages
Level 74
1,401 SR
1,482 Elo+
Kuzenbo
Kuzenbo
GorkyGoat
Kuzenbo
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 23L
1,512 Elo+
Solo
He Bo
He Bo
Jacobpop101
He Bo
Level 47
God Stats
0W - 1L
1,381 SR
Queue Stats
32W - 35L
1,509 Elo+
Party 1
Hou Yi
Hou Yi
ectprivateninja8
Hou Yi
Level 59
God Stats
3W - 7L
1,322 SR
Queue Stats
56W - 81L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
LupusParable
Bakasura
14
8 / 1 / 5
8,668
867
9,855
7,982
3,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 1 / 8
7,445
745
4,439
5,656
5,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

12
3 / 1 / 9
7,555
756
7,067
4,238
1,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
GorkyGoat
Kuzenbo
10
0 / 4 / 3
6,628
663
3,480
10,467
8,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
1 / 7 / 2
6,649
665
2,810
7,915
1,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 3 / 0
6,546
655
3,838
6,908
1,978
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
14
Kills
3
3
Deaths
14
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
GorkyGoat
Kuzenbo
0
4
3
0.38
L
1
7
2
0.29
W
Bakasura
LupusParable
Bakasura
8
1
5
10.5
W
3
1
8
7
W
3
1
9
7.5
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,361
Damage
10,128
17,876
Taken
25,290
10,178
Mitigated
12,682
3,681
Healing
3,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
GorkyGoat
Kuzenbo
3,480
1,098
0
2,445
10,467
8,730
0
4,660
4,960
10,343
0
L
2,810
208
0
255
7,915
1,974
0
3,067
3,907
14,251
0
W
Bakasura
LupusParable
Bakasura
9,855
5,982
0
1,856
7,982
3,306
603
2,910
5,072
0
28,295
W
4,439
238
222
632
5,656
5,608
534
1,362
4,294
12,355
0
W
7,067
431
0
971
4,238
1,264
460
2,306
1,932
25,767
0
L
3,838
1,522
0
328
6,908
1,978
0
3,743
2,765
0
23,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,668
Gold Earned
19,823
133
Minions Killed
95
7
Camps Cleared
3
575,404
Distance Traveled
477,782
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,628
663
15
2
0
176,106
2
L
He Bo
6,649
665
30
3
2
142,918
2
W
Bakasura
8,668
867
60
6
6
213,427
3
W
Bacchus
7,445
745
16
2
0
194,446
0
W
Agni
7,555
756
57
6
1
167,531
0
L
Hou Yi
6,546
655
50
5
1
158,758
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role