Player Matchup

Charybdis
Charybdis
Isaku03
Charybdis
Level 18
God Stats
94W - 67L
1,573 SR
Queue Stats
157W - 122L
1,527 Elo+
Party 2
Da Ji
Da Ji
Laramie
Da Ji
Level 128
God Stats
7W - 10L
1,730 SR
Queue Stats
300W - 320L
1,446 Elo+
Solo
Kukulkan
Kukulkan
MaggieMooM00
Kukulkan
Level 37
God Stats
24W - 36L
1,418 SR
Queue Stats
26W - 39L
1,379 Elo+
Solo
Terra
Terra
Nemesisdark82
Terra
Level 107
God Stats
2W - 3L
1,319 SR
Queue Stats
533W - 576L
1,437 Elo+
Solo
Sun Wukong
Sun Wukong
Tremor_In_Fear
Sun Wukong
Level 148
God Stats
1W - 4L
1,177 SR
Queue Stats
346W - 279L
1,586 Elo+
Party 2
Team Averages
Level 88
1,443 SR
1,475 Elo+

VS

Team Averages
Level 90
1,710 SR
1,706 Elo+
Mercury
Mercury
CheckThyself
Mercury
Level 13
God Stats
16W - 1L
1,948 SR
Queue Stats
19W - 2L
1,839 Elo+
Party 1
Ah Puch
Ah Puch
DjSavage
Ah Puch
Level 142
God Stats
4W - 0L
1,795 SR
Queue Stats
65W - 22L
1,710 Elo+
Party 1
Fafnir
Fafnir
IT_The_Clown70_
Fafnir
Level 44
God Stats
19W - 28L
1,410 SR
Queue Stats
235W - 288L
1,440 Elo+
Solo
Anhur
Anhur
SigmaRaider
Anhur
Level 125
God Stats
4W - 0L
1,716 SR
Queue Stats
59W - 10L
1,853 Elo+
Party 1
Jormungandr
Jormungandr
SlyTendancies
Jormungandr
Level 125
God Stats
7W - 2L
1,682 SR
Queue Stats
49W - 19L
1,690 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Isaku03
Charybdis
17
2 / 10 / 6
11,727
1,066
15,765
21,453
5,955
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Da Ji
Laramie
Da Ji
17
7 / 6 / 4
12,959
1,178
9,858
10,163
3,008
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
MaggieMooM00
Kukulkan
17
2 / 2 / 5
11,914
1,083
10,631
8,976
2,625
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
0 / 8 / 7
11,099
1,009
9,013
28,924
18,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
Tremor_In_Fear
Sun Wukong
17
0 / 9 / 10
10,798
982
10,432
20,650
10,309
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Team 1 Tickets

61

VS

Team 2 Tickets

199

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CheckThyself
Mercury
18
4 / 5 / 15
11,178
1,016
8,603
12,609
5,473
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Puch
DjSavage
Ah Puch
19
13 / 0 / 14
13,813
1,256
29,439
4,939
2,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

18
3 / 2 / 18
11,811
1,074
6,271
12,575
8,437
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
12 / 3 / 18
13,549
1,232
27,714
13,329
4,811
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
SlyTendancies
Jormungandr
19
3 / 1 / 24
12,194
1,109
12,609
17,385
23,562
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
124
11
Kills
35
35
Deaths
11
32
Assists
89
Player
Kills
Deaths
Assists
KDA
W
Mercury
CheckThyself
Mercury
4
5
15
2.3
W
Ah Puch
DjSavage
Ah Puch
13
0
14
20
W
3
2
18
6
L
Charybdis
Isaku03
Charybdis
2
10
6
0.5
L
Da Ji
Laramie
Da Ji
7
6
4
1.5
L
Kukulkan
MaggieMooM00
Kukulkan
2
2
5
2.25
L
0
8
7
0.44
W
12
3
18
7
W
Jormungandr
SlyTendancies
Jormungandr
3
1
24
15
L
Sun Wukong
Tremor_In_Fear
Sun Wukong
0
9
10
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,699
Damage
84,636
90,166
Taken
60,837
40,548
Mitigated
44,378
6,290
Healing
7,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
CheckThyself
Mercury
8,603
4,790
0
0
12,609
5,473
0
4,308
8,301
0
18,248
W
Ah Puch
DjSavage
Ah Puch
29,439
1,010
243
2,145
4,939
2,095
0
772
4,167
58,647
0
W
6,271
2,610
0
1,838
12,575
8,437
0
6,509
6,066
11,584
0
L
Charybdis
Isaku03
Charybdis
15,765
8,955
0
1,304
21,453
5,955
0
14,347
6,638
0
35,970
L
Da Ji
Laramie
Da Ji
9,858
2,700
0
478
10,163
3,008
0
4,989
4,991
0
22,130
L
Kukulkan
MaggieMooM00
Kukulkan
10,631
1,154
0
0
8,976
2,625
0
5,937
2,927
61,694
0
L
9,013
950
1,191
2,819
28,924
18,651
0
12,260
16,296
19,426
0
W
27,714
20,197
0
3,015
13,329
4,811
0
2,361
10,968
0
51,057
W
Jormungandr
SlyTendancies
Jormungandr
12,609
2,761
0
0
17,385
23,562
0
5,694
11,691
28,381
0
L
Sun Wukong
Tremor_In_Fear
Sun Wukong
10,432
1,519
0
498
20,650
10,309
0
9,562
10,995
0
22,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,497
Gold Earned
62,545
251
Minions Killed
216
12
Camps Cleared
6
1,005,392
Distance Traveled
1,081,928
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
11,178
1,016
15
1
1
202,562
0
W
Ah Puch
13,813
1,256
88
8
1
236,657
0
W
Fafnir
11,811
1,074
12
1
0
218,481
0
L
Charybdis
11,727
1,066
42
4
2
177,768
0
L
Da Ji
12,959
1,178
22
2
5
210,714
0
L
Kukulkan
11,914
1,083
142
13
3
209,619
0
L
Terra
11,099
1,009
20
2
1
204,915
1
W
Anhur
13,549
1,232
70
6
2
202,023
0
W
Jormungandr
12,194
1,109
31
3
2
222,205
1
L
Sun Wukong
10,798
982
25
2
1
202,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role