Player Matchup

Hel
Hel
 
Hel
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Da Ji
Da Ji
 
Da Ji
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
AngelLaMaquinaPR
Danzaburou
Level 65
God Stats
344W - 405L
1,458 SR
Queue Stats
524W - 648L
1,384 Elo+
Party 1
Baron Samedi
Baron Samedi
YulAngel2020
Baron Samedi
Level 64
God Stats
20W - 21L
1,696 SR
Queue Stats
363W - 457L
1,424 Elo+
Party 1
Team Averages
Level 81
1,531 SR
1,462 Elo+

VS

Team Averages
Level 99
1,459 SR
1,455 Elo+
Apollo
Apollo
Bag Alert8926
Apollo
Level 129
God Stats
10W - 16L
1,405 SR
Queue Stats
183W - 231L
1,495 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
GodlessPagan
Morgan Le Fay
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
144W - 139L
1,471 Elo+
Solo
Geb
Geb
KOVIDKING420
Geb
Level 83
God Stats
23W - 29L
1,431 SR
Queue Stats
32W - 47L
1,383 Elo+
Party 2
Arachne
Arachne
NF-AntilagPR
Arachne
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
bullterrier_tito
Gilgamesh
Level 109
God Stats
15W - 34L
1,461 SR
Queue Stats
285W - 364L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
16
10 / 1 / 2
10,298
644
8,964
8,477
2,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
 
Da Ji
16
5 / 2 / 9
9,573
598
12,306
13,607
6,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
 
Gilgamesh
15
2 / 3 / 2
9,273
580
6,035
11,486
9,401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
AngelLaMaquinaPR
Danzaburou
15
4 / 2 / 0
9,467
592
7,409
9,585
3,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
YulAngel2020
Baron Samedi
13
0 / 2 / 10
7,946
497
10,669
10,558
6,433
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 0
8,031
502
5,089
9,158
2,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
GodlessPagan
Morgan Le Fay
13
2 / 7 / 0
8,002
500
6,210
11,742
4,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 3 / 4
7,804
488
7,165
17,457
14,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
NF-AntilagPR
Arachne
13
4 / 4 / 1
7,919
495
7,654
15,836
5,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Gilgamesh
13
0 / 4 / 1
7,164
448
5,344
13,862
9,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
21
Kills
9
10
Deaths
21
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
10
1
2
11
W
Da Ji
 
Da Ji
5
2
9
4.75
W
Gilgamesh
 
Gilgamesh
2
3
2
1
W
Danzaburou
AngelLaMaquinaPR
Danzaburou
4
2
0
2
L
3
3
0
1
L
Morgan Le Fay
GodlessPagan
Morgan Le Fay
2
7
0
0.29
L
0
3
4
0.67
L
Arachne
NF-AntilagPR
Arachne
4
4
1
1.13
W
Baron Samedi
YulAngel2020
Baron Samedi
0
2
10
2.5
L
Gilgamesh
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,383
Damage
31,462
53,713
Taken
68,055
27,765
Mitigated
36,116
24,346
Healing
18,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
8,964
658
3,380
5,584
8,477
2,631
2,965
4,243
4,234
68,824
0
W
Da Ji
 
Da Ji
12,306
3,628
0
3,242
13,607
6,084
1,040
4,116
9,404
0
59,976
W
Gilgamesh
 
Gilgamesh
6,035
2,013
0
3,278
11,486
9,401
901
1,660
9,141
0
47,976
W
Danzaburou
AngelLaMaquinaPR
Danzaburou
7,409
2,869
198
4,135
9,585
3,216
1,813
2,506
7,039
0
56,505
L
5,089
3,190
0
2,923
9,158
2,600
0
2,993
6,165
0
50,805
L
Morgan Le Fay
GodlessPagan
Morgan Le Fay
6,210
483
0
435
11,742
4,370
0
6,567
5,175
45,891
0
L
7,165
1,310
152
4,327
17,457
14,631
0
6,711
10,746
24,878
0
L
Arachne
NF-AntilagPR
Arachne
7,654
5,297
0
5,500
15,836
5,275
287
3,148
12,657
0
48,636
W
Baron Samedi
YulAngel2020
Baron Samedi
10,669
1,840
1,015
3,514
10,558
6,433
1,154
3,653
6,865
36,731
0
L
Gilgamesh
5,344
454
0
5,085
13,862
9,240
0
214
13,086
9,716
28,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,557
Gold Earned
38,920
490
Minions Killed
373
0
Camps Cleared
0
1,573,805
Distance Traveled
1,518,168
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
10,298
644
123
8
0
329,861
0
W
Da Ji
9,573
598
96
6
0
364,427
0
W
Gilgamesh
9,273
580
111
7
0
313,559
2
W
Danzaburou
9,467
592
104
7
0
280,524
4
L
Apollo
8,031
502
111
7
0
334,401
3
L
Morgan Le Fay
8,002
500
78
5
0
279,300
3
L
Geb
7,804
488
22
1
0
311,691
0
L
Arachne
7,919
495
77
5
0
282,012
5
W
Baron Samedi
7,946
497
56
4
0
285,434
0
L
Gilgamesh
7,164
448
85
5
0
310,764
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role