Player Matchup

Mercury
Mercury
 
Mercury
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
 
Artio
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
MTGTheDon
Gilgamesh
Level 144
God Stats
3W - 4L
1,322 SR
Queue Stats
86W - 77L
1,574 Elo+
Party 2
Scylla
Scylla
MTGpapabear
Scylla
Level 155
God Stats
5W - 5L
1,781 SR
Queue Stats
111W - 90L
1,593 Elo+
Party 2
Medusa
Medusa
Natel689
Medusa
Level 155
God Stats
8W - 3L
1,544 SR
Queue Stats
226W - 225L
1,541 Elo+
Party 2
Team Averages
Level 152
1,529 SR
1,542 Elo+

VS

Team Averages
Level 83
1,574 SR
1,613 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
DrunkenMouse11
Hachiman
Level 83
God Stats
10W - 6L
1,698 SR
Queue Stats
97W - 44L
1,672 Elo+
Party 3
Tiamat
Tiamat
Ljdog17
Tiamat
Level 64
God Stats
0W - 2L
1,633 SR
Queue Stats
119W - 65L
1,648 Elo+
Party 3
King Arthur
King Arthur
RenBW13
King Arthur
Level 118
God Stats
3W - 4L
1,574 SR
Queue Stats
95W - 80L
1,589 Elo+
Party 1
Ymir
Ymir
naykid7
Ymir
Level 86
God Stats
3W - 2L
1,463 SR
Queue Stats
115W - 65L
1,657 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
3 / 4 / 5
8,480
565
4,816
11,961
4,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artio
 
Artio
13
5 / 1 / 5
8,428
562
8,084
15,409
8,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
MTGTheDon
Gilgamesh
15
5 / 1 / 1
9,115
608
3,655
11,871
4,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
14
1 / 4 / 6
8,775
585
5,100
7,311
2,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
Natel689
Medusa
15
5 / 0 / 4
9,713
648
9,295
8,981
2,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
14
2 / 3 / 5
8,227
548
9,297
10,336
3,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hachiman
12
2 / 6 / 2
7,463
498
6,247
10,356
2,231
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
Ljdog17
Tiamat
14
3 / 4 / 0
8,461
564
5,171
8,120
3,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
RenBW13
King Arthur
14
3 / 3 / 4
8,614
574
6,734
12,566
8,298
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ymir
naykid7
Ymir
6
0 / 3 / 0
5,480
365
1,053
7,139
2,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
21
19
Kills
10
10
Deaths
19
21
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
3
4
5
1.38
W
Artio
 
Artio
5
1
5
7.5
L
Tsukuyomi
 
Tsukuyomi
2
3
5
1.5
L
Hachiman
2
6
2
0.5
L
Tiamat
Ljdog17
Tiamat
3
4
0
0.75
W
Gilgamesh
MTGTheDon
Gilgamesh
5
1
1
5.5
W
Scylla
1
4
6
1
W
Medusa
Natel689
Medusa
5
0
4
7
L
King Arthur
RenBW13
King Arthur
3
3
4
1.67
L
Ymir
naykid7
Ymir
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,950
Damage
28,502
55,533
Taken
48,517
21,760
Mitigated
20,141
21,720
Healing
9,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
4,816
1,287
0
2,768
11,961
4,194
578
1,123
10,788
0
36,492
W
Artio
 
Artio
8,084
524
855
9,320
15,409
8,144
0
1,498
13,911
25,500
0
L
Tsukuyomi
 
Tsukuyomi
9,297
2,495
0
750
10,336
3,709
0
1,935
8,365
0
61,089
L
Hachiman
6,247
3,729
0
3,235
10,356
2,231
0
2,749
7,282
0
39,453
L
Tiamat
Ljdog17
Tiamat
5,171
436
0
2,215
8,120
3,518
360
3,170
4,882
53,222
0
W
Gilgamesh
MTGTheDon
Gilgamesh
3,655
1,271
0
1,966
11,871
4,373
374
854
10,943
0
60,675
W
Scylla
5,100
444
0
1,323
7,311
2,160
376
1,831
5,300
50,200
0
W
Medusa
Natel689
Medusa
9,295
4,309
0
5,488
8,981
2,889
2,526
1,972
6,547
0
76,740
L
King Arthur
RenBW13
King Arthur
6,734
721
0
2,020
12,566
8,298
145
2,678
9,712
5,668
34,816
L
Ymir
naykid7
Ymir
1,053
237
0
1,393
7,139
2,385
0
1,766
5,092
8,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,511
Gold Earned
38,245
433
Minions Killed
386
0
Camps Cleared
0
1,552,604
Distance Traveled
1,324,308
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,480
565
64
4
0
299,536
5
W
Artio
8,428
562
27
2
0
314,824
3
L
Tsukuyomi
8,227
548
103
7
0
331,577
5
L
Hachiman
7,463
498
64
4
0
279,205
5
L
Tiamat
8,461
564
121
8
0
268,845
3
W
Gilgamesh
9,115
608
102
7
0
358,741
4
W
Scylla
8,775
585
104
7
0
285,919
3
W
Medusa
9,713
648
136
9
0
293,584
6
L
King Arthur
8,614
574
86
6
0
290,196
4
L
Ymir
5,480
365
12
1
0
154,485
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role