Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
Axethekiller
He Bo
Level 156
God Stats
0W - 1L
1,735 SR
Queue Stats
74W - 80L
1,506 Elo+
Party 2
Bastet
Bastet
B0nk3yD0ner
Bastet
Level 125
God Stats
5W - 7L
1,405 SR
Queue Stats
208W - 185L
1,547 Elo+
Party 3
Apollo
Apollo
ZiggsterMD
Apollo
Level 125
God Stats
3W - 2L
1,690 SR
Queue Stats
258W - 223L
1,524 Elo+
Party 3
Chaac
Chaac
makoto26
Chaac
Level 109
God Stats
16W - 23L
1,251 SR
Queue Stats
318W - 331L
1,343 Elo+
Party 2
Team Averages
Level 133
1,516 SR
1,484 Elo+

VS

Team Averages
Level 95
1,546 SR
1,517 Elo+
Cupid
Cupid
Eroke22
Cupid
Level 104
God Stats
4W - 3L
1,565 SR
Queue Stats
101W - 95L
1,454 Elo+
Party 1
Ne Zha
Ne Zha
InstaKill27
Ne Zha
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 3L
1,648 Elo+
Solo
Cthulhu
Cthulhu
JaqSpidey
Cthulhu
Level 108
God Stats
5W - 1L
1,668 SR
Queue Stats
138W - 137L
1,456 Elo+
Party 1
Ares
Ares
Motherfragerzz
Ares
Level 108
God Stats
27W - 21L
1,617 SR
Queue Stats
272W - 237L
1,516 Elo+
Party 1
Zhong Kui
Zhong Kui
TonyYuh
Zhong Kui
Level 69
God Stats
7W - 13L
1,381 SR
Queue Stats
222W - 199L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
13
2 / 3 / 2
7,560
540
8,267
11,657
6,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

13
2 / 3 / 0
7,424
530
6,320
8,150
2,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
12
1 / 2 / 0
6,741
482
2,728
9,055
2,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
ZiggsterMD
Apollo
12
0 / 3 / 0
6,983
499
2,843
8,172
2,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
makoto26
Chaac
8
0 / 4 / 0
5,431
388
1,285
9,730
2,788
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Eroke22
Cupid
14
3 / 1 / 1
8,240
589
3,673
5,597
1,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
15
7 / 1 / 2
9,210
658
8,041
9,922
3,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
JaqSpidey
Cthulhu
13
0 / 2 / 2
7,871
562
3,014
8,072
4,952
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
1 / 0 / 5
8,107
579
4,432
7,944
5,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zhong Kui
TonyYuh
Zhong Kui
13
3 / 1 / 4
8,087
578
5,655
9,119
6,129
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
28
5
Kills
14
15
Deaths
5
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
2
3
2
1
L
2
3
0
0.67
L
Bastet
1
2
0
0.5
W
Cupid
Eroke22
Cupid
3
1
1
3.5
W
Ne Zha
7
1
2
8
W
Cthulhu
JaqSpidey
Cthulhu
0
2
2
0.5
W
1
0
5
3.5
W
Zhong Kui
TonyYuh
Zhong Kui
3
1
4
5
L
Apollo
ZiggsterMD
Apollo
0
3
0
0
L
Chaac
makoto26
Chaac
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,443
Damage
24,815
46,764
Taken
40,654
17,218
Mitigated
21,824
11,796
Healing
19,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
8,267
1,145
0
3,261
11,657
6,564
0
3,025
8,632
44,636
0
L
6,320
616
0
1,159
8,150
2,582
0
4,218
3,932
52,113
0
L
Bastet
2,728
870
0
3,333
9,055
2,912
0
2,286
6,769
0
38,780
W
Cupid
Eroke22
Cupid
3,673
1,807
360
3,383
5,597
1,716
1,576
0
5,597
0
58,870
W
Ne Zha
8,041
3,897
0
3,195
9,922
3,450
331
2,715
7,131
0
68,046
W
Cthulhu
JaqSpidey
Cthulhu
3,014
147
0
3,179
8,072
4,952
0
5,782
1,863
39,905
0
W
4,432
128
175
3,289
7,944
5,577
281
1,167
6,777
16,105
5,483
W
Zhong Kui
TonyYuh
Zhong Kui
5,655
580
0
6,006
9,119
6,129
1,774
4,389
4,699
45,481
0
L
Apollo
ZiggsterMD
Apollo
2,843
1,826
0
2,086
8,172
2,372
0
2,159
6,013
0
48,547
L
Chaac
makoto26
Chaac
1,285
134
285
1,672
9,730
2,788
0
1,284
8,446
0
24,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,139
Gold Earned
41,515
405
Minions Killed
418
0
Camps Cleared
0
1,299,418
Distance Traveled
1,437,425
24
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,560
540
84
6
0
226,159
5
L
He Bo
7,424
530
97
7
0
269,461
3
L
Bastet
6,741
482
82
6
0
329,199
3
W
Cupid
8,240
589
115
8
0
247,573
1
W
Ne Zha
9,210
658
108
8
0
326,840
3
W
Cthulhu
7,871
562
90
6
0
276,894
1
W
Ares
8,107
579
27
2
0
306,268
2
W
Zhong Kui
8,087
578
78
6
0
279,850
4
L
Apollo
6,983
499
98
7
0
252,359
7
L
Chaac
5,431
388
44
3
0
222,240
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role