Player Matchup

Bellona
Bellona
Forgives1775
Bellona
Level 61
God Stats
3W - 1L
1,521 SR
Queue Stats
12W - 16L
1,360 Elo+
Party 2
Cthulhu
Cthulhu
Galfuri
Cthulhu
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Greenlantern-810
Danzaburou
Level 68
God Stats
7W - 5L
1,475 SR
Queue Stats
20W - 26L
1,295 Elo+
Party 2
Baron Samedi
Baron Samedi
RoyII
Baron Samedi
Level 60
God Stats
1W - 1L
1,282 SR
Queue Stats
6W - 12L
1,284 Elo+
Party 2
Ah Puch
Ah Puch
evilstoner792
Ah Puch
Level 102
God Stats
4W - 2L
1,459 SR
Queue Stats
13W - 8L
1,422 Elo+
Party 2
Team Averages
Level 73
1,447 SR
1,372 Elo+

VS

Team Averages
Level 58
1,632 SR
1,493 Elo+
Bacchus
Bacchus
BobLeMush
Bacchus
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,694 Elo+
Party 1
Vulcan
Vulcan
Gods6Killer9
Vulcan
Level 77
God Stats
0W - 1L
1,694 SR
Queue Stats
1W - 1L
1,694 Elo+
Party 1
Neith
Neith
ObubblegumO
Neith
Level 97
God Stats
0W - 2L
1,656 SR
Queue Stats
17W - 28L
1,211 Elo+
Solo
Amaterasu
Amaterasu
Xanjee
Amaterasu
Level 29
God Stats
0W - 1L
1,808 SR
Queue Stats
1W - 2L
1,432 Elo+
Party 1
Artemis
Artemis
perzyval
Artemis
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,432 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Forgives1775
Bellona
18
6 / 1 / 5
11,360
811
8,791
13,931
13,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
Galfuri
Cthulhu
18
1 / 2 / 7
11,526
823
11,454
20,000
14,258
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
Greenlantern-810
Danzaburou
18
4 / 6 / 6
11,471
819
15,995
21,693
9,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
RoyII
Baron Samedi
18
2 / 4 / 10
11,335
810
10,316
13,291
5,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Puch
17
4 / 6 / 2
10,837
774
10,256
11,573
4,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BobLeMush
Bacchus
17
6 / 2 / 6
10,848
775
11,529
15,480
16,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Vulcan
17
4 / 4 / 5
10,177
727
16,020
10,646
4,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

16
2 / 1 / 10
9,462
676
12,767
10,831
4,117
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
Xanjee
Amaterasu
17
3 / 6 / 10
10,114
722
11,430
21,676
21,859
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artemis
perzyval
Artemis
17
4 / 4 / 7
10,132
724
10,745
13,695
5,491
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
57
17
Kills
19
19
Deaths
17
30
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Bacchus
BobLeMush
Bacchus
6
2
6
4.5
W
Bellona
Forgives1775
Bellona
6
1
5
8.5
W
Cthulhu
Galfuri
Cthulhu
1
2
7
2.25
L
Vulcan
4
4
5
1.63
W
Danzaburou
Greenlantern-810
Danzaburou
4
6
6
1.17
L
2
1
10
7
W
Baron Samedi
RoyII
Baron Samedi
2
4
10
1.75
L
Amaterasu
Xanjee
Amaterasu
3
6
10
1.33
W
Ah Puch
4
6
2
0.83
L
Artemis
perzyval
Artemis
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,812
Damage
62,491
80,488
Taken
72,328
46,624
Mitigated
52,823
31,882
Healing
9,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
BobLeMush
Bacchus
11,529
845
0
3,885
15,480
16,858
168
7,005
8,193
25,184
0
W
Bellona
Forgives1775
Bellona
8,791
1,543
308
2,947
13,931
13,522
1,041
4,472
9,459
0
25,078
W
Cthulhu
Galfuri
Cthulhu
11,454
252
3,351
6,223
20,000
14,258
600
7,609
12,391
29,630
0
L
Vulcan
16,020
3,631
0
500
10,646
4,498
256
4,209
6,339
46,006
0
W
Danzaburou
Greenlantern-810
Danzaburou
15,995
5,115
461
7,907
21,693
9,104
5,444
5,217
16,476
0
54,198
L
12,767
4,354
0
1,340
10,831
4,117
499
4,751
5,974
0
34,236
W
Baron Samedi
RoyII
Baron Samedi
10,316
524
3,014
5,274
13,291
5,313
1,328
6,547
6,744
36,961
0
L
Amaterasu
Xanjee
Amaterasu
11,430
3,260
0
1,657
21,676
21,859
156
8,706
12,625
0
24,220
W
Ah Puch
10,256
453
616
1,781
11,573
4,427
1,995
3,704
7,869
40,189
0
L
Artemis
perzyval
Artemis
10,745
5,103
258
2,239
13,695
5,491
717
6,637
6,790
0
26,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,529
Gold Earned
50,733
253
Minions Killed
208
0
Camps Cleared
0
1,308,047
Distance Traveled
1,398,061
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,848
775
26
2
0
293,400
2
W
Bellona
11,360
811
21
2
0
283,113
4
W
Cthulhu
11,526
823
41
3
0
288,648
0
L
Vulcan
10,177
727
57
4
0
295,834
0
W
Danzaburou
11,471
819
66
5
0
250,775
0
L
Neith
9,462
676
54
4
0
281,825
1
W
Baron Samedi
11,335
810
69
5
0
230,696
4
L
Amaterasu
10,114
722
32
2
0
291,176
0
W
Ah Puch
10,837
774
56
4
0
254,815
1
L
Artemis
10,132
724
39
3
0
235,826
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role