Player Matchup

Guan Yu
Guan Yu
Alexatar
Guan Yu
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 33L
1,498 Elo+
Party 3
Medusa
Medusa
AlphakillGamer
Medusa
Level 21
God Stats
3W - 5L
1,287 SR
Queue Stats
81W - 107L
1,458 Elo+
Solo
Charybdis
Charybdis
JKKillar
Charybdis
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 6L
1,361 Elo+
Party 1
Hades
Hades
Jayaden
Hades
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,312 Elo+
Party 1
Hercules
Hercules
Waynebrettski
Hercules
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 27L
1,523 Elo+
Party 3
Team Averages
Level 40
1,457 SR
1,430 Elo+

VS

Team Averages
Level 51
1,468 SR
1,533 Elo+
Chronos
Chronos
 
Chronos
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
Jwedd
Thoth
Level 129
God Stats
6W - 6L
1,517 SR
Queue Stats
315W - 365L
1,514 Elo+
Party 2
Terra
Terra
SleptGengar
Terra
Level 27
God Stats
0W - 2L
1,322 SR
Queue Stats
50W - 48L
1,527 Elo+
Solo
Freya
Freya
UnSweetT1522
Freya
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 49L
1,411 Elo+
Solo
Eset
Eset
WaRp Trilogy
Eset
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,715 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Alexatar
Guan Yu
19
5 / 3 / 16
12,687
846
9,533
21,209
27,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
2 / 6 / 15
11,186
746
9,090
13,689
3,701
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
JKKillar
Charybdis
18
7 / 4 / 13
11,436
762
16,314
14,764
8,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hades
Jayaden
Hades
19
6 / 4 / 22
12,464
831
19,528
21,165
29,508
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hercules
Waynebrettski
Hercules
19
10 / 3 / 16
12,283
819
19,903
23,648
21,477
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
18
6 / 7 / 10
10,854
724
16,296
15,582
7,954
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Thoth
Jwedd
Thoth
20
9 / 4 / 7
13,006
867
26,380
12,801
6,627
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
4 / 3 / 13
10,970
731
12,795
23,978
30,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

13
1 / 7 / 7
8,423
562
7,036
12,947
5,863
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

15
0 / 9 / 9
9,277
618
10,627
15,545
6,633
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
66
30
Kills
20
20
Deaths
30
82
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
6
7
10
1.57
W
Guan Yu
Alexatar
Guan Yu
5
3
16
4.33
W
2
6
15
1.58
W
Charybdis
JKKillar
Charybdis
7
4
13
3.38
W
Hades
Jayaden
Hades
6
4
22
4.25
L
Thoth
Jwedd
Thoth
9
4
7
3.13
L
4
3
13
3.5
L
1
7
7
0.64
L
0
9
9
0.5
W
Hercules
Waynebrettski
Hercules
10
3
16
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,368
Damage
73,134
94,475
Taken
80,853
90,738
Mitigated
57,994
45,316
Healing
22,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
16,296
6,269
0
657
15,582
7,954
1,110
2,741
12,841
25,602
0
W
Guan Yu
Alexatar
Guan Yu
9,533
1,742
10,748
9,467
21,209
27,765
289
15,019
6,190
0
19,466
W
9,090
3,974
1,824
1,501
13,689
3,701
2,390
11,833
1,856
0
31,272
W
Charybdis
JKKillar
Charybdis
16,314
8,352
2,223
3,231
14,764
8,287
2,296
12,251
2,513
0
37,468
W
Hades
Jayaden
Hades
19,528
1,620
2,537
5,927
21,165
29,508
770
18,226
2,939
38,681
0
L
Thoth
Jwedd
Thoth
26,380
663
664
1,513
12,801
6,627
0
1,811
10,990
62,005
0
L
12,795
1,417
6,854
8,080
23,978
30,917
0
5,657
18,321
23,100
0
L
7,036
2,277
953
387
12,947
5,863
248
4,122
8,825
7,905
0
L
10,627
600
1,691
1,333
15,545
6,633
236
5,197
10,348
23,428
0
W
Hercules
Waynebrettski
Hercules
19,903
4,352
1,207
6,651
23,648
21,477
783
15,805
7,843
0
28,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,056
Gold Earned
52,530
167
Minions Killed
140
0
Camps Cleared
0
1,255,529
Distance Traveled
1,224,232
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
10,854
724
32
2
0
205,582
0
W
Guan Yu
12,687
846
22
1
0
293,059
2
W
Medusa
11,186
746
36
2
0
225,867
3
W
Charybdis
11,436
762
43
3
0
237,587
1
W
Hades
12,464
831
43
3
0
250,908
1
L
Thoth
13,006
867
62
4
0
254,346
0
L
Terra
10,970
731
10
1
0
307,779
0
L
Freya
8,423
562
1
0
0
227,222
2
L
Eset
9,277
618
35
2
0
229,303
0
W
Hercules
12,283
819
23
2
0
248,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role