Player Matchup

Bellona
Bellona
Myatic
Bellona
Level 126
God Stats
2W - 0L
1,515 SR
Queue Stats
80W - 58L
1,578 Elo+
Party 1
Loki
Loki
grumpyboi
Loki
Level 57
God Stats
4W - 4L
1,469 SR
Queue Stats
35W - 29L
1,427 Elo+
Party 1
Chang'e
Chang'e
tntrapper
Chang'e
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 39L
1,598 Elo+
Party 1
Team Averages
Level 97
1,495 SR
1,534 Elo+

VS

Team Averages
Level 67
1,558 SR
1,475 Elo+
Izanami
Izanami
ggxzen
Izanami
Level 51
God Stats
12W - 9L
1,681 SR
Queue Stats
29W - 27L
1,506 Elo+
Party 2
Cerberus
Cerberus
iSlyy
Cerberus
Level 25
God Stats
1W - 2L
1,526 SR
Queue Stats
1W - 2L
1,458 Elo+
Party 2
Kukulkan
Kukulkan
xImpulseKillerx
Kukulkan
Level 125
God Stats
5W - 5L
1,466 SR
Queue Stats
32W - 33L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Myatic
Bellona
13
10 / 1 / 5
9,035
904
10,317
8,671
7,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Loki
12
2 / 2 / 10
7,320
732
4,848
6,849
2,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Chang'e
tntrapper
Chang'e
12
3 / 1 / 10
7,693
769
5,737
4,188
1,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ggxzen
Izanami
10
1 / 8 / 3
6,370
637
4,522
8,318
2,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
iSlyy
Cerberus
10
0 / 2 / 3
6,159
616
2,998
9,866
5,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
11
3 / 5 / 1
6,907
691
6,913
7,167
2,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
15
Kills
4
4
Deaths
15
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bellona
Myatic
Bellona
10
1
5
12.5
L
Izanami
ggxzen
Izanami
1
8
3
0.31
W
Loki
2
2
10
3.5
L
Cerberus
iSlyy
Cerberus
0
2
3
0.75
W
Chang'e
tntrapper
Chang'e
3
1
10
8
L
Kukulkan
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,902
Damage
14,433
19,708
Taken
25,351
10,520
Mitigated
9,878
6,748
Healing
3,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Myatic
Bellona
10,317
3,306
0
957
8,671
7,047
364
4,493
3,810
0
27,063
L
Izanami
ggxzen
Izanami
4,522
2,217
0
123
8,318
2,786
782
1,817
6,501
0
14,264
W
Loki
4,848
883
0
752
6,849
2,223
240
3,340
3,306
0
20,541
L
Cerberus
iSlyy
Cerberus
2,998
86
0
2,808
9,866
5,032
135
2,986
6,880
8,121
0
W
Chang'e
tntrapper
Chang'e
5,737
461
2,598
2,441
4,188
1,250
230
1,696
2,328
23,620
0
L
Kukulkan
6,913
224
0
652
7,167
2,060
507
1,069
6,098
28,307
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,048
Gold Earned
19,436
102
Minions Killed
103
5
Camps Cleared
4
563,491
Distance Traveled
495,239
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,035
904
41
4
2
193,919
5
L
Izanami
6,370
637
27
3
4
147,725
2
W
Loki
7,320
732
28
3
2
198,577
1
L
Cerberus
6,159
616
29
3
0
189,544
1
W
Chang'e
7,693
769
33
3
1
170,995
4
L
Kukulkan
6,907
691
47
5
0
157,970
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role