Player Matchup

Ares
Ares
EroticExplosion1
Ares
Level 63
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 15L
1,176 Elo+
Party 2
Anhur
Anhur
Gabbadash
Anhur
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Liljestrand
Zhong Kui
Level 79
God Stats
1W - 1L
1,285 SR
Queue Stats
10W - 12L
1,375 Elo+
Party 2
Cthulhu
Cthulhu
TheRagingBull35
Cthulhu
Level 49
God Stats
2W - 1L
1,500 SR
Queue Stats
68W - 54L
1,505 Elo+
Solo
Chaac
Chaac
king_e71
Chaac
Level 143
God Stats
5W - 6L
1,408 SR
Queue Stats
182W - 196L
1,415 Elo+
Solo
Team Averages
Level 83
1,439 SR
1,394 Elo+

VS

Team Averages
Level 109
1,441 SR
1,397 Elo+
Awilix
Awilix
CANCERBERITO
Awilix
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,208 Elo+
Solo
Fenrir
Fenrir
FestiveAl
Fenrir
Level 69
God Stats
0W - 1L
1,552 SR
Queue Stats
49W - 33L
1,615 Elo+
Solo
Medusa
Medusa
LazyMudkip5450
Medusa
Level 102
God Stats
7W - 6L
1,533 SR
Queue Stats
174W - 198L
1,381 Elo+
Party 1
Set
Set
Lek Doido
Set
Level 150
God Stats
1W - 5L
1,120 SR
Queue Stats
604W - 672L
1,397 Elo+
Solo
Susano
Susano
RIZEGREYMON408
Susano
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
175W - 193L
1,383 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 3 / 30
11,889
699
11,117
17,293
21,400
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anhur
Gabbadash
Anhur
17
4 / 8 / 20
11,230
661
8,858
14,536
5,761
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Zhong Kui
Liljestrand
Zhong Kui
20
18 / 3 / 18
14,617
860
28,012
16,102
13,042
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
2 / 3 / 28
12,334
726
14,058
20,448
12,322
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
king_e71
Chaac
20
11 / 2 / 17
12,844
756
15,798
14,530
15,261
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
17
1 / 6 / 4
10,175
599
6,289
13,726
5,807
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fenrir
FestiveAl
Fenrir
18
4 / 9 / 8
11,498
676
14,647
19,656
16,961
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
9 / 9 / 5
12,618
742
20,772
20,004
7,938
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
0 / 8 / 6
9,094
535
10,285
19,623
10,302
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

20
4 / 6 / 6
12,176
716
8,913
12,886
5,345
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

151
Kill Participation
47
38
Kills
18
19
Deaths
38
113
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Awilix
1
6
4
0.5
W
3
3
30
6
L
Fenrir
FestiveAl
Fenrir
4
9
8
0.89
W
Anhur
Gabbadash
Anhur
4
8
20
1.75
L
9
9
5
1.28
L
0
8
6
0.38
W
Zhong Kui
Liljestrand
Zhong Kui
18
3
18
9
L
4
6
6
1.17
W
2
3
28
5.33
W
Chaac
king_e71
Chaac
11
2
17
9.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,843
Damage
60,906
82,909
Taken
85,895
67,786
Mitigated
46,353
29,925
Healing
21,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
6,289
2,280
2,387
1,987
13,726
5,807
0
8,773
4,953
0
24,362
W
11,117
742
960
1,639
17,293
21,400
922
87
17,206
15,801
0
L
Fenrir
FestiveAl
Fenrir
14,647
1,795
944
1,738
19,656
16,961
196
11,350
8,306
0
20,763
W
Anhur
Gabbadash
Anhur
8,858
4,875
1,484
2,270
14,536
5,761
1,551
0
14,536
0
16,905
L
20,772
8,909
2,216
4,579
20,004
7,938
966
12,253
7,751
164
34,743
L
10,285
4,761
0
5,580
19,623
10,302
0
14,125
5,498
0
19,020
W
Zhong Kui
Liljestrand
Zhong Kui
28,012
5,441
843
6,587
16,102
13,042
2,415
0
16,102
52,222
0
L
8,913
1,345
952
1,133
12,886
5,345
0
6,686
6,200
0
33,788
W
14,058
489
3,326
7,431
20,448
12,322
962
77
20,371
41,115
0
W
Chaac
king_e71
Chaac
15,798
2,465
1,890
3,495
14,530
15,261
689
0
14,530
0
32,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,914
Gold Earned
55,561
160
Minions Killed
143
0
Camps Cleared
0
1,574,646
Distance Traveled
1,317,865
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
10,175
599
39
2
0
275,092
0
W
Ares
11,889
699
6
0
0
320,242
0
L
Fenrir
11,498
676
12
1
0
280,963
2
W
Anhur
11,230
661
19
1
0
285,641
0
L
Medusa
12,618
742
30
2
0
266,340
0
L
Set
9,094
535
22
1
0
211,741
3
W
Zhong Kui
14,617
860
67
4
0
322,786
1
L
Susano
12,176
716
40
2
0
283,729
0
W
Cthulhu
12,334
726
38
2
0
304,490
2
W
Chaac
12,844
756
30
2
0
341,487
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role