Player Matchup

Yemoja
Yemoja
BobbyTeriyaki
Yemoja
Level 79
God Stats
2W - 5L
1,710 SR
Queue Stats
35W - 34L
1,539 Elo+
Party 1
Izanami
Izanami
Mojomorty
Izanami
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 30L
1,583 Elo+
Party 1
He Bo
He Bo
Ryaanski
He Bo
Level 109
God Stats
13W - 15L
1,148 SR
Queue Stats
52W - 56L
1,510 Elo+
Party 1
Bellona
Bellona
THEONEkiller513
Bellona
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 50L
1,353 Elo+
Solo
Thanatos
Thanatos
WookieeStyle
Thanatos
Level 122
God Stats
3W - 3L
1,561 SR
Queue Stats
50W - 50L
1,548 Elo+
Party 1
Team Averages
Level 95
1,484 SR
1,506 Elo+

VS

Team Averages
Level 121
1,402 SR
1,455 Elo+
Anubis
Anubis
GINGERSLOTH444
Anubis
Level 143
God Stats
3W - 3L
1,469 SR
Queue Stats
70W - 80L
1,603 Elo+
Party 2
Kuzenbo
Kuzenbo
NukedBiscuit
Kuzenbo
Level 153
God Stats
1W - 6L
1,298 SR
Queue Stats
236W - 303L
1,481 Elo+
Party 2
Skadi
Skadi
OddGoooooooob
Skadi
Level 24
God Stats
5W - 14L
1,232 SR
Queue Stats
12W - 26L
1,199 Elo+
Solo
Shiva
Shiva
Rusticlese
Shiva
Level 140
God Stats
13W - 11L
1,670 SR
Queue Stats
228W - 287L
1,494 Elo+
Party 2
Da Ji
Da Ji
SheerRage
Da Ji
Level 147
God Stats
6W - 5L
1,339 SR
Queue Stats
197W - 236L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 2 / 7
11,706
689
7,153
24,097
28,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
Mojomorty
Izanami
15
1 / 5 / 3
9,816
577
7,157
10,238
3,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
Ryaanski
He Bo
20
4 / 6 / 5
12,702
747
22,419
21,760
8,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
1 / 8 / 4
11,237
661
8,216
24,519
25,891
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
WookieeStyle
Thanatos
18
4 / 10 / 2
11,297
665
12,345
21,689
9,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 4 / 13
13,705
806
19,552
15,375
6,705
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kuzenbo
NukedBiscuit
Kuzenbo
19
5 / 4 / 15
13,464
792
20,344
25,462
33,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
1 / 2 / 9
12,074
710
13,603
12,178
4,278
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shiva
18
2 / 1 / 23
12,835
755
16,618
15,100
17,439
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Da Ji
SheerRage
Da Ji
20
16 / 0 / 10
14,499
853
20,558
13,144
5,754
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
101
10
Kills
31
31
Deaths
11
21
Assists
70
Player
Kills
Deaths
Assists
KDA
L
0
2
7
1.75
W
7
4
13
3.38
L
Izanami
Mojomorty
Izanami
1
5
3
0.5
W
Kuzenbo
NukedBiscuit
Kuzenbo
5
4
15
3.13
W
1
2
9
2.75
W
Shiva
2
1
23
13.5
L
He Bo
Ryaanski
He Bo
4
6
5
1.08
W
Da Ji
SheerRage
Da Ji
16
0
10
21
L
1
8
4
0.38
L
Thanatos
WookieeStyle
Thanatos
4
10
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,290
Damage
90,675
102,303
Taken
81,259
75,447
Mitigated
67,785
27,382
Healing
24,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,153
1,826
5,712
5,796
24,097
28,043
68
8,793
14,991
31,837
0
W
19,552
1,252
0
7,377
15,375
6,705
2,979
7,016
8,204
72,504
0
L
Izanami
Mojomorty
Izanami
7,157
3,738
0
1,466
10,238
3,317
148
4,516
5,722
0
23,328
W
Kuzenbo
NukedBiscuit
Kuzenbo
20,344
4,113
0
6,795
25,462
33,609
703
8,781
16,400
35,991
0
W
13,603
5,711
0
1,822
12,178
4,278
2,921
4,040
8,054
0
45,513
W
Shiva
16,618
586
2,189
3,184
15,100
17,439
491
6,211
7,949
0
33,449
L
He Bo
Ryaanski
He Bo
22,419
917
538
2,504
21,760
8,846
0
8,575
12,924
89,330
0
W
Da Ji
SheerRage
Da Ji
20,558
7,188
0
3,046
13,144
5,754
2,166
3,524
9,439
0
58,908
L
8,216
2,585
2,136
2,202
24,519
25,891
560
7,443
16,776
0
28,265
L
Thanatos
WookieeStyle
Thanatos
12,345
1,408
0
7,028
21,689
9,350
0
10,152
11,464
0
26,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,758
Gold Earned
66,577
281
Minions Killed
276
0
Camps Cleared
0
1,413,781
Distance Traveled
1,801,289
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
11,706
689
38
2
0
322,001
0
W
Anubis
13,705
806
73
4
0
319,399
2
L
Izanami
9,816
577
40
2
0
179,403
0
W
Kuzenbo
13,464
792
28
2
0
365,016
1
W
Skadi
12,074
710
66
4
0
335,478
0
W
Shiva
12,835
755
41
2
0
421,658
0
L
He Bo
12,702
747
122
7
0
322,729
2
W
Da Ji
14,499
853
68
4
0
359,738
0
L
Bellona
11,237
661
38
2
0
290,174
1
L
Thanatos
11,297
665
43
3
0
299,474
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role