Player Matchup

Achilles
Achilles
Jessee3437
Achilles
Level 29
God Stats
3W - 3L
1,879 SR
Queue Stats
41W - 44L
1,674 Elo+
Party 1
Sylvanus
Sylvanus
LordDongusThe5th
Sylvanus
Level 89
God Stats
4W - 8L
1,705 SR
Queue Stats
111W - 121L
1,488 Elo+
Party 2
Kali
Kali
ReddishXY
Kali
Level 107
God Stats
4W - 5L
1,820 SR
Queue Stats
373W - 340L
1,587 Elo+
Party 1
Izanami
Izanami
SnapTrap1
Izanami
Level 16
God Stats
14W - 12L
1,483 SR
Queue Stats
19W - 21L
1,437 Elo+
Party 2
Chronos
Chronos
bigkids
Chronos
Level 115
God Stats
13W - 16L
1,522 SR
Queue Stats
75W - 94L
1,438 Elo+
Party 2
Team Averages
Level 71
1,682 SR
1,525 Elo+

VS

Team Averages
Level 97
1,596 SR
1,474 Elo+
Izanami
Izanami
BrandonPB3
Izanami
Level 114
God Stats
4W - 4L
1,441 SR
Queue Stats
163W - 167L
1,541 Elo+
Party 3
Bellona
Bellona
InebriatedMew2
Bellona
Level 154
God Stats
2W - 0L
1,772 SR
Queue Stats
121W - 149L
1,429 Elo+
Solo
Medusa
Medusa
SaintCalzone
Medusa
Level 85
God Stats
2W - 1L
1,492 SR
Queue Stats
357W - 374L
1,461 Elo+
Party 3
Nu Wa
Nu Wa
brandonpetridge
Nu Wa
Level 83
God Stats
7W - 2L
1,775 SR
Queue Stats
216W - 244L
1,485 Elo+
Party 3
Ymir
Ymir
tryharder1236
Ymir
Level 49
God Stats
56W - 59L
1,501 SR
Queue Stats
427W - 468L
1,452 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Jessee3437
Achilles
9
0 / 4 / 0
4,718
472
1,060
6,436
2,382
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 4 / 0
4,904
490
2,175
9,463
4,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Kali
9
0 / 2 / 2
5,267
527
2,757
7,443
2,047
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
SnapTrap1
Izanami
8
1 / 4 / 1
5,022
502
3,030
4,851
1,278
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chronos
bigkids
Chronos
10
0 / 2 / 0
5,641
564
3,378
7,160
1,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BrandonPB3
Izanami
11
3 / 0 / 4
6,084
608
5,678
5,654
1,554
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 0 / 0
6,492
649
4,209
5,825
4,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Medusa
10
4 / 1 / 3
5,988
599
5,435
4,951
1,377
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 1 / 5
5,845
585
5,691
3,353
758
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
4 / 0 / 4
6,314
631
2,752
4,441
2,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
2
Kills
16
16
Deaths
2
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Izanami
BrandonPB3
Izanami
3
0
4
5
W
3
0
0
3
L
Achilles
Jessee3437
Achilles
0
4
0
0
L
1
4
0
0.25
L
Kali
0
2
2
0.5
W
Medusa
4
1
3
5.5
L
Izanami
SnapTrap1
Izanami
1
4
1
0.38
L
Chronos
bigkids
Chronos
0
2
0
0
W
2
1
5
4.5
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,400
Damage
23,765
35,353
Taken
24,224
12,405
Mitigated
11,289
5,885
Healing
8,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BrandonPB3
Izanami
5,678
3,503
0
1,450
5,654
1,554
98
938
4,716
0
38,057
W
4,209
996
0
3,270
5,825
4,614
1,310
813
5,012
0
33,344
L
Achilles
Jessee3437
Achilles
1,060
270
0
666
6,436
2,382
0
432
6,004
0
13,229
L
2,175
596
633
2,224
9,463
4,862
260
4,475
4,988
11,820
0
L
Kali
2,757
1,101
0
1,049
7,443
2,047
0
307
7,136
0
29,120
W
Medusa
5,435
1,121
0
625
4,951
1,377
0
1,731
3,220
0
29,417
L
Izanami
SnapTrap1
Izanami
3,030
1,888
0
265
4,851
1,278
796
2,710
2,141
0
22,138
L
Chronos
bigkids
Chronos
3,378
767
0
1,048
7,160
1,836
647
322
6,838
34,510
0
W
5,691
3,145
0
758
3,353
758
36
996
2,357
27,501
0
W
2,752
948
0
2,045
4,441
2,986
0
1,075
3,366
14,139
3,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,552
Gold Earned
30,723
249
Minions Killed
281
0
Camps Cleared
0
874,686
Distance Traveled
969,057
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,084
608
71
7
0
189,333
4
W
Bellona
6,492
649
78
8
0
209,839
3
L
Achilles
4,718
472
34
3
0
156,013
0
L
Sylvanus
4,904
490
14
1
0
137,920
0
L
Kali
5,267
527
64
6
0
217,999
4
W
Medusa
5,988
599
54
5
0
197,752
6
L
Izanami
5,022
502
51
5
0
153,677
2
L
Chronos
5,641
564
86
9
0
209,077
1
W
Nu Wa
5,845
585
50
5
0
168,878
0
W
Ymir
6,314
631
28
3
0
203,255
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role