Player Matchup

Jormungandr
Jormungandr
Basicly Legacy
Jormungandr
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
122W - 93L
1,501 Elo+
Party 1
Neith
Neith
Lilleboe
Neith
Level 64
God Stats
23W - 19L
1,601 SR
Queue Stats
194W - 182L
1,546 Elo+
Party 1
Bellona
Bellona
MikeJohn1
Bellona
Level 21
God Stats
4W - 2L
1,464 SR
Queue Stats
56W - 31L
1,496 Elo+
Party 1
Thanatos
Thanatos
Savemythoughts
Thanatos
Level 98
God Stats
1W - 2L
1,500 SR
Queue Stats
62W - 56L
1,494 Elo+
Party 1
Scylla
Scylla
Tvckie
Scylla
Level 92
God Stats
5W - 3L
1,500 SR
Queue Stats
299W - 249L
1,485 Elo+
Party 1
Team Averages
Level 75
1,513 SR
1,504 Elo+

VS

Team Averages
Level 79
1,437 SR
1,444 Elo+
Atlas
Atlas
 
Atlas
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Alcidesune
Kukulkan
Level 74
God Stats
2W - 2L
1,428 SR
Queue Stats
3W - 2L
1,409 Elo+
Party 2
Izanami
Izanami
JonBonBo
Izanami
Level 34
God Stats
2W - 3L
1,428 SR
Queue Stats
6W - 5L
1,409 Elo+
Party 2
Awilix
Awilix
Joss324
Awilix
Level 93
God Stats
3W - 2L
1,428 SR
Queue Stats
3W - 2L
1,409 Elo+
Party 2
Sun Wukong
Sun Wukong
MoogaFooga568
Sun Wukong
Level 107
God Stats
1W - 3L
1,404 SR
Queue Stats
14W - 15L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Basicly Legacy
Jormungandr
14
1 / 1 / 11
8,705
484
6,484
10,191
9,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Neith
Lilleboe
Neith
15
3 / 2 / 8
9,057
503
8,523
11,491
4,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
MikeJohn1
Bellona
15
0 / 2 / 4
8,920
496
1,672
8,830
5,122
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
17
11 / 2 / 9
10,934
607
14,787
12,257
6,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
Tvckie
Scylla
18
9 / 2 / 8
10,729
596
10,992
7,582
2,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
11
0 / 4 / 2
7,749
431
5,949
16,289
12,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
Alcidesune
Kukulkan
13
0 / 7 / 0
7,941
441
2,925
8,695
2,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
JonBonBo
Izanami
11
0 / 5 / 1
7,071
393
3,107
10,672
2,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Awilix
Joss324
Awilix
15
5 / 6 / 0
9,267
515
7,538
14,367
3,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sun Wukong
MoogaFooga568
Sun Wukong
15
3 / 2 / 1
9,796
544
7,228
12,239
9,032
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
12
24
Kills
8
9
Deaths
24
40
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
4
2
0.25
L
Kukulkan
Alcidesune
Kukulkan
0
7
0
0
W
Jormungandr
Basicly Legacy
Jormungandr
1
1
11
6.5
L
Izanami
JonBonBo
Izanami
0
5
1
0.1
L
Awilix
Joss324
Awilix
5
6
0
0.83
W
Neith
Lilleboe
Neith
3
2
8
3.5
W
Bellona
MikeJohn1
Bellona
0
2
4
1
L
Sun Wukong
MoogaFooga568
Sun Wukong
3
2
1
1.75
W
Thanatos
11
2
9
7.75
W
Scylla
Tvckie
Scylla
9
2
8
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,458
Damage
26,747
50,351
Taken
62,262
27,915
Mitigated
30,230
27,640
Healing
12,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
5,949
1,938
131
3,303
16,289
12,985
0
6,353
9,936
24,484
0
L
Kukulkan
Alcidesune
Kukulkan
2,925
126
0
300
8,695
2,153
0
2,336
6,359
38,380
0
W
Jormungandr
Basicly Legacy
Jormungandr
6,484
1,848
459
2,192
10,191
9,426
190
4,394
5,695
32,635
0
L
Izanami
JonBonBo
Izanami
3,107
2,211
0
2,677
10,672
2,151
206
1,984
8,688
0
44,965
L
Awilix
Joss324
Awilix
7,538
3,537
0
3,825
14,367
3,909
0
3,832
10,535
0
61,443
W
Neith
Lilleboe
Neith
8,523
3,584
0
5,486
11,491
4,077
0
2,923
8,264
0
64,283
W
Bellona
MikeJohn1
Bellona
1,672
302
0
2,652
8,830
5,122
484
274
8,556
0
48,509
L
Sun Wukong
MoogaFooga568
Sun Wukong
7,228
988
0
2,272
12,239
9,032
0
2,971
9,268
0
58,624
W
Thanatos
14,787
3,430
0
15,859
12,257
6,401
0
801
11,444
0
80,998
W
Scylla
Tvckie
Scylla
10,992
1,535
0
992
7,582
2,889
34
298
7,255
70,567
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,345
Gold Earned
41,824
520
Minions Killed
465
0
Camps Cleared
0
1,768,760
Distance Traveled
1,809,955
18
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,749
431
21
1
0
368,375
8
L
Kukulkan
7,941
441
105
6
0
318,956
5
W
Jormungandr
8,705
484
67
4
0
320,869
5
L
Izanami
7,071
393
102
6
0
328,177
10
L
Awilix
9,267
515
108
6
0
424,592
2
W
Neith
9,057
503
116
6
0
324,870
7
W
Bellona
8,920
496
114
6
0
355,867
0
L
Sun Wukong
9,796
544
129
7
0
369,855
4
W
Thanatos
10,934
607
107
6
0
393,194
3
W
Scylla
10,729
596
116
6
0
373,960
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role