Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Grimlock knight
Charybdis
Level 102
God Stats
15W - 16L
1,646 SR
Queue Stats
87W - 77L
1,476 Elo+
Solo
Cthulhu
Cthulhu
ImmortalStar148
Cthulhu
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 63L
1,648 Elo+
Solo
Tsukuyomi
Tsukuyomi
OK LAMBO
Tsukuyomi
Level 83
God Stats
23W - 26L
1,438 SR
Queue Stats
205W - 227L
1,419 Elo+
Party 1
Janus
Janus
Whisper1nZebra
Janus
Level 139
God Stats
3W - 3L
1,500 SR
Queue Stats
151W - 158L
1,432 Elo+
Party 1
Team Averages
Level 100
1,517 SR
1,495 Elo+

VS

Team Averages
Level 94
1,342 SR
1,454 Elo+
Serqet
Serqet
BallsOfSt33l3
Serqet
Level 86
God Stats
1W - 5L
1,140 SR
Queue Stats
197W - 199L
1,501 Elo+
Solo
Janus
Janus
CeroteRojo2
Janus
Level 103
God Stats
16W - 24L
1,361 SR
Queue Stats
116W - 123L
1,442 Elo+
Solo
Artemis
Artemis
ElPolloLoco973
Artemis
Level 81
God Stats
6W - 8L
1,404 SR
Queue Stats
112W - 119L
1,427 Elo+
Solo
Geb
Geb
ObeyMaurice9
Geb
Level 109
God Stats
3W - 4L
1,503 SR
Queue Stats
17W - 16L
1,542 Elo+
Solo
Cthulhu
Cthulhu
Ruandore
Cthulhu
Level 89
God Stats
5W - 8L
1,304 SR
Queue Stats
138W - 163L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
3 / 0 / 0
7,167
717
4,804
4,775
2,384
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charybdis
Grimlock knight
Charybdis
9
0 / 0 / 2
5,367
537
2,379
5,575
1,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

8
0 / 1 / 2
5,576
558
2,587
5,972
2,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tsukuyomi
OK LAMBO
Tsukuyomi
11
6 / 0 / 1
6,684
668
3,416
5,366
1,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
2 / 0 / 0
6,617
662
2,330
4,730
1,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,856
486
1,931
7,380
2,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 2 / 0
5,171
517
1,559
4,437
1,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 3 / 0
4,743
474
3,264
5,736
1,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

6
0 / 2 / 1
4,469
447
2,116
5,608
1,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
Ruandore
Cthulhu
8
0 / 1 / 0
4,676
468
2,332
5,020
3,009
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
2
11
Kills
1
1
Deaths
11
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
3
0
0
3
L
0
3
0
0
L
0
2
0
0
L
1
3
0
0.33
W
Charybdis
Grimlock knight
Charybdis
0
0
2
1
W
0
1
2
1
W
Tsukuyomi
OK LAMBO
Tsukuyomi
6
0
1
6.5
L
0
2
1
0.25
L
Cthulhu
Ruandore
Cthulhu
0
1
0
0
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,516
Damage
11,202
26,418
Taken
28,181
9,313
Mitigated
9,375
12,512
Healing
8,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
4,804
1,409
375
2,669
4,775
2,384
212
2,077
2,698
36,340
7,400
L
1,931
507
0
2,931
7,380
2,059
0
2,238
5,142
0
22,875
L
1,559
84
30
896
4,437
1,001
0
1,583
2,854
27,194
0
L
3,264
1,196
0
1,456
5,736
1,326
185
1,314
4,422
0
22,947
W
Charybdis
Grimlock knight
Charybdis
2,379
1,428
0
2,559
5,575
1,216
56
864
4,549
0
27,307
W
2,587
299
269
1,977
5,972
2,877
0
1,145
4,827
11,775
0
W
Tsukuyomi
OK LAMBO
Tsukuyomi
3,416
714
0
3,199
5,366
1,622
0
944
4,422
0
29,683
L
2,116
28
122
2,309
5,608
1,980
0
1,844
3,764
7,691
0
L
Cthulhu
Ruandore
Cthulhu
2,332
220
0
808
5,020
3,009
0
2,270
2,750
19,237
0
W
2,330
133
0
1,464
4,730
1,214
0
977
3,591
39,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,411
Gold Earned
23,915
304
Minions Killed
208
0
Camps Cleared
0
1,005,452
Distance Traveled
947,467
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,167
717
88
9
0
169,811
7
L
Serqet
4,856
486
52
5
0
238,179
0
L
Janus
5,171
517
62
6
0
217,575
3
L
Artemis
4,743
474
45
5
0
163,959
0
W
Charybdis
5,367
537
45
5
0
190,956
1
W
Cthulhu
5,576
558
18
2
0
202,484
1
W
Tsukuyomi
6,684
668
65
7
0
229,348
2
L
Geb
4,469
447
6
1
0
162,082
4
L
Cthulhu
4,676
468
43
4
0
165,672
2
W
Janus
6,617
662
88
9
0
212,853
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role