Player Matchup

King Arthur
King Arthur
Desvxlado
King Arthur
Level 85
God Stats
2W - 0L
1,436 SR
Queue Stats
8W - 4L
1,810 Elo+
Party 1
Ah Puch
Ah Puch
iHollxw
Ah Puch
Level 127
God Stats
1W - 0L
1,268 SR
Queue Stats
8W - 3L
1,584 Elo+
Party 1
Tsukuyomi
Tsukuyomi
peanutbitter
Tsukuyomi
Level 85
God Stats
1W - 0L
1,705 SR
Queue Stats
5W - 1L
1,742 Elo+
Party 1
Team Averages
Level 99
1,469 SR
1,712 Elo+

VS

Team Averages
Level 109
1,475 SR
1,440 Elo+
Ullr
Ullr
Lunaticombat
Ullr
Level 108
God Stats
3W - 2L
1,671 SR
Queue Stats
50W - 65L
1,468 Elo+
Solo
Horus
Horus
PrinceofRussia98
Horus
Level 114
God Stats
0W - 2L
1,263 SR
Queue Stats
36W - 48L
1,415 Elo+
Solo
Zeus
Zeus
zipper_belly
Zeus
Level 106
God Stats
5W - 8L
1,490 SR
Queue Stats
71W - 92L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Desvxlado
King Arthur
15
6 / 5 / 10
11,216
748
8,786
17,156
15,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Puch
iHollxw
Ah Puch
17
9 / 1 / 10
12,333
822
24,806
13,352
5,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
peanutbitter
Tsukuyomi
16
4 / 3 / 10
11,405
760
14,926
10,969
4,153
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 7 / 6
11,054
737
5,843
19,449
6,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 4 / 5
10,158
677
5,727
27,225
24,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 8 / 1
9,976
665
11,196
10,050
3,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
20
19
Kills
8
9
Deaths
19
30
Assists
12
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Desvxlado
King Arthur
6
5
10
2.2
L
3
7
6
0.86
L
2
4
5
1.13
W
Ah Puch
iHollxw
Ah Puch
9
1
10
14
W
Tsukuyomi
peanutbitter
Tsukuyomi
4
3
10
3
L
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,518
Damage
22,766
41,477
Taken
56,724
25,030
Mitigated
34,036
13,543
Healing
11,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Desvxlado
King Arthur
8,786
1,143
687
4,533
17,156
15,792
145
3,885
11,599
0
30,023
L
5,843
1,460
0
3,511
19,449
6,770
604
8,266
10,449
0
26,010
L
5,727
2,841
645
6,730
27,225
24,066
154
11,286
14,951
0
17,239
W
Ah Puch
iHollxw
Ah Puch
24,806
1,248
210
6,321
13,352
5,085
935
6,104
7,115
55,791
0
W
Tsukuyomi
peanutbitter
Tsukuyomi
14,926
3,084
0
1,792
10,969
4,153
1,046
2,811
7,922
0
53,766
L
11,196
710
407
550
10,050
3,200
0
4,192
5,497
46,096
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,954
Gold Earned
31,188
175
Minions Killed
151
10
Camps Cleared
2
844,495
Distance Traveled
727,134
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,216
748
37
2
3
270,365
8
L
Ullr
11,054
737
44
3
0
237,995
10
L
Horus
10,158
677
16
1
1
271,240
2
W
Ah Puch
12,333
822
76
5
4
264,513
0
W
Tsukuyomi
11,405
760
62
4
3
309,617
3
L
Zeus
9,976
665
91
6
1
217,899
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role