Player Matchup

Sol
Sol
Funkyn
Sol
Level 51
God Stats
36W - 14L
1,897 SR
Queue Stats
148W - 76L
1,872 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Johnny2Peppers
Morgan Le Fay
Level 112
God Stats
14W - 5L
2,000 SR
Queue Stats
202W - 102L
1,860 Elo+
Party 2
Athena
Athena
Orjik
Athena
Level 127
God Stats
2W - 0L
1,726 SR
Queue Stats
13W - 6L
1,888 Elo+
Party 2
Neith
Neith
alphagroup12
Neith
Level 122
God Stats
21W - 8L
1,728 SR
Queue Stats
162W - 77L
1,870 Elo+
Party 2
Hercules
Hercules
iDMM
Hercules
Level 109
God Stats
115W - 38L
1,949 SR
Queue Stats
211W - 116L
1,848 Elo+
Party 2
Team Averages
Level 104
1,860 SR
1,867 Elo+

VS

Team Averages
Level 104
1,580 SR
1,492 Elo+
Medusa
Medusa
Dolfa
Medusa
Level 128
God Stats
11W - 8L
1,617 SR
Queue Stats
168W - 168L
1,646 Elo+
Solo
Mercury
Mercury
JibblyDibbly
Mercury
Level 85
God Stats
39W - 38L
1,338 SR
Queue Stats
304W - 305L
1,461 Elo+
Party 1
Ganesha
Ganesha
Travburg
Ganesha
Level 86
God Stats
6W - 2L
1,940 SR
Queue Stats
86W - 79L
1,535 Elo+
Solo
Merlin
Merlin
TrustfulBubble
Merlin
Level 64
God Stats
29W - 26L
1,548 SR
Queue Stats
143W - 165L
1,457 Elo+
Party 1
Tiamat
Tiamat
abelk007
Tiamat
Level 156
God Stats
1W - 4L
1,455 SR
Queue Stats
23W - 26L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Funkyn
Sol
18
7 / 2 / 17
11,477
1,148
16,600
11,176
4,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Morgan Le Fay
Johnny2Peppers
Morgan Le Fay
18
10 / 0 / 18
12,005
1,201
16,353
3,273
1,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
Orjik
Athena
18
7 / 0 / 22
12,229
1,223
7,209
11,697
15,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

17
8 / 0 / 17
11,564
1,156
20,914
10,499
4,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
iDMM
Hercules
17
2 / 0 / 24
10,852
1,085
11,602
15,745
15,527
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Team 1 Tickets

286

VS

Team 2 Tickets

85

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Dolfa
Medusa
14
1 / 8 / 0
9,367
937
9,241
14,844
5,950
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mercury
JibblyDibbly
Mercury
15
1 / 8 / 1
9,297
930
8,932
14,816
5,930
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
Travburg
Ganesha
15
0 / 2 / 2
10,200
1,020
6,690
15,692
18,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
0 / 7 / 1
9,038
904
11,331
11,504
4,222
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tiamat
abelk007
Tiamat
15
0 / 9 / 2
9,365
937
10,570
19,565
11,864
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
8
34
Kills
2
2
Deaths
34
98
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Medusa
Dolfa
Medusa
1
8
0
0.13
W
Sol
Funkyn
Sol
7
2
17
7.75
L
Mercury
JibblyDibbly
Mercury
1
8
1
0.19
W
Morgan Le Fay
Johnny2Peppers
Morgan Le Fay
10
0
18
19
W
Athena
Orjik
Athena
7
0
22
18
L
Ganesha
Travburg
Ganesha
0
2
2
0.5
L
0
7
1
0.07
L
Tiamat
abelk007
Tiamat
0
9
2
0.11
W
8
0
17
16.5
W
Hercules
iDMM
Hercules
2
0
24
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,678
Damage
46,764
52,390
Taken
76,421
41,730
Mitigated
46,360
18,272
Healing
3,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Dolfa
Medusa
9,241
3,436
0
0
14,844
5,950
0
4,734
9,934
0
37,891
W
Sol
Funkyn
Sol
16,600
8,386
0
4,969
11,176
4,662
0
5,350
5,826
36,731
0
L
Mercury
JibblyDibbly
Mercury
8,932
4,969
0
443
14,816
5,930
0
10,627
4,095
0
13,421
W
Morgan Le Fay
Johnny2Peppers
Morgan Le Fay
16,353
317
154
545
3,273
1,325
0
1,115
2,158
43,744
0
W
Athena
Orjik
Athena
7,209
1,329
0
1,278
11,697
15,881
0
6,696
5,001
13,174
0
L
Ganesha
Travburg
Ganesha
6,690
593
0
1,237
15,692
18,394
0
10,426
4,986
18,699
0
L
11,331
386
90
565
11,504
4,222
0
6,772
4,632
37,268
0
L
Tiamat
abelk007
Tiamat
10,570
508
81
1,040
19,565
11,864
0
6,833
12,612
27,205
0
W
20,914
11,881
0
5,644
10,499
4,335
0
4,973
5,526
0
50,894
W
Hercules
iDMM
Hercules
11,602
2,548
0
5,682
15,745
15,527
0
10,457
5,288
0
16,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,127
Gold Earned
47,267
213
Minions Killed
186
11
Camps Cleared
1
1,034,885
Distance Traveled
936,787
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,367
937
66
7
0
170,919
0
W
Sol
11,477
1,148
49
5
6
175,957
1
L
Mercury
9,297
930
13
1
0
206,803
0
W
Morgan Le Fay
12,005
1,201
64
6
2
212,945
4
W
Athena
12,229
1,223
21
2
0
206,662
0
L
Ganesha
10,200
1,020
2
0
1
206,650
2
L
Merlin
9,038
904
57
6
0
169,783
0
L
Tiamat
9,365
937
48
5
0
182,632
0
W
Neith
11,564
1,156
64
6
1
201,531
2
W
Hercules
10,852
1,085
15
2
2
237,790
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role