Player Matchup

Da Ji
Da Ji
Bapkins
Da Ji
Level 158
God Stats
3W - 1L
1,500 SR
Queue Stats
89W - 67L
1,599 Elo+
Party 1
Osiris
Osiris
CSRFallenAngel
Osiris
Level 151
God Stats
2W - 0L
1,743 SR
Queue Stats
27W - 23L
1,500 Elo+
Party 1
Eset
Eset
Sionnon3
Eset
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 23L
1,498 Elo+
Party 1
Geb
Geb
SirGannicus
Geb
Level 95
God Stats
1W - 0L
1,606 SR
Queue Stats
31W - 12L
1,596 Elo+
Party 1
Jormungandr
Jormungandr
ZombieNinjaGoaT
Jormungandr
Level 154
God Stats
1W - 0L
1,485 SR
Queue Stats
50W - 32L
1,488 Elo+
Party 1
Team Averages
Level 133
1,567 SR
1,536 Elo+

VS

Team Averages
Level 112
1,607 SR
1,426 Elo+
Sun Wukong
Sun Wukong
AyoBeegle
Sun Wukong
Level 78
God Stats
3W - 1L
1,949 SR
Queue Stats
95W - 102L
1,464 Elo+
Party 2
Medusa
Medusa
D0m1n4t0rp
Medusa
Level 102
God Stats
0W - 1L
1,800 SR
Queue Stats
17W - 21L
1,340 Elo+
Solo
Zeus
Zeus
JinDanSaint
Zeus
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 129L
1,514 Elo+
Solo
Freya
Freya
TH3H4T3D1
Freya
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 38L
1,371 Elo+
Solo
Da Ji
Da Ji
frank-and-bake
Da Ji
Level 129
God Stats
0W - 2L
1,285 SR
Queue Stats
81W - 103L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Bapkins
Da Ji
16
10 / 5 / 8
9,859
986
14,999
12,465
7,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
7 / 5 / 15
9,914
991
10,939
12,237
22,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Eset
17
2 / 4 / 15
9,334
933
4,609
9,481
4,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 5 / 16
8,189
819
5,605
13,718
14,213
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jormungandr
ZombieNinjaGoaT
Jormungandr
17
9 / 4 / 13
10,640
1,064
12,926
14,279
13,054
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AyoBeegle
Sun Wukong
13
3 / 7 / 6
8,203
820
8,308
13,400
9,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
D0m1n4t0rp
Medusa
17
10 / 5 / 11
10,313
1,031
12,338
11,912
4,804
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 5 / 13
8,848
885
11,982
8,414
2,812
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Freya
TH3H4T3D1
Freya
13
2 / 6 / 12
8,054
805
5,900
9,834
3,440
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
4 / 5 / 14
8,887
889
7,097
10,056
4,193
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
79
28
Kills
23
23
Deaths
28
67
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AyoBeegle
Sun Wukong
3
7
6
0.86
W
Da Ji
Bapkins
Da Ji
10
5
8
2.8
W
7
5
15
2.9
L
Medusa
D0m1n4t0rp
Medusa
10
5
11
3.1
L
4
5
13
2.1
W
Eset
2
4
15
2.38
W
0
5
16
1.6
L
Freya
TH3H4T3D1
Freya
2
6
12
1.33
W
Jormungandr
ZombieNinjaGoaT
Jormungandr
9
4
13
3.88
L
4
5
14
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,078
Damage
45,625
62,180
Taken
53,616
61,369
Mitigated
24,429
17,358
Healing
13,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AyoBeegle
Sun Wukong
8,308
667
850
2,216
13,400
9,180
69
5,594
7,491
2,581
14,168
W
Da Ji
Bapkins
Da Ji
14,999
4,160
1,450
4,262
12,465
7,079
1,308
3,727
8,606
0
26,742
W
10,939
2,111
463
1,411
12,237
22,761
1,100
2,134
9,889
0
15,655
L
Medusa
D0m1n4t0rp
Medusa
12,338
7,415
373
2,907
11,912
4,804
1,140
5,000
6,657
0
24,722
L
11,982
1,323
644
1,891
8,414
2,812
62
4,700
3,493
18,372
0
W
Eset
4,609
686
1,342
2,176
9,481
4,262
1,060
3,674
5,743
15,445
0
W
5,605
372
1,305
2,255
13,718
14,213
187
5,284
8,292
11,188
0
L
Freya
TH3H4T3D1
Freya
5,900
1,979
387
1,511
9,834
3,440
0
2,864
6,744
10,811
0
W
Jormungandr
ZombieNinjaGoaT
Jormungandr
12,926
4,906
0
2,694
14,279
13,054
1,405
4,413
9,786
27,612
0
L
7,097
1,232
1,240
1,556
10,056
4,193
88
4,542
5,295
0
11,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,936
Gold Earned
44,305
90
Minions Killed
87
0
Camps Cleared
0
888,962
Distance Traveled
839,529
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,203
820
6
1
0
187,261
0
W
Da Ji
9,859
986
26
3
0
161,151
0
W
Osiris
9,914
991
4
0
0
198,209
3
L
Medusa
10,313
1,031
27
3
0
142,155
0
L
Zeus
8,848
885
21
2
0
175,068
0
W
Eset
9,334
933
23
2
0
179,260
0
W
Geb
8,189
819
8
1
0
188,204
1
L
Freya
8,054
805
16
2
0
174,097
0
W
Jormungandr
10,640
1,064
29
3
0
162,138
1
L
Da Ji
8,887
889
17
2
0
160,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role