Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ganesha
Ganesha
DeerSquad
Ganesha
Level 85
God Stats
1W - 2L
1,509 SR
Queue Stats
48W - 42L
1,579 Elo+
Party 2
Zhong Kui
Zhong Kui
JUSTSMITEKLAA
Zhong Kui
Level 83
God Stats
1W - 3L
1,645 SR
Queue Stats
32W - 25L
1,580 Elo+
Party 2
Danzaburou
Danzaburou
Jweeezy
Danzaburou
Level 59
God Stats
9W - 5L
1,617 SR
Queue Stats
129W - 128L
1,572 Elo+
Party 2
Cliodhna
Cliodhna
mansitovago
Cliodhna
Level 89
God Stats
8W - 8L
1,677 SR
Queue Stats
203W - 194L
1,579 Elo+
Party 3
Team Averages
Level 81
1,590 SR
1,562 Elo+

VS

Team Averages
Level 122
1,604 SR
1,646 Elo+
Fafnir
Fafnir
 
Fafnir
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Cupid
Cupid
Hasbullahh
Cupid
Level 158
God Stats
2W - 0L
1,804 SR
Queue Stats
11W - 2L
1,725 Elo+
Party 1
Hun Batz
Hun Batz
PrinceCutty
Hun Batz
Level 140
God Stats
4W - 5L
1,241 SR
Queue Stats
248W - 226L
1,573 Elo+
Solo
Baron Samedi
Baron Samedi
SuperBebop
Baron Samedi
Level 160
God Stats
1W - 0L
1,743 SR
Queue Stats
123W - 120L
1,563 Elo+
Party 4
Merlin
Merlin
Thunderbolt77
Merlin
Level 10
God Stats
5W - 1L
1,734 SR
Queue Stats
100W - 12L
1,867 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
2 / 5 / 0
5,688
517
5,596
10,946
8,857
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ganesha
DeerSquad
Ganesha
7
0 / 3 / 3
5,330
485
2,637
7,603
3,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
JUSTSMITEKLAA
Zhong Kui
11
2 / 3 / 0
6,187
562
5,630
7,782
4,196
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Jweeezy
Danzaburou
9
0 / 4 / 0
5,290
481
2,883
7,695
1,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cliodhna
mansitovago
Cliodhna
9
0 / 4 / 1
5,081
462
3,160
7,510
2,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
10
0 / 0 / 12
6,386
581
4,699
8,435
9,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cupid
13
9 / 0 / 0
7,894
718
6,106
5,835
2,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
PrinceCutty
Hun Batz
11
5 / 1 / 5
6,761
615
5,707
8,495
2,968
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
SuperBebop
Baron Samedi
12
3 / 2 / 7
6,742
613
6,990
7,883
2,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
2 / 1 / 4
7,130
648
7,682
5,693
1,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
47
4
Kills
19
19
Deaths
4
4
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
5
0
0.4
W
Fafnir
 
Fafnir
0
0
12
6
L
Ganesha
DeerSquad
Ganesha
0
3
3
0.5
W
Cupid
9
0
0
9
L
Zhong Kui
JUSTSMITEKLAA
Zhong Kui
2
3
0
0.67
L
Danzaburou
Jweeezy
Danzaburou
0
4
0
0
W
Hun Batz
PrinceCutty
Hun Batz
5
1
5
7.5
W
Baron Samedi
SuperBebop
Baron Samedi
3
2
7
3.25
W
2
1
4
4
L
Cliodhna
mansitovago
Cliodhna
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,906
Damage
31,184
41,536
Taken
36,341
20,537
Mitigated
19,094
10,880
Healing
14,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,596
828
0
2,313
10,946
8,857
0
5,947
4,419
21,084
0
W
Fafnir
 
Fafnir
4,699
953
441
3,029
8,435
9,176
0
3,627
4,808
8,981
3,325
L
Ganesha
DeerSquad
Ganesha
2,637
320
171
1,488
7,603
3,495
0
3,606
3,833
9,381
0
W
Cupid
6,106
3,545
95
2,966
5,835
2,135
496
800
5,035
0
52,943
L
Zhong Kui
JUSTSMITEKLAA
Zhong Kui
5,630
762
0
3,117
7,782
4,196
0
2,628
4,908
30,777
0
L
Danzaburou
Jweeezy
Danzaburou
2,883
1,154
0
2,680
7,695
1,929
0
2,860
4,787
0
29,478
W
Hun Batz
PrinceCutty
Hun Batz
5,707
2,385
0
1,477
8,495
2,968
0
2,003
6,492
0
35,854
W
Baron Samedi
SuperBebop
Baron Samedi
6,990
498
1,091
3,301
7,883
2,952
0
3,738
4,145
38,040
0
W
7,682
1,008
0
2,053
5,693
1,863
136
3,695
1,998
42,879
0
L
Cliodhna
mansitovago
Cliodhna
3,160
230
0
1,111
7,510
2,060
0
2,483
4,807
0
25,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,576
Gold Earned
34,913
233
Minions Killed
364
0
Camps Cleared
0
1,097,923
Distance Traveled
1,093,972
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,688
517
40
4
0
229,657
0
W
Fafnir
6,386
581
14
1
0
212,950
4
L
Ganesha
5,330
485
2
0
0
217,203
4
W
Cupid
7,894
718
108
10
0
201,493
3
L
Zhong Kui
6,187
562
62
6
0
203,093
4
L
Danzaburou
5,290
481
84
8
0
189,932
4
W
Hun Batz
6,761
615
75
7
0
251,835
2
W
Baron Samedi
6,742
613
69
6
0
200,720
3
W
Merlin
7,130
648
98
9
0
226,974
6
L
Cliodhna
5,081
462
45
4
0
258,038
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role