Player Matchup

Horus
Horus
 
Horus
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
MERTMURT
Jormungandr
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 100L
1,405 Elo+
Solo
Fenrir
Fenrir
Nillo2221
Fenrir
Level 89
God Stats
0W - 1L
1,286 SR
Queue Stats
2W - 2L
1,795 Elo+
Party 1
Izanami
Izanami
Saqjaket
Izanami
Level 32
God Stats
0W - 2L
1,264 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
ooJackal
Baron Samedi
Level 17
God Stats
1W - 2L
1,472 SR
Queue Stats
2W - 5L
1,795 Elo+
Party 1
Team Averages
Level 77
1,404 SR
1,599 Elo+

VS

Team Averages
Level 82
1,619 SR
1,506 Elo+
Ullr
Ullr
BrokenInHalf
Ullr
Level 80
God Stats
1W - 2L
1,736 SR
Queue Stats
365W - 337L
1,464 Elo+
Solo
Discordia
Discordia
DELTA JESUS6438
Discordia
Level 59
God Stats
38W - 30L
1,555 SR
Queue Stats
136W - 130L
1,519 Elo+
Party 2
Izanami
Izanami
DUBBSLIP1
Izanami
Level 29
God Stats
21W - 25L
1,524 SR
Queue Stats
204W - 239L
1,528 Elo+
Party 2
Bastet
Bastet
Delta Alpha NY
Bastet
Level 125
God Stats
35W - 27L
1,778 SR
Queue Stats
279W - 286L
1,531 Elo+
Party 2
Athena
Athena
dxmTheBeast
Athena
Level 115
God Stats
3W - 2L
1,502 SR
Queue Stats
89W - 82L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
16
1 / 4 / 6
9,988
666
17,141
17,235
7,834
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
MERTMURT
Jormungandr
19
7 / 2 / 2
11,249
750
19,053
19,013
17,948
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
Nillo2221
Fenrir
15
2 / 5 / 2
9,225
615
4,102
13,244
5,515
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Izanami
Saqjaket
Izanami
16
2 / 5 / 2
9,365
624
6,333
12,004
5,336
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
ooJackal
Baron Samedi
15
0 / 6 / 6
9,217
614
7,654
16,171
13,752
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 3 / 5
10,409
694
11,481
13,565
5,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
DELTA JESUS6438
Discordia
19
5 / 0 / 7
12,123
808
18,015
8,721
3,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
DUBBSLIP1
Izanami
17
3 / 4 / 7
10,687
712
8,528
10,467
4,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
10 / 1 / 5
11,862
791
19,854
13,657
5,403
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Athena
18
3 / 4 / 9
11,871
791
7,400
26,353
31,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
55
12
Kills
22
22
Deaths
12
18
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
4
6
1
W
1
3
5
1.17
W
Discordia
DELTA JESUS6438
Discordia
5
0
7
8.5
W
Izanami
DUBBSLIP1
Izanami
3
4
7
1.63
W
10
1
5
12.5
L
Jormungandr
MERTMURT
Jormungandr
7
2
2
4
L
Fenrir
Nillo2221
Fenrir
2
5
2
0.6
L
Izanami
Saqjaket
Izanami
2
5
2
0.6
W
Athena
3
4
9
1.88
L
Baron Samedi
ooJackal
Baron Samedi
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,283
Damage
65,278
77,667
Taken
72,763
50,385
Mitigated
49,966
18,764
Healing
7,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
17,141
7,825
1,659
4,140
17,235
7,834
0
6,381
10,524
0
40,616
W
11,481
3,578
0
1,379
13,565
5,882
1,282
5,134
8,431
0
38,544
W
Discordia
DELTA JESUS6438
Discordia
18,015
554
0
1,074
8,721
3,278
1,733
4,905
3,816
53,837
0
W
Izanami
DUBBSLIP1
Izanami
8,528
5,022
0
386
10,467
4,106
2,192
5,922
4,545
0
23,221
W
19,854
4,997
0
1,182
13,657
5,403
2,098
1,928
11,729
0
34,777
L
Jormungandr
MERTMURT
Jormungandr
19,053
3,185
382
3,502
19,013
17,948
0
4,555
14,100
56,249
0
L
Fenrir
Nillo2221
Fenrir
4,102
271
0
91
13,244
5,515
0
5,562
7,504
0
7,643
L
Izanami
Saqjaket
Izanami
6,333
4,394
601
646
12,004
5,336
0
1,848
10,106
0
28,581
W
Athena
7,400
1,817
0
3,467
26,353
31,297
1,001
8,818
17,535
28,750
0
L
Baron Samedi
ooJackal
Baron Samedi
7,654
683
2,646
5,097
16,171
13,752
222
5,887
10,018
22,556
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,044
Gold Earned
56,952
234
Minions Killed
251
0
Camps Cleared
0
1,322,907
Distance Traveled
1,634,358
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,988
666
45
3
0
277,237
0
W
Ullr
10,409
694
49
3
0
344,777
4
W
Discordia
12,123
808
85
6
0
332,981
4
W
Izanami
10,687
712
34
2
0
271,511
0
W
Bastet
11,862
791
39
3
0
378,481
0
L
Jormungandr
11,249
750
76
5
0
290,652
0
L
Fenrir
9,225
615
12
1
0
264,294
0
L
Izanami
9,365
624
66
4
0
237,122
1
W
Athena
11,871
791
44
3
0
306,608
1
L
Baron Samedi
9,217
614
35
2
0
253,602
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role