Player Matchup

Cerberus
Cerberus
Bronze IV
 
Cerberus
Bronze IV
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chaac
Chaac
Bronze III
Belislecaca
Chaac
Bronze III
Level 47
God Stats
0W - 1L
1,416 SR
Queue Stats
1W - 3L
1,500 MMR
Party 1
Discordia
Discordia
Bronze IV
Bigtony1
Discordia
Bronze IV
Level 64
God Stats
0W - 1L
1,729 SR
Queue Stats
1W - 3L
1,500 MMR
Party 1
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 59
1,548 SR
1,500 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 124
1,604 SR
1,547 MMR
Medusa
Medusa
Bronze III
BadMediaKarma
Medusa
Bronze III
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,526 MMR
Party 2
Sol
Sol
Gold V
FatherMayhem
Sol
Gold V
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 43L
1,586 MMR
Solo
Bellona
Bellona
Silver II
xTraitor
Bellona
Silver II
Level 154
God Stats
1W - 0L
1,812 SR
Queue Stats
2W - 2L
1,529 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
2 / 3 / 8
9,607
739
7,455
18,601
19,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
5 / 4 / 4
10,434
803
11,513
15,238
13,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Discordia
Bigtony1
Discordia
14
3 / 5 / 6
9,476
729
12,345
8,820
2,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bans
NoxThothAtlasGilgameshPersephone

VS

Bans
BastetKumbhakarnaAresAnubisAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 6 / 3
10,546
811
11,918
13,467
3,793
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
3 / 2 / 6
10,195
784
13,766
10,344
5,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
xTraitor
Bellona
14
2 / 2 / 8
9,836
757
10,527
14,133
13,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
29
10
Kills
12
12
Deaths
10
18
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
3
8
2
W
7
6
3
1.42
L
5
4
4
1.75
L
Discordia
Bigtony1
Discordia
3
5
6
1.2
W
3
2
6
3
W
Bellona
xTraitor
Bellona
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,313
Damage
36,211
42,659
Taken
37,944
36,129
Mitigated
22,904
11,651
Healing
11,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
7,455
360
580
5,772
18,601
19,953
0
5,796
12,505
19,814
0
W
11,918
5,626
0
3,308
13,467
3,793
920
8,894
4,573
0
35,500
L
11,513
2,406
0
4,639
15,238
13,399
0
5,156
9,708
95
37,097
L
Discordia
Bigtony1
Discordia
12,345
910
0
660
8,820
2,777
41
1,659
7,054
33,624
0
W
13,766
5,198
0
4,054
10,344
5,410
1,563
4,387
5,957
48,143
4,464
W
Bellona
xTraitor
Bellona
10,527
2,615
342
3,939
14,133
13,701
266
7,382
6,751
0
25,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,517
Gold Earned
30,577
131
Minions Killed
154
3
Camps Cleared
9
730,397
Distance Traveled
754,483
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,607
739
40
3
0
262,230
3
W
Medusa
10,546
811
61
5
2
218,945
1
L
Chaac
10,434
803
55
4
0
249,642
0
L
Discordia
9,476
729
36
3
3
218,525
5
W
Sol
10,195
784
64
5
4
260,913
6
W
Bellona
9,836
757
29
2
3
274,625
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role