Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Krypt0Panda
Sol
Level 122
God Stats
6W - 7L
1,388 SR
Queue Stats
98W - 99L
1,548 Elo+
Party 2
Cthulhu
Cthulhu
Senaquarius
Cthulhu
Level 149
God Stats
8W - 6L
1,500 SR
Queue Stats
325W - 341L
1,605 Elo+
Solo
Cu Chulainn
Cu Chulainn
Topillo2002
Cu Chulainn
Level 115
God Stats
2W - 0L
1,324 SR
Queue Stats
16W - 17L
1,491 Elo+
Solo
Arachne
Arachne
bromar775
Arachne
Level 111
God Stats
2W - 1L
1,491 SR
Queue Stats
68W - 47L
1,580 Elo+
Party 2
Team Averages
Level 118
1,440 SR
1,545 Elo+

VS

Team Averages
Level 97
1,626 SR
1,510 Elo+
Hachiman
Hachiman
AngryLenarr
Hachiman
Level 41
God Stats
2W - 1L
1,745 SR
Queue Stats
183W - 202L
1,467 Elo+
Party 1
Fenrir
Fenrir
ArChAnGeLUrZaEl
Fenrir
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,552 Elo+
Solo
Geb
Geb
Eight33nViZZionS
Geb
Level 66
God Stats
40W - 41L
1,549 SR
Queue Stats
64W - 79L
1,466 Elo+
Solo
Horus
Horus
PogChamp928
Horus
Level 89
God Stats
9W - 4L
1,770 SR
Queue Stats
120W - 133L
1,512 Elo+
Party 1
Baron Samedi
Baron Samedi
ReeceNation
Baron Samedi
Level 145
God Stats
5W - 9L
1,565 SR
Queue Stats
157W - 159L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
17
6 / 1 / 6
9,275
928
6,890
5,536
2,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
3 / 0 / 11
8,041
804
8,598
7,154
2,232
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Senaquarius
Cthulhu
15
5 / 0 / 8
8,322
832
8,086
8,178
8,296
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cu Chulainn
Topillo2002
Cu Chulainn
14
0 / 2 / 15
7,540
754
8,375
9,297
6,698
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Arachne
bromar775
Arachne
14
4 / 1 / 9
7,859
786
5,667
7,793
3,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AngryLenarr
Hachiman
13
1 / 2 / 0
6,887
689
4,516
6,605
2,537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

10
0 / 6 / 2
6,153
615
5,761
8,700
5,896
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
0 / 3 / 2
6,929
693
4,332
10,892
5,584
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 4 / 2
6,506
651
2,830
9,824
7,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
ReeceNation
Baron Samedi
14
3 / 3 / 0
7,533
753
11,734
10,616
4,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
10
18
Kills
4
4
Deaths
18
49
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
6
1
6
9
L
Hachiman
AngryLenarr
Hachiman
1
2
0
0.5
L
0
6
2
0.17
L
0
3
2
0.33
W
3
0
11
8.5
L
0
4
2
0.25
L
Baron Samedi
ReeceNation
Baron Samedi
3
3
0
1
W
Cthulhu
Senaquarius
Cthulhu
5
0
8
9
W
Cu Chulainn
Topillo2002
Cu Chulainn
0
2
15
3.75
W
Arachne
bromar775
Arachne
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,616
Damage
29,173
37,958
Taken
46,637
22,811
Mitigated
25,969
13,814
Healing
16,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
6,890
4,907
0
2,279
5,536
2,212
2,718
1,891
3,645
0
37,863
L
Hachiman
AngryLenarr
Hachiman
4,516
3,261
0
485
6,605
2,537
0
2,014
4,591
0
20,597
L
5,761
658
0
180
8,700
5,896
0
3,077
5,623
0
10,079
L
4,332
446
1,014
2,852
10,892
5,584
0
1,982
8,910
15,888
0
W
8,598
1,981
0
4,684
7,154
2,232
2,964
2,186
4,968
25,832
0
L
2,830
1,245
2,956
3,305
9,824
7,114
0
5,567
4,257
0
6,015
L
Baron Samedi
ReeceNation
Baron Samedi
11,734
1,201
1,896
4,011
10,616
4,838
0
5,972
4,644
37,279
0
W
Cthulhu
Senaquarius
Cthulhu
8,086
223
1,501
1,465
8,178
8,296
0
3,233
4,945
26,664
0
W
Cu Chulainn
Topillo2002
Cu Chulainn
8,375
1,119
0
500
9,297
6,698
179
5,406
3,891
5,107
21,750
W
Arachne
bromar775
Arachne
5,667
3,826
0
3,385
7,793
3,373
2,108
3,350
4,443
0
15,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,037
Gold Earned
34,008
230
Minions Killed
152
0
Camps Cleared
0
1,034,876
Distance Traveled
868,585
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,275
928
91
9
0
190,932
1
L
Hachiman
6,887
689
48
5
0
178,816
1
L
Fenrir
6,153
615
9
1
0
145,642
1
L
Geb
6,929
693
24
2
0
170,817
4
W
Sol
8,041
804
37
4
0
191,467
4
L
Horus
6,506
651
16
2
0
181,689
3
L
Baron Samedi
7,533
753
55
6
0
191,621
2
W
Cthulhu
8,322
832
39
4
0
224,146
1
W
Cu Chulainn
7,540
754
46
5
0
208,846
2
W
Arachne
7,859
786
17
2
0
219,485
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role