Player Matchup

Hades
Hades
 
Hades
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
 
Artemis
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
DoCtEuRHaNiBall
King Arthur
Level 57
God Stats
17W - 17L
1,610 SR
Queue Stats
273W - 263L
1,393 Elo+
Party 2
Agni
Agni
FullMedieval
Agni
Level 123
God Stats
13W - 6L
1,619 SR
Queue Stats
107W - 108L
1,410 Elo+
Party 2
Apollo
Apollo
ShimadaX
Apollo
Level 70
God Stats
3W - 6L
1,492 SR
Queue Stats
167W - 180L
1,415 Elo+
Party 1
Team Averages
Level 113
1,544 SR
1,444 Elo+

VS

Team Averages
Level 65
1,531 SR
1,532 Elo+
Ymir
Ymir
J3WCOB
Ymir
Level 28
God Stats
4W - 3L
1,496 SR
Queue Stats
4W - 3L
1,607 Elo+
Party 3
Zeus
Zeus
JewishGeneral
Zeus
Level 65
God Stats
20W - 17L
1,582 SR
Queue Stats
21W - 21L
1,534 Elo+
Party 3
Nemesis
Nemesis
SlowZebra
Nemesis
Level 79
God Stats
16W - 14L
1,548 SR
Queue Stats
20W - 20L
1,542 Elo+
Party 3
Chiron
Chiron
VarsityBeck
Chiron
Level 88
God Stats
11W - 6L
1,551 SR
Queue Stats
21W - 21L
1,541 Elo+
Party 3
Cliodhna
Cliodhna
yusefdx96
Cliodhna
Level 66
God Stats
18W - 13L
1,479 SR
Queue Stats
1,012W - 996L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
15
4 / 7 / 4
9,453
498
7,689
18,572
19,579
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Artemis
 
Artemis
14
2 / 11 / 3
8,633
454
10,973
17,689
6,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
DoCtEuRHaNiBall
King Arthur
14
3 / 6 / 1
9,247
487
7,237
21,668
19,777
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 8 / 4
9,524
501
11,762
11,192
3,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apollo
ShimadaX
Apollo
12
1 / 7 / 5
7,878
415
7,986
13,713
4,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
J3WCOB
Ymir
14
2 / 2 / 14
9,811
516
5,755
18,195
20,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
15 / 2 / 8
11,831
623
23,216
10,546
3,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
SlowZebra
Nemesis
19
6 / 1 / 8
12,039
634
14,914
16,091
17,236
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Chiron
16
5 / 4 / 11
10,321
543
13,500
15,084
5,311
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cliodhna
yusefdx96
Cliodhna
18
11 / 3 / 6
12,180
641
10,181
15,020
6,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
86
12
Kills
39
39
Deaths
12
17
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
4
7
4
0.86
L
Artemis
 
Artemis
2
11
3
0.32
L
King Arthur
DoCtEuRHaNiBall
King Arthur
3
6
1
0.58
L
2
8
4
0.5
W
Ymir
J3WCOB
Ymir
2
2
14
4.5
W
15
2
8
9.5
L
Apollo
ShimadaX
Apollo
1
7
5
0.5
W
Nemesis
SlowZebra
Nemesis
6
1
8
10
W
Chiron
5
4
11
2.63
W
Cliodhna
yusefdx96
Cliodhna
11
3
6
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,647
Damage
67,566
82,834
Taken
74,936
53,704
Mitigated
53,612
15,709
Healing
25,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
7,689
418
248
3,436
18,572
19,579
259
7,559
11,013
32,645
0
L
Artemis
 
Artemis
10,973
4,640
0
3,562
17,689
6,596
0
6,719
10,970
0
58,087
L
King Arthur
DoCtEuRHaNiBall
King Arthur
7,237
368
0
2,880
21,668
19,777
0
6,627
15,041
0
44,583
L
11,762
463
0
2,049
11,192
3,530
0
3,174
8,018
54,810
0
W
Ymir
J3WCOB
Ymir
5,755
1,080
0
3,267
18,195
20,623
477
4,331
13,864
22,844
0
W
23,216
2,432
0
3,890
10,546
3,916
84
4,214
6,332
77,470
0
L
Apollo
ShimadaX
Apollo
7,986
4,527
0
3,534
13,713
4,222
795
4,892
8,821
0
36,002
W
Nemesis
SlowZebra
Nemesis
14,914
8,030
0
6,592
16,091
17,236
575
1,346
14,745
0
78,997
W
Chiron
13,500
6,425
368
4,047
15,084
5,311
2,407
5,639
9,445
0
71,537
W
Cliodhna
yusefdx96
Cliodhna
10,181
2,461
0
7,350
15,020
6,526
1,244
3,921
11,099
0
101,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,735
Gold Earned
56,182
392
Minions Killed
558
0
Camps Cleared
0
1,663,582
Distance Traveled
1,945,928
19
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
9,453
498
49
3
0
329,122
2
L
Artemis
8,633
454
90
5
0
271,738
5
L
King Arthur
9,247
487
97
5
0
339,550
4
L
Agni
9,524
501
89
5
0
380,022
2
W
Ymir
9,811
516
18
1
0
371,140
1
W
Zeus
11,831
623
113
6
0
365,084
1
L
Apollo
7,878
415
67
4
0
343,150
6
W
Nemesis
12,039
634
153
8
0
414,574
0
W
Chiron
10,321
543
123
6
0
350,830
2
W
Cliodhna
12,180
641
151
8
0
444,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role