Player Matchup

Nemesis
Nemesis
LegendSenseiS
Nemesis
Level 73
God Stats
7W - 4L
1,526 SR
Queue Stats
199W - 210L
1,382 Elo+
Party 2
Medusa
Medusa
LexieLow
Medusa
Level 39
God Stats
25W - 27L
1,495 SR
Queue Stats
196W - 244L
1,351 Elo+
Party 2
Artio
Artio
RobertBWalker
Artio
Level 55
God Stats
3W - 2L
1,520 SR
Queue Stats
106W - 116L
1,410 Elo+
Party 1
Agni
Agni
killumall
Agni
Level 29
God Stats
2W - 4L
1,067 SR
Queue Stats
32W - 45L
1,324 Elo+
Party 1
Camazotz
Camazotz
xXM0J0Xx
Camazotz
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
250W - 291L
1,359 Elo+
Party 2
Team Averages
Level 52
1,421 SR
1,365 Elo+

VS

Team Averages
Level 81
1,367 SR
1,460 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
HorridCrow
Heimdallr
Level 107
God Stats
3W - 12L
1,143 SR
Queue Stats
139W - 155L
1,360 Elo+
Solo
Odin
Odin
Ovicide
Odin
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 73L
1,563 Elo+
Party 3
Kukulkan
Kukulkan
PhatMackey
Kukulkan
Level 27
God Stats
3W - 3L
1,267 SR
Queue Stats
48W - 48L
1,515 Elo+
Party 3
Fenrir
Fenrir
stiven192002
Fenrir
Level 58
God Stats
8W - 11L
1,424 SR
Queue Stats
210W - 263L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
8
1 / 1 / 1
4,426
738
1,640
3,269
1,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
LexieLow
Medusa
6
0 / 1 / 3
3,744
624
793
2,684
645
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 2 / 2
3,667
611
1,100
4,875
1,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Agni
7
3 / 0 / 0
4,468
745
2,615
2,343
650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Camazotz
xXM0J0Xx
Camazotz
7
2 / 2 / 0
4,348
725
1,741
5,625
1,366
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
5
1 / 2 / 2
3,958
660
2,533
4,228
2,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heimdallr
HorridCrow
Heimdallr
6
1 / 1 / 1
3,973
662
2,839
3,324
928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odin
Ovicide
Odin
7
0 / 1 / 2
4,089
682
1,595
2,299
1,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
PhatMackey
Kukulkan
4
0 / 2 / 0
3,314
552
172
1,600
456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
7
4 / 1 / 0
4,696
783
1,906
3,505
1,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
11
6
Kills
6
6
Deaths
7
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
2
2
1
L
Heimdallr
HorridCrow
Heimdallr
1
1
1
1.5
W
Nemesis
1
1
1
1.5
W
Medusa
LexieLow
Medusa
0
1
3
1.5
L
Odin
Ovicide
Odin
0
1
2
1
L
Kukulkan
PhatMackey
Kukulkan
0
2
0
0
W
0
2
2
0.5
W
Agni
3
0
0
3
L
Fenrir
4
1
0
4
W
Camazotz
xXM0J0Xx
Camazotz
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,889
Damage
9,045
18,796
Taken
14,956
5,716
Mitigated
5,788
5,092
Healing
4,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
2,533
909
296
1,611
4,228
2,352
0
1,436
2,746
8,720
0
L
Heimdallr
HorridCrow
Heimdallr
2,839
1,207
0
744
3,324
928
102
1,178
2,116
0
18,586
W
Nemesis
1,640
797
0
341
3,269
1,282
0
98
3,148
0
22,096
W
Medusa
LexieLow
Medusa
793
424
0
866
2,684
645
120
934
1,750
0
11,059
L
Odin
Ovicide
Odin
1,595
464
0
624
2,299
1,031
0
0
2,299
0
14,942
L
Kukulkan
PhatMackey
Kukulkan
172
47
0
250
1,600
456
99
828
684
6,815
0
W
1,100
152
140
812
4,875
1,773
0
1,140
3,735
5,828
0
W
Agni
2,615
282
0
442
2,343
650
976
533
1,810
17,762
0
L
Fenrir
1,906
442
0
1,032
3,505
1,021
0
83
3,396
0
14,178
W
Camazotz
xXM0J0Xx
Camazotz
1,741
533
0
2,491
5,625
1,366
0
0
5,496
0
15,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,653
Gold Earned
20,030
152
Minions Killed
131
0
Camps Cleared
0
671,015
Distance Traveled
529,517
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
3,958
660
10
2
0
103,411
0
L
Heimdallr
3,973
662
39
7
0
117,951
3
W
Nemesis
4,426
738
49
8
0
161,905
0
W
Medusa
3,744
624
30
5
0
119,503
0
L
Odin
4,089
682
35
6
0
117,324
1
L
Kukulkan
3,314
552
12
2
0
54,592
0
W
Artio
3,667
611
7
1
0
158,191
0
W
Agni
4,468
745
36
6
0
121,361
0
L
Fenrir
4,696
783
35
6
0
136,239
0
W
Camazotz
4,348
725
30
5
0
110,055
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role