Player Matchup

Vamana
Vamana
Commercechris
Vamana
Level 58
God Stats
11W - 11L
1,555 SR
Queue Stats
67W - 91L
1,471 Elo+
Solo
Bacchus
Bacchus
TonelessHook458
Bacchus
Level 156
God Stats
7W - 12L
1,354 SR
Queue Stats
428W - 680L
1,327 Elo+
Solo
Arachne
Arachne
Wondering GATO
Arachne
Level 126
God Stats
1W - 3L
1,719 SR
Queue Stats
54W - 90L
1,365 Elo+
Solo
Team Averages
Level 113
1,543 SR
1,388 Elo+

VS

Team Averages
Level 87
1,469 SR
1,870 Elo+
Charybdis
Charybdis
B3H1NDULOLEKSD
Charybdis
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 9L
2,185 Elo+
Party 1
Geb
Geb
Frankyatt21
Geb
Level 80
God Stats
23W - 49L
1,320 SR
Queue Stats
343W - 592L
1,374 Elo+
Solo
Hel
Hel
TheNoLifeGamer
Hel
Level 153
God Stats
1W - 1L
1,586 SR
Queue Stats
140W - 20L
2,050 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 0
6,620
662
4,155
13,612
7,098
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 6 / 0
5,866
587
6,027
15,608
8,962
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 10 / 0
5,846
585
3,974
13,557
4,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
B3H1NDULOLEKSD
Charybdis
12
5 / 0 / 14
8,995
900
9,977
9,732
8,374
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

12
0 / 1 / 21
8,531
853
5,744
8,703
7,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
18 / 0 / 5
10,516
1,052
21,630
9,226
4,401
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
63
1
Kills
23
23
Deaths
1
0
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Charybdis
B3H1NDULOLEKSD
Charybdis
5
0
14
12
L
1
7
0
0.14
W
0
1
21
10.5
W
18
0
5
20.5
L
0
6
0
0
L
0
10
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,156
Damage
37,351
42,777
Taken
27,661
20,848
Mitigated
19,870
7,294
Healing
13,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
B3H1NDULOLEKSD
Charybdis
9,977
4,040
1,140
582
9,732
8,374
823
1,528
8,204
606
29,695
L
4,155
2,258
0
2,098
13,612
7,098
0
9,164
4,448
0
22,199
W
5,744
593
207
1,125
8,703
7,095
431
1,837
6,866
15,250
0
W
21,630
2,029
3,975
6,410
9,226
4,401
340
3,213
6,013
54,946
0
L
6,027
811
171
2,808
15,608
8,962
0
10,816
4,792
12,983
0
L
3,974
2,774
0
2,217
13,557
4,788
0
8,087
5,470
0
11,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,332
Gold Earned
28,042
69
Minions Killed
146
2
Camps Cleared
7
487,264
Distance Traveled
614,700
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,995
900
44
4
4
190,016
0
L
Vamana
6,620
662
37
4
0
177,531
0
W
Geb
8,531
853
24
2
1
203,194
0
W
Hel
10,516
1,052
78
8
2
221,490
1
L
Bacchus
5,866
587
12
1
1
155,116
1
L
Arachne
5,846
585
20
2
1
154,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role