Player Matchup

Terra
Terra
Jujuvibez
Terra
Level 100
God Stats
2W - 0L
1,564 SR
Queue Stats
147W - 79L
1,715 Elo+
Party 1
Hou Yi
Hou Yi
Pabsvibez
Hou Yi
Level 11
God Stats
8W - 4L
2,133 SR
Queue Stats
77W - 18L
1,995 Elo+
Party 1
Chaac
Chaac
josevibez
Chaac
Level 59
God Stats
7W - 7L
1,369 SR
Queue Stats
63W - 30L
1,743 Elo+
Party 1
Team Averages
Level 57
1,689 SR
1,818 Elo+

VS

Team Averages
Level 65
1,518 SR
1,530 Elo+
Gilgamesh
Gilgamesh
Platinum-ZAwrldo
Gilgamesh
Level 65
God Stats
23W - 18L
1,577 SR
Queue Stats
313W - 337L
1,533 Elo+
Party 2
Ymir
Ymir
ShadowHypnos
Ymir
Level 25
God Stats
26W - 17L
1,698 SR
Queue Stats
73W - 59L
1,510 Elo+
Party 2
Merlin
Merlin
boo_px
Merlin
Level 104
God Stats
3W - 9L
1,281 SR
Queue Stats
246W - 239L
1,548 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Jujuvibez
Terra
16
2 / 1 / 8
11,073
738
9,712
12,271
13,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hou Yi
Pabsvibez
Hou Yi
17
5 / 2 / 4
11,114
741
9,303
8,255
2,767
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Chaac
josevibez
Chaac
14
3 / 1 / 7
9,854
657
11,160
14,540
9,428
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
14
3 / 1 / 1
9,182
612
12,358
12,870
8,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
1 / 6 / 2
8,734
582
2,594
13,921
17,658
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
boo_px
Merlin
13
0 / 3 / 4
9,045
603
9,584
8,429
2,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
10
Kills
4
4
Deaths
10
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Terra
Jujuvibez
Terra
2
1
8
6
W
Hou Yi
Pabsvibez
Hou Yi
5
2
4
3.5
L
Gilgamesh
3
1
1
3.5
L
1
6
2
0.33
L
Merlin
boo_px
Merlin
0
3
4
0.67
W
Chaac
josevibez
Chaac
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,175
Damage
24,536
35,066
Taken
35,220
25,753
Mitigated
28,971
14,524
Healing
285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
Jujuvibez
Terra
9,712
1,043
2,672
5,614
12,271
13,558
0
4,194
8,077
21,302
0
W
Hou Yi
Pabsvibez
Hou Yi
9,303
3,612
0
1,671
8,255
2,767
1,299
3,992
4,263
0
46,296
L
Gilgamesh
12,358
2,758
0
282
12,870
8,372
0
3,823
9,047
0
30,987
L
2,594
230
0
3
13,921
17,658
69
3,702
10,219
12,605
0
L
Merlin
boo_px
Merlin
9,584
289
0
0
8,429
2,941
152
2,617
5,812
38,078
0
W
Chaac
josevibez
Chaac
11,160
2,015
388
4,179
14,540
9,428
0
4,869
9,671
0
38,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,041
Gold Earned
26,961
156
Minions Killed
138
7
Camps Cleared
6
835,594
Distance Traveled
739,992
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
11,073
738
24
2
0
279,297
1
W
Hou Yi
11,114
741
81
5
4
251,913
1
L
Gilgamesh
9,182
612
46
3
4
296,656
5
L
Ymir
8,734
582
13
1
0
217,978
1
L
Merlin
9,045
603
79
5
2
225,358
0
W
Chaac
9,854
657
51
3
3
304,384
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role