Player Matchup

Awilix
Awilix
AIGuayaba
Awilix
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 82L
1,412 Elo+
Solo
Neith
Neith
Bluestar069
Neith
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
207W - 207L
1,486 Elo+
Solo
Merlin
Merlin
Valiente83
Merlin
Level 159
God Stats
0W - 5L
1,175 SR
Queue Stats
438W - 427L
1,478 Elo+
Solo
Xing Tian
Xing Tian
kapitian
Xing Tian
Level 122
God Stats
3W - 1L
1,475 SR
Queue Stats
105W - 132L
1,472 Elo+
Solo
Sobek
Sobek
marioaycs
Sobek
Level 145
God Stats
2W - 2L
1,500 SR
Queue Stats
110W - 115L
1,459 Elo+
Solo
Team Averages
Level 119
1,430 SR
1,461 Elo+

VS

Team Averages
Level 133
1,400 SR
1,485 Elo+
Chaac
Chaac
 
Chaac
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Akselyx
Nu Wa
Level 142
God Stats
6W - 7L
1,202 SR
Queue Stats
591W - 617L
1,481 Elo+
Solo
Rama
Rama
Batatilla
Rama
Level 126
God Stats
1W - 3L
1,279 SR
Queue Stats
317W - 332L
1,449 Elo+
Solo
Ne Zha
Ne Zha
LEGACY EXILED
Ne Zha
Level 136
God Stats
1W - 0L
1,807 SR
Queue Stats
23W - 32L
1,501 Elo+
Party 1
Ymir
Ymir
ethereal176
Ymir
Level 106
God Stats
1W - 1L
1,212 SR
Queue Stats
44W - 44L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
AIGuayaba
Awilix
14
3 / 7 / 6
8,692
724
5,222
12,816
5,069
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mace

Mace

+10
Physical Power

16
6 / 6 / 8
10,225
852
13,812
12,617
4,076
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
Valiente83
Merlin
19
7 / 6 / 9
11,116
926
14,179
12,363
5,008
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
kapitian
Xing Tian
15
0 / 6 / 15
9,167
764
5,763
23,861
19,684
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sobek
marioaycs
Sobek
17
4 / 5 / 13
10,310
859
6,071
18,115
23,983
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
20
16 / 4 / 12
12,780
1,065
24,193
14,836
14,745
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nu Wa
Akselyx
Nu Wa
18
8 / 3 / 13
11,046
921
17,040
11,269
4,693
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rama
16
2 / 4 / 17
10,073
839
7,717
8,698
3,403
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
1 / 4 / 19
9,914
826
15,301
9,931
4,632
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 7 / 8
8,970
748
3,948
17,946
17,294
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
99
20
Kills
30
30
Deaths
22
51
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
16
4
12
5.5
L
Awilix
AIGuayaba
Awilix
3
7
6
0.86
W
Nu Wa
Akselyx
Nu Wa
8
3
13
4.83
W
Rama
2
4
17
2.63
L
6
6
8
1.67
W
1
4
19
2.63
L
Merlin
Valiente83
Merlin
7
6
9
1.92
W
3
7
8
1
L
Xing Tian
kapitian
Xing Tian
0
6
15
1.25
L
Sobek
marioaycs
Sobek
4
5
13
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,047
Damage
68,199
79,772
Taken
62,680
57,820
Mitigated
44,767
23,273
Healing
19,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
24,193
2,466
1,125
5,893
14,836
14,745
1,202
5,689
9,147
0
40,193
L
Awilix
AIGuayaba
Awilix
5,222
3,033
805
929
12,816
5,069
385
2,708
10,108
0
9,861
W
Nu Wa
Akselyx
Nu Wa
17,040
3,480
1,516
3,920
11,269
4,693
938
4,752
6,517
36,239
0
W
Rama
7,717
5,209
489
1,779
8,698
3,403
2,116
4,035
4,663
0
18,398
L
13,812
4,029
116
1,688
12,617
4,076
1,260
4,915
7,702
0
31,125
W
15,301
2,131
933
1,899
9,931
4,632
455
4,453
5,478
0
30,233
L
Merlin
Valiente83
Merlin
14,179
1,030
1,039
2,241
12,363
5,008
926
2,229
10,134
38,919
0
W
3,948
233
145
2,140
17,946
17,294
646
7,084
10,862
9,028
0
L
Xing Tian
kapitian
Xing Tian
5,763
495
3,291
7,331
23,861
19,684
87
6,764
17,097
10,916
0
L
Sobek
marioaycs
Sobek
6,071
245
2,187
3,646
18,115
23,983
168
4,372
13,743
17,131
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,510
Gold Earned
52,783
126
Minions Killed
137
0
Camps Cleared
0
940,282
Distance Traveled
1,031,893
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,780
1,065
44
4
0
207,078
4
L
Awilix
8,692
724
11
1
0
217,476
1
W
Nu Wa
11,046
921
27
2
0
213,985
0
W
Rama
10,073
839
23
2
0
193,375
0
L
Neith
10,225
852
42
4
0
171,413
0
W
Ne Zha
9,914
826
28
2
0
239,494
0
L
Merlin
11,116
926
59
5
0
186,209
0
W
Ymir
8,970
748
15
1
0
177,961
2
L
Xing Tian
9,167
764
2
0
0
165,662
1
L
Sobek
10,310
859
12
1
0
199,522
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role