Player Matchup

Janus
Janus
 
Janus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
 
Discordia
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
R3SILI3NCE
Nemesis
Level 25
God Stats
17W - 4L
1,980 SR
Queue Stats
60W - 28L
1,693 Elo+
Party 1
Ao Kuang
Ao Kuang
RomanMKR
Ao Kuang
Level 155
God Stats
3W - 1L
1,604 SR
Queue Stats
71W - 35L
1,667 Elo+
Party 1
Izanami
Izanami
makachu
Izanami
Level 43
God Stats
5W - 2L
1,636 SR
Queue Stats
77W - 76L
1,528 Elo+
Solo
Team Averages
Level 87
1,644 SR
1,577 Elo+

VS

Team Averages
Level 73
1,589 SR
1,591 Elo+
Sylvanus
Sylvanus
Mezrus
Sylvanus
Level 49
God Stats
7W - 7L
1,606 SR
Queue Stats
213W - 177L
1,595 Elo+
Party 2
He Bo
He Bo
Villainesque
He Bo
Level 146
God Stats
1W - 3L
1,500 SR
Queue Stats
684W - 567L
1,604 Elo+
Party 2
Osiris
Osiris
jLuckyyy
Osiris
Level 99
God Stats
7W - 6L
1,504 SR
Queue Stats
458W - 385L
1,580 Elo+
Party 2
Arachne
Arachne
jeff1127
Arachne
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 36L
1,698 Elo+
Solo
Heimdallr
Heimdallr
xDakotaGriz
Heimdallr
Level 26
God Stats
4W - 2L
1,835 SR
Queue Stats
146W - 142L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
19
11 / 2 / 5
11,288
868
18,691
10,728
3,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
 
Discordia
16
2 / 1 / 12
9,692
746
13,962
6,072
2,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
R3SILI3NCE
Nemesis
16
3 / 3 / 13
9,443
726
10,898
10,571
8,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ao Kuang
RomanMKR
Ao Kuang
18
8 / 3 / 10
11,556
889
12,218
19,069
18,620
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
makachu
Izanami
18
2 / 3 / 12
10,383
799
5,492
7,704
2,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Mezrus
Sylvanus
15
0 / 6 / 6
8,346
642
5,487
14,660
11,842
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
2 / 8 / 7
8,812
678
11,941
10,744
3,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Osiris
jLuckyyy
Osiris
17
5 / 2 / 4
9,736
749
7,333
18,109
13,061
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
jeff1127
Arachne
14
1 / 7 / 1
8,231
633
4,086
14,002
5,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heimdallr
xDakotaGriz
Heimdallr
17
2 / 3 / 2
9,554
735
9,183
13,355
4,979
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
30
26
Kills
10
12
Deaths
26
52
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
11
2
5
6.75
W
Discordia
 
Discordia
2
1
12
8
L
Sylvanus
Mezrus
Sylvanus
0
6
6
0.5
W
Nemesis
R3SILI3NCE
Nemesis
3
3
13
3.17
W
Ao Kuang
RomanMKR
Ao Kuang
8
3
10
4.33
L
2
8
7
0.69
L
Osiris
jLuckyyy
Osiris
5
2
4
3.5
L
Arachne
jeff1127
Arachne
1
7
1
0.21
W
Izanami
makachu
Izanami
2
3
12
2.67
L
Heimdallr
xDakotaGriz
Heimdallr
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,261
Damage
38,030
54,144
Taken
70,870
36,109
Mitigated
39,513
11,162
Healing
7,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
18,691
880
0
750
10,728
3,822
0
2,174
8,506
52,232
0
W
Discordia
 
Discordia
13,962
159
0
798
6,072
2,010
31
1,168
4,866
36,520
0
L
Sylvanus
Mezrus
Sylvanus
5,487
2,200
1,052
1,757
14,660
11,842
43
9,145
5,348
18,274
0
W
Nemesis
R3SILI3NCE
Nemesis
10,898
3,815
0
1,813
10,571
8,700
0
4,366
5,930
0
17,110
W
Ao Kuang
RomanMKR
Ao Kuang
12,218
2,429
690
4,893
19,069
18,620
1
5,995
12,749
29,344
0
L
11,941
274
0
757
10,744
3,657
0
6,719
3,870
24,614
0
L
Osiris
jLuckyyy
Osiris
7,333
1,411
0
1,353
18,109
13,061
0
9,767
8,260
0
33,930
L
Arachne
jeff1127
Arachne
4,086
1,849
56
1,641
14,002
5,974
0
10,337
3,482
0
15,928
W
Izanami
makachu
Izanami
5,492
3,340
0
2,218
7,704
2,957
4,592
2,939
4,665
0
36,578
L
Heimdallr
xDakotaGriz
Heimdallr
9,183
954
0
992
13,355
4,979
849
8,903
4,235
0
42,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,362
Gold Earned
44,679
289
Minions Killed
212
0
Camps Cleared
0
1,481,295
Distance Traveled
1,278,648
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,288
868
80
6
0
299,302
0
W
Discordia
9,692
746
62
5
0
263,197
1
L
Sylvanus
8,346
642
27
2
0
208,430
0
W
Nemesis
9,443
726
24
2
0
302,607
1
W
Ao Kuang
11,556
889
36
3
0
322,341
4
L
He Bo
8,812
678
22
2
0
232,131
3
L
Osiris
9,736
749
54
4
0
283,633
0
L
Arachne
8,231
633
27
2
0
279,970
3
W
Izanami
10,383
799
87
7
0
293,848
1
L
Heimdallr
9,554
735
82
6
0
274,484
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role