Player Matchup

Horus
Horus
Antsirabe
Horus
Level 75
God Stats
41W - 21L
1,650 SR
Queue Stats
204W - 169L
1,573 Elo+
Party 2
Bastet
Bastet
JuicedVülva
Bastet
Level 52
God Stats
2W - 0L
1,793 SR
Queue Stats
6W - 0L
1,915 Elo+
Party 1
Izanami
Izanami
PVCtotheFace
Izanami
Level 125
God Stats
4W - 0L
1,537 SR
Queue Stats
25W - 18L
1,418 Elo+
Party 1
Set
Set
qtrexx
Set
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
92W - 23L
1,878 Elo+
Party 1
Olorun
Olorun
shvqiri
Olorun
Level 115
God Stats
8W - 5L
1,658 SR
Queue Stats
236W - 207L
1,573 Elo+
Party 2
Team Averages
Level 95
1,628 SR
1,671 Elo+

VS

Team Averages
Level 128
1,509 SR
1,451 Elo+
Cerberus
Cerberus
PCEw0kG0d001
Cerberus
Level 121
God Stats
3W - 3L
1,354 SR
Queue Stats
456W - 432L
1,502 Elo+
Party 3
Sol
Sol
Prasobie
Sol
Level 148
God Stats
3W - 9L
1,466 SR
Queue Stats
216W - 226L
1,558 Elo+
Party 4
Horus
Horus
UnguardedKitty
Horus
Level 122
God Stats
0W - 3L
1,743 SR
Queue Stats
0W - 6L
1,182 Elo+
Solo
He Bo
He Bo
jstone0729
He Bo
Level 142
God Stats
3W - 1L
1,500 SR
Queue Stats
50W - 64L
1,528 Elo+
Party 4
Rama
Rama
xYunqTryhard
Rama
Level 108
God Stats
16W - 13L
1,479 SR
Queue Stats
493W - 461L
1,483 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Antsirabe
Horus
12
2 / 2 / 6
7,027
541
4,630
13,227
8,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bastet
14
5 / 2 / 2
8,352
642
12,687
12,456
3,794
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Izanami
PVCtotheFace
Izanami
14
2 / 1 / 1
8,607
662
6,169
6,004
1,891
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Set
qtrexx
Set
12
2 / 3 / 4
7,149
550
5,896
8,154
2,657
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
shvqiri
Olorun
13
3 / 0 / 5
8,038
618
9,377
7,013
2,534
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
PCEw0kG0d001
Cerberus
13
1 / 5 / 3
7,423
571
7,788
16,617
8,887
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
3 / 2 / 2
7,558
581
9,068
8,710
3,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
1 / 3 / 2
6,286
484
3,512
11,423
5,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

He Bo
12
1 / 3 / 3
6,921
532
4,149
8,527
2,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate

Breastplate

+20
Physical Protection

12
2 / 1 / 1
7,318
563
4,922
7,257
1,594
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
19
14
Kills
8
8
Deaths
14
18
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Horus
Antsirabe
Horus
2
2
6
2.5
W
Bastet
5
2
2
3
L
Cerberus
PCEw0kG0d001
Cerberus
1
5
3
0.5
W
Izanami
PVCtotheFace
Izanami
2
1
1
2.5
L
3
2
2
2
L
1
3
2
0.67
L
He Bo
1
3
3
0.83
W
Set
qtrexx
Set
2
3
4
1.33
W
Olorun
shvqiri
Olorun
3
0
5
5.5
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,759
Damage
29,439
46,854
Taken
52,534
19,623
Mitigated
20,986
18,164
Healing
19,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Antsirabe
Horus
4,630
2,377
886
3,550
13,227
8,747
0
5,008
8,219
0
18,928
W
Bastet
12,687
3,666
0
6,501
12,456
3,794
308
7,828
4,628
0
47,204
L
Cerberus
PCEw0kG0d001
Cerberus
7,788
416
0
5,747
16,617
8,887
0
2,455
14,162
48,430
0
W
Izanami
PVCtotheFace
Izanami
6,169
4,384
0
2,349
6,004
1,891
680
0
6,004
0
69,191
L
9,068
4,161
0
3,375
8,710
3,189
686
3,605
5,105
46,641
4,947
L
3,512
1,661
612
3,791
11,423
5,142
0
1,711
9,712
0
16,120
L
He Bo
4,149
235
0
2,874
8,527
2,174
48
1,606
6,921
41,490
0
W
Set
qtrexx
Set
5,896
2,008
0
739
8,154
2,657
21
3,126
5,028
0
46,533
W
Olorun
shvqiri
Olorun
9,377
5,750
479
3,660
7,013
2,534
565
4,046
2,967
53,892
0
L
4,922
4,012
0
2,726
7,257
1,594
0
0
7,257
0
46,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,173
Gold Earned
35,506
411
Minions Killed
470
0
Camps Cleared
0
1,395,448
Distance Traveled
1,288,139
27
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,027
541
24
2
0
265,318
2
W
Bastet
8,352
642
82
6
0
302,528
6
L
Cerberus
7,423
571
154
12
0
245,656
2
W
Izanami
8,607
662
144
11
0
271,619
5
L
Sol
7,558
581
106
8
0
257,105
4
L
Horus
6,286
484
20
2
0
251,902
2
L
He Bo
6,921
532
85
7
0
272,687
4
W
Set
7,149
550
70
5
0
292,321
6
W
Olorun
8,038
618
91
7
0
263,662
8
L
Rama
7,318
563
105
8
0
260,789
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role