Player Matchup

Sol
Sol
Jweeezy
Sol
Level 59
God Stats
12W - 15L
1,503 SR
Queue Stats
129W - 128L
1,551 Elo+
Solo
Sylvanus
Sylvanus
KRZYaznPRIDE111
Sylvanus
Level 149
God Stats
2W - 0L
1,538 SR
Queue Stats
239W - 241L
1,530 Elo+
Party 2
Gilgamesh
Gilgamesh
Rodol10
Gilgamesh
Level 139
God Stats
2W - 1L
1,320 SR
Queue Stats
121W - 106L
1,523 Elo+
Solo
Nu Wa
Nu Wa
SewerManne
Nu Wa
Level 103
God Stats
9W - 3L
1,637 SR
Queue Stats
254W - 221L
1,496 Elo+
Solo
Neith
Neith
SpankMePLZ7195
Neith
Level 148
God Stats
5W - 6L
1,409 SR
Queue Stats
44W - 46L
1,490 Elo+
Party 2
Team Averages
Level 120
1,481 SR
1,518 Elo+

VS

Team Averages
Level 118
1,550 SR
1,542 Elo+
Shiva
Shiva
 
Shiva
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
BoatsNHxes
Da Ji
Level 124
God Stats
3W - 4L
1,249 SR
Queue Stats
203W - 200L
1,518 Elo+
Party 1
Medusa
Medusa
Thormadn3ss
Medusa
Level 127
God Stats
44W - 33L
1,638 SR
Queue Stats
228W - 180L
1,522 Elo+
Solo
Ares
Ares
nexuzsky15
Ares
Level 108
God Stats
4W - 5L
1,931 SR
Queue Stats
370W - 379L
1,569 Elo+
Solo
Janus
Janus
pepehands69420
Janus
Level 105
God Stats
2W - 7L
1,433 SR
Queue Stats
538W - 544L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
12
5 / 4 / 2
8,089
539
9,246
10,319
2,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sylvanus
13
5 / 2 / 8
8,408
561
8,787
15,737
9,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
Rodol10
Gilgamesh
15
4 / 0 / 5
8,823
588
5,871
8,360
3,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nu Wa
15
5 / 1 / 8
9,208
614
11,647
5,932
1,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
4 / 2 / 5
8,816
588
8,741
8,467
3,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
12
2 / 4 / 0
7,394
493
5,178
14,610
7,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Da Ji
12
1 / 8 / 2
7,023
468
4,591
12,269
3,851
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Medusa
13
2 / 4 / 2
7,402
493
11,280
11,204
3,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
2 / 7 / 3
6,646
443
5,950
16,755
12,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
2 / 0 / 1
7,632
509
4,814
5,560
1,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
17
23
Kills
9
9
Deaths
23
28
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
2
4
0
0.5
L
Da Ji
1
8
2
0.25
W
Sol
5
4
2
1.5
W
Sylvanus
5
2
8
4.5
W
Gilgamesh
Rodol10
Gilgamesh
4
0
5
6.5
W
Nu Wa
5
1
8
9
W
4
2
5
3.25
L
Medusa
2
4
2
0.75
L
2
7
3
0.5
L
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,292
Damage
31,813
48,815
Taken
60,398
20,820
Mitigated
29,418
17,958
Healing
12,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
5,178
713
52
3,996
14,610
7,590
20
4,061
10,385
0
46,809
L
Da Ji
4,591
1,528
0
547
12,269
3,851
0
5,385
6,738
0
40,718
W
Sol
9,246
5,839
0
3,106
10,319
2,478
1,577
2,565
7,712
46,642
0
W
Sylvanus
8,787
2,479
1,553
7,207
15,737
9,490
290
4,118
11,378
30,454
10,142
W
Gilgamesh
Rodol10
Gilgamesh
5,871
1,966
0
3,447
8,360
3,592
0
1,378
6,887
0
54,240
W
Nu Wa
11,647
2,031
0
658
5,932
1,800
1,913
1,707
3,619
64,662
0
W
8,741
2,761
0
1,987
8,467
3,460
926
688
7,487
0
57,959
L
Medusa
11,280
4,349
0
3,390
11,204
3,738
0
5,125
5,943
0
52,045
L
5,950
461
0
2,500
16,755
12,490
0
9,829
6,686
15,059
0
L
4,814
642
0
1,774
5,560
1,749
0
3,247
2,111
55,901
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,344
Gold Earned
36,097
461
Minions Killed
386
0
Camps Cleared
0
1,401,946
Distance Traveled
1,386,248
25
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
7,394
493
71
5
0
267,934
2
L
Da Ji
7,023
468
71
5
0
313,538
6
W
Sol
8,089
539
74
5
0
272,498
5
W
Sylvanus
8,408
561
64
4
0
252,999
5
W
Gilgamesh
8,823
588
96
6
0
349,562
4
W
Nu Wa
9,208
614
108
7
0
293,902
6
W
Neith
8,816
588
119
8
0
232,985
5
L
Medusa
7,402
493
90
6
0
256,474
5
L
Ares
6,646
443
20
1
0
282,882
4
L
Janus
7,632
509
134
9
0
265,420
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role