Player Matchup

Chang'e
Chang'e
Il Wreck lI
Chang'e
Level 35
God Stats
78W - 72L
1,643 SR
Queue Stats
177W - 208L
1,471 Elo+
Solo
Freya
Freya
Rattlechains
Freya
Level 128
God Stats
4W - 2L
1,813 SR
Queue Stats
100W - 76L
1,572 Elo+
Party 1
Mulan
Mulan
Sacar1to
Mulan
Level 41
God Stats
6W - 6L
1,621 SR
Queue Stats
214W - 224L
1,477 Elo+
Solo
Ne Zha
Ne Zha
TheBmurphs
Ne Zha
Level 18
God Stats
2W - 1L
1,720 SR
Queue Stats
16W - 27L
1,449 Elo+
Party 1
Geb
Geb
Tommy No Socks
Geb
Level 68
God Stats
19W - 9L
1,651 SR
Queue Stats
124W - 98L
1,519 Elo+
Party 1
Team Averages
Level 58
1,690 SR
1,498 Elo+

VS

Team Averages
Level 70
1,573 SR
1,403 Elo+
Zhong Kui
Zhong Kui
CleverSeika
Zhong Kui
Level 43
God Stats
3W - 2L
1,559 SR
Queue Stats
75W - 78L
1,452 Elo+
Solo
Loki
Loki
Cristi4n19
Loki
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
314W - 312L
1,496 Elo+
Party 2
Vulcan
Vulcan
PeakThought2393
Vulcan
Level 35
God Stats
0W - 1L
1,376 SR
Queue Stats
1W - 3L
1,295 Elo+
Party 2
Horus
Horus
sprklord
Horus
Level 42
God Stats
6W - 4L
1,724 SR
Queue Stats
58W - 55L
1,477 Elo+
Solo
Charybdis
Charybdis
xX DENZEL l99l
Charybdis
Level 101
God Stats
1W - 4L
1,708 SR
Queue Stats
39W - 32L
1,295 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Il Wreck lI
Chang'e
14
2 / 6 / 3
9,188
484
7,899
15,678
6,668
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
8 / 1 / 5
12,790
673
18,172
13,864
5,378
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mulan
Sacar1to
Mulan
17
4 / 3 / 6
10,288
541
7,867
16,736
19,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ne Zha
TheBmurphs
Ne Zha
18
8 / 3 / 4
10,974
578
9,723
16,155
6,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
1 / 2 / 6
9,049
476
5,491
18,990
13,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CleverSeika
Zhong Kui
17
2 / 6 / 6
10,375
546
13,649
18,862
19,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
7 / 4 / 5
10,138
534
13,394
14,181
5,057
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 6 / 3
8,159
429
10,573
10,920
4,130
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
sprklord
Horus
14
5 / 2 / 3
9,928
523
10,252
16,835
20,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charybdis
xX DENZEL l99l
Charybdis
15
0 / 5 / 3
9,141
481
5,948
10,925
3,520
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
35
23
Kills
15
15
Deaths
23
24
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
CleverSeika
Zhong Kui
2
6
6
0.83
L
7
4
5
2.38
W
Chang'e
Il Wreck lI
Chang'e
2
6
3
0.58
L
1
6
3
0.42
W
8
1
5
10.5
W
Mulan
Sacar1to
Mulan
4
3
6
2.33
W
Ne Zha
TheBmurphs
Ne Zha
8
3
4
3.33
W
1
2
6
2
L
Horus
sprklord
Horus
5
2
3
3.25
L
Charybdis
xX DENZEL l99l
Charybdis
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,152
Damage
53,816
81,423
Taken
71,723
51,757
Mitigated
52,499
29,442
Healing
18,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
CleverSeika
Zhong Kui
13,649
2,712
0
7,760
18,862
19,279
509
3,457
14,938
62,608
9,365
L
13,394
2,798
0
5,836
14,181
5,057
0
5,760
8,346
0
68,551
W
Chang'e
Il Wreck lI
Chang'e
7,899
584
1,908
4,036
15,678
6,668
1,342
5,126
10,552
47,357
0
L
10,573
2,551
0
0
10,920
4,130
0
5,184
5,664
44,948
0
W
18,172
8,165
0
8,786
13,864
5,378
1,427
587
13,277
114,872
0
W
Mulan
Sacar1to
Mulan
7,867
1,552
239
4,525
16,736
19,553
765
8,933
7,803
0
46,322
W
Ne Zha
TheBmurphs
Ne Zha
9,723
3,470
0
4,142
16,155
6,655
1,075
3,922
12,233
0
74,734
W
5,491
359
70
5,736
18,990
13,503
107
4,142
14,848
28,039
5,574
L
Horus
sprklord
Horus
10,252
4,178
831
2,571
16,835
20,513
0
9,156
7,638
0
28,667
L
Charybdis
xX DENZEL l99l
Charybdis
5,948
3,147
0
1,541
10,925
3,520
846
7,066
3,813
0
63,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,289
Gold Earned
47,741
547
Minions Killed
461
0
Camps Cleared
0
1,799,381
Distance Traveled
1,772,689
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
10,375
546
139
7
0
282,292
3
L
Loki
10,138
534
107
6
0
400,644
2
W
Chang'e
9,188
484
92
5
0
319,558
5
L
Vulcan
8,159
429
59
3
0
370,512
2
W
Freya
12,790
673
189
10
0
378,636
2
W
Mulan
10,288
541
100
5
0
342,527
1
W
Ne Zha
10,974
578
127
7
0
366,602
1
W
Geb
9,049
476
39
2
0
392,058
2
L
Horus
9,928
523
25
1
0
379,194
0
L
Charybdis
9,141
481
131
7
0
340,047
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role