Player Matchup

Horus
Horus
Agility
Horus
Level 147
God Stats
5W - 3L
1,500 SR
Queue Stats
926W - 88L
2,201 Elo+
Party 2
Sol
Sol
Soupenheimer
Sol
Level 109
God Stats
4W - 0L
1,410 SR
Queue Stats
14W - 5L
2,023 Elo+
Party 2
Achilles
Achilles
deejoy
Achilles
Level 126
God Stats
9W - 2L
1,771 SR
Queue Stats
919W - 77L
2,145 Elo+
Party 2
Team Averages
Level 127
1,560 SR
2,123 Elo+

VS

Team Averages
Level 85
1,351 SR
1,392 Elo+
Hel
Hel
TragicTaste
Hel
Level 48
God Stats
0W - 6L
1,162 SR
Queue Stats
7W - 48L
1,066 Elo+
Party 1
Bacchus
Bacchus
UnbendingKhan
Bacchus
Level 47
God Stats
1W - 7L
1,186 SR
Queue Stats
8W - 52L
1,066 Elo+
Party 1
Fenrir
Fenrir
lSkyKiller
Fenrir
Level 160
God Stats
4W - 1L
1,705 SR
Queue Stats
202W - 61L
2,042 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Agility
Horus
18
5 / 1 / 10
12,759
709
12,915
13,341
12,481
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
3 / 3 / 11
12,125
674
12,177
10,110
4,994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Achilles
deejoy
Achilles
17
7 / 3 / 4
12,648
703
16,058
20,365
21,662
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 3
10,435
580
6,992
10,892
5,447
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
14
2 / 9 / 3
10,707
595
8,083
17,414
19,976
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
lSkyKiller
Fenrir
17
5 / 2 / 2
12,959
720
15,856
21,342
21,929
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
15
15
Kills
7
7
Deaths
15
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Horus
Agility
Horus
5
1
10
10
W
3
3
11
2.83
L
0
4
3
0.38
L
Bacchus
2
9
3
0.39
W
Achilles
deejoy
Achilles
7
3
4
3
L
Fenrir
lSkyKiller
Fenrir
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,150
Damage
30,931
43,816
Taken
49,648
39,137
Mitigated
47,352
19,461
Healing
12,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Agility
Horus
12,915
5,868
3,282
7,029
13,341
12,481
418
6,088
7,253
0
37,979
W
12,177
3,871
0
3,218
10,110
4,994
2,552
2,740
7,370
46,212
4,606
L
6,992
1,417
2,421
1,865
10,892
5,447
0
1,756
9,136
48,645
0
L
Bacchus
8,083
772
0
0
17,414
19,976
0
3,741
13,673
24,368
0
W
Achilles
deejoy
Achilles
16,058
4,036
308
5,624
20,365
21,662
409
6,975
13,390
0
54,555
L
Fenrir
lSkyKiller
Fenrir
15,856
5,099
0
8,415
21,342
21,929
0
5,906
15,436
216
45,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,532
Gold Earned
34,101
174
Minions Killed
174
10
Camps Cleared
5
986,096
Distance Traveled
869,680
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
12,759
709
46
3
3
348,943
5
W
Sol
12,125
674
65
4
3
285,754
4
L
Hel
10,435
580
92
5
0
275,398
3
L
Bacchus
10,707
595
29
2
0
272,618
3
W
Achilles
12,648
703
63
4
4
351,399
0
L
Fenrir
12,959
720
53
3
5
321,664
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role