Player Matchup

He Bo
He Bo
 
He Bo
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Faltrus
Ah Muzen Cab
Level 136
God Stats
2W - 0L
1,627 SR
Queue Stats
75W - 79L
1,591 Elo+
Party 1
Hercules
Hercules
Wildcat45
Hercules
Level 69
God Stats
1W - 0L
1,551 SR
Queue Stats
21W - 24L
1,440 Elo+
Party 1
Sol
Sol
jasonREDACTED
Sol
Level 95
God Stats
1W - 1L
1,412 SR
Queue Stats
31W - 28L
1,633 Elo+
Party 1
Bastet
Bastet
youtubedstroyzz
Bastet
Level 83
God Stats
31W - 20L
1,595 SR
Queue Stats
170W - 160L
1,488 Elo+
Solo
Team Averages
Level 108
1,537 SR
1,530 Elo+

VS

Team Averages
Level 95
1,576 SR
1,487 Elo+
Izanami
Izanami
 
Izanami
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
MoeFo
Thor
Level 123
God Stats
6W - 13L
1,383 SR
Queue Stats
100W - 98L
1,463 Elo+
Solo
The Morrigan
The Morrigan
TrippieBrian
The Morrigan
Level 64
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 22L
1,272 Elo+
Solo
Yemoja
Yemoja
lordofmordor98
Yemoja
Level 84
God Stats
4W - 6L
1,742 SR
Queue Stats
28W - 20L
1,767 Elo+
Solo
Jormungandr
Jormungandr
michimalonco57
Jormungandr
Level 118
God Stats
0W - 1L
1,755 SR
Queue Stats
35W - 51L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
8
2 / 2 / 1
5,015
557
1,889
3,313
784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
Faltrus
Ah Muzen Cab
11
5 / 1 / 2
6,514
724
5,562
4,948
1,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
Wildcat45
Hercules
8
2 / 1 / 3
5,243
583
2,118
5,526
3,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
3 / 2 / 1
5,908
656
6,632
4,275
2,337
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
1 / 0 / 3
5,101
567
3,401
4,969
1,701
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
1 / 2 / 1
4,904
545
2,081
6,085
1,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thor
MoeFo
Thor
8
4 / 3 / 1
5,427
603
2,731
6,406
1,751
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

The Morrigan
TrippieBrian
The Morrigan
6
0 / 3 / 2
4,475
497
1,332
3,077
611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
1 / 3 / 2
4,617
513
1,049
6,246
2,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jormungandr
michimalonco57
Jormungandr
9
0 / 2 / 0
5,400
600
1,840
4,468
2,590
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
13
Kills
6
6
Deaths
13
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
2
2
1
1.25
L
Izanami
 
Izanami
1
2
1
0.75
W
Ah Muzen Cab
Faltrus
Ah Muzen Cab
5
1
2
6
L
Thor
MoeFo
Thor
4
3
1
1.5
L
The Morrigan
TrippieBrian
The Morrigan
0
3
2
0.33
W
Hercules
Wildcat45
Hercules
2
1
3
3.5
W
3
2
1
1.75
L
1
3
2
0.67
L
Jormungandr
michimalonco57
Jormungandr
0
2
0
0
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,602
Damage
9,033
23,031
Taken
26,282
9,558
Mitigated
9,200
8,057
Healing
6,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
1,889
64
0
1,141
3,313
784
0
415
2,874
21,690
0
L
Izanami
 
Izanami
2,081
1,100
0
1,900
6,085
1,456
0
3,294
2,791
0
26,417
W
Ah Muzen Cab
Faltrus
Ah Muzen Cab
5,562
1,979
0
2,279
4,948
1,534
1,746
845
3,977
0
44,612
L
Thor
MoeFo
Thor
2,731
553
0
1,425
6,406
1,751
0
1,633
4,773
0
17,906
L
The Morrigan
TrippieBrian
The Morrigan
1,332
369
0
370
3,077
611
0
267
2,810
15,036
0
W
Hercules
Wildcat45
Hercules
2,118
396
0
1,872
5,526
3,202
73
703
4,823
0
7,304
W
6,632
3,858
0
1,288
4,275
2,337
0
346
3,929
40,697
0
L
1,049
342
592
1,333
6,246
2,792
0
2,815
3,431
8,323
0
L
Jormungandr
michimalonco57
Jormungandr
1,840
766
0
511
4,468
2,590
0
512
3,956
29,847
0
W
3,401
708
0
1,477
4,969
1,701
46
1,762
3,207
0
21,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,781
Gold Earned
24,823
283
Minions Killed
225
0
Camps Cleared
0
911,264
Distance Traveled
763,251
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
5,015
557
45
5
0
179,595
3
L
Izanami
4,904
545
57
6
0
167,702
2
W
Ah Muzen Cab
6,514
724
95
11
0
187,461
3
L
Thor
5,427
603
46
5
0
179,037
0
L
The Morrigan
4,475
497
32
4
0
105,761
2
W
Hercules
5,243
583
14
2
0
195,496
3
W
Sol
5,908
656
79
9
0
161,270
2
L
Yemoja
4,617
513
17
2
0
164,471
2
L
Jormungandr
5,400
600
73
8
0
146,280
2
W
Bastet
5,101
567
50
6
0
187,442
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role