Player Matchup

Nemesis
Nemesis
Gold II
 
Nemesis
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold I
Eddo3f_
Merlin
Gold I
Level 104
God Stats
5W - 4L
1,828 SR
Queue Stats
231W - 229L
1,623 MMR
Solo
Apollo
Apollo
Gold II
GimmeDatNip
Apollo
Gold II
Level 143
God Stats
3W - 12L
1,280 SR
Queue Stats
349W - 355L
1,599 MMR
Party 1
Yemoja
Yemoja
Gold II
Mo0kinater
Yemoja
Gold II
Level 143
God Stats
4W - 1L
1,864 SR
Queue Stats
375W - 367L
1,562 MMR
Solo
Tyr
Tyr
Gold IV
xMrSpecOpsx
Tyr
Gold IV
Level 126
God Stats
15W - 8L
1,714 SR
Queue Stats
140W - 136L
1,516 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 135
1,637 SR
1,560 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 136
1,528 SR
1,564 MMR
Medusa
Medusa
Bronze IV
 
Medusa
Bronze IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Silver I
ClutchTheJoke
Hel
Silver I
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,587 MMR
Solo
Sylvanus
Sylvanus
Silver I
Hermy22
Sylvanus
Silver I
Level 101
God Stats
2W - 6L
1,679 SR
Queue Stats
22W - 26L
1,562 MMR
Solo
Erlang Shen
Erlang Shen
Gold II
Monkeyman120
Erlang Shen
Gold II
Level 128
God Stats
2W - 2L
1,472 SR
Queue Stats
146W - 138L
1,616 MMR
Solo
Ymir
Ymir
Gold I
Size Denied
Ymir
Gold I
Level 160
God Stats
19W - 29L
1,488 SR
Queue Stats
507W - 521L
1,555 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
7
0 / 1 / 2
4,167
521
2,968
5,459
1,189
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Merlin
Eddo3f_
Merlin
9
1 / 0 / 0
4,799
600
1,072
1,370
386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
7
1 / 1 / 1
4,527
566
3,206
4,685
1,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
Mo0kinater
Yemoja
6
0 / 1 / 2
4,295
537
1,152
4,483
998
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 1 / 0
4,769
596
2,625
5,223
2,034
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
ArachneGilgameshPersephone

VS

Bans
IzanamiShivaCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
8
1 / 0 / 1
4,462
558
3,055
3,224
636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

6
0 / 1 / 0
4,122
515
870
2,485
547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Hermy22
Sylvanus
9
0 / 0 / 2
5,193
649
3,492
4,715
3,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Erlang Shen
Monkeyman120
Erlang Shen
9
3 / 0 / 0
5,053
632
2,599
5,137
1,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
0 / 2 / 1
4,094
512
2,011
5,598
2,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
8
2
Kills
4
4
Deaths
3
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
0
1
2
1
L
Medusa
 
Medusa
1
0
1
1.5
L
0
1
0
0
W
Merlin
Eddo3f_
Merlin
1
0
0
1
W
Apollo
1
1
1
1.5
L
Sylvanus
Hermy22
Sylvanus
0
0
2
1
W
Yemoja
Mo0kinater
Yemoja
0
1
2
1
L
Erlang Shen
Monkeyman120
Erlang Shen
3
0
0
3
L
0
2
1
0.25
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,023
Damage
12,027
21,220
Taken
21,159
5,930
Mitigated
9,342
6,196
Healing
8,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
2,968
2,010
0
549
5,459
1,189
0
973
4,486
0
20,278
L
Medusa
 
Medusa
3,055
1,163
0
1,788
3,224
636
0
476
2,748
0
23,903
L
870
87
74
902
2,485
547
0
340
2,145
14,789
0
W
Merlin
Eddo3f_
Merlin
1,072
0
0
500
1,370
386
0
678
692
23,118
0
W
Apollo
3,206
1,880
1
1,267
4,685
1,323
24
375
4,310
0
25,162
L
Sylvanus
Hermy22
Sylvanus
3,492
1,133
58
2,298
4,715
3,839
0
0
4,715
24,491
7,277
W
Yemoja
Mo0kinater
Yemoja
1,152
208
1,210
1,360
4,483
998
0
855
2,971
7,607
1,172
L
Erlang Shen
Monkeyman120
Erlang Shen
2,599
1,341
0
748
5,137
1,509
0
257
4,433
0
28,573
L
2,011
496
139
2,206
5,598
2,811
0
979
4,619
12,872
0
W
2,625
388
0
1,309
5,223
2,034
0
2,897
2,326
0
27,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,557
Gold Earned
22,924
211
Minions Killed
241
0
Camps Cleared
0
797,263
Distance Traveled
735,087
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
4,167
521
40
5
0
169,645
0
L
Medusa
4,462
558
46
6
0
154,003
3
L
Hel
4,122
515
37
5
0
113,593
3
W
Merlin
4,799
600
54
7
0
164,950
3
W
Apollo
4,527
566
47
6
0
143,604
3
L
Sylvanus
5,193
649
76
10
0
135,348
1
W
Yemoja
4,295
537
12
2
0
153,734
2
L
Erlang Shen
5,053
632
66
8
0
182,990
2
L
Ymir
4,094
512
16
2
0
149,153
2
W
Tyr
4,769
596
58
7
0
165,330
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role