Player Matchup

Zeus
Zeus
 
Zeus
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
AlwayzOnTop
Neith
Level 5
God Stats
0W - 4L
1,116 SR
Queue Stats
0W - 4L
1,068 Elo+
Party 1
Artio
Artio
HOOD_OC
Artio
Level 67
God Stats
1W - 1L
1,654 SR
Queue Stats
96W - 127L
1,382 Elo+
Solo
Team Averages
Level 70
1,423 SR
1,317 Elo+

VS

Team Averages
Level 76
1,559 SR
1,396 Elo+
Geb
Geb
One Shot Man249
Geb
Level 45
God Stats
4W - 4L
1,742 SR
Queue Stats
91W - 126L
1,361 Elo+
Solo
Ah Puch
Ah Puch
XTastelesschris
Ah Puch
Level 119
God Stats
10W - 8L
1,288 SR
Queue Stats
277W - 305L
1,441 Elo+
Solo
Fenrir
Fenrir
colglazier737
Fenrir
Level 63
God Stats
18W - 16L
1,648 SR
Queue Stats
175W - 217L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
2 / 10 / 1
8,668
667
10,897
14,946
4,955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 10 / 3
7,495
577
4,190
12,068
3,925
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artio
HOOD_OC
Artio
11
1 / 7 / 2
8,243
634
6,676
19,664
11,863
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 20
10,598
815
7,687
11,012
10,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
12 / 0 / 10
11,304
870
23,096
9,656
3,991
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
13 / 3 / 7
10,846
834
11,630
12,582
8,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
64
3
Kills
27
27
Deaths
3
6
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
2
10
1
0.25
L
0
10
3
0.15
L
Artio
HOOD_OC
Artio
1
7
2
0.29
W
2
0
20
12
W
12
0
10
17
W
13
3
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,763
Damage
42,413
46,678
Taken
33,250
20,743
Mitigated
23,570
5,968
Healing
8,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
10,897
2,042
0
1,320
14,946
4,955
0
10,725
4,119
36,017
0
L
4,190
2,080
0
286
12,068
3,925
0
7,277
4,549
0
9,853
L
Artio
HOOD_OC
Artio
6,676
580
1,033
3,329
19,664
11,863
0
13,056
6,337
14,605
0
W
7,687
953
0
1,794
11,012
10,590
223
4,857
5,871
18,830
0
W
23,096
179
542
1,891
9,656
3,991
1,434
5,025
4,504
60,069
0
W
11,630
2,106
347
3,515
12,582
8,989
475
7,494
4,841
0
28,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,406
Gold Earned
32,748
95
Minions Killed
136
2
Camps Cleared
8
547,877
Distance Traveled
698,431
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,668
667
70
5
0
174,861
0
L
Neith
7,495
577
16
1
1
156,370
0
L
Artio
8,243
634
9
1
1
216,646
0
W
Geb
10,598
815
12
1
0
247,557
2
W
Ah Puch
11,304
870
87
7
3
223,331
2
W
Fenrir
10,846
834
37
3
5
227,543
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role