Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
Azayoi Sakuya
Kali
Level 137
God Stats
0W - 3L
1,302 SR
Queue Stats
319W - 319L
1,529 Elo+
Solo
Kukulkan
Kukulkan
HotCommodity
Kukulkan
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,419 Elo+
Solo
Neith
Neith
Motha-F_cka-Meow
Neith
Level 117
God Stats
3W - 2L
1,500 SR
Queue Stats
246W - 278L
1,452 Elo+
Solo
Ravana
Ravana
spamclam101
Ravana
Level 141
God Stats
7W - 8L
1,567 SR
Queue Stats
343W - 350L
1,492 Elo+
Solo
Team Averages
Level 130
1,474 SR
1,478 Elo+

VS

Team Averages
Level 101
1,566 SR
1,451 Elo+
Agni
Agni
Cenmlik
Agni
Level 109
God Stats
5W - 3L
1,442 SR
Queue Stats
107W - 103L
1,578 Elo+
Party 1
Ares
Ares
DaDamnHam
Ares
Level 106
God Stats
3W - 3L
1,590 SR
Queue Stats
67W - 50L
1,598 Elo+
Party 1
Osiris
Osiris
Fr4nkthet4nk
Osiris
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 6L
1,103 Elo+
Party 1
Chaac
Chaac
SpiritLynxie
Chaac
Level 137
God Stats
3W - 1L
1,798 SR
Queue Stats
129W - 126L
1,575 Elo+
Party 1
Vulcan
Vulcan
coorrawolfsbane
Vulcan
Level 91
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 23L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
2 / 2 / 4
5,595
1,119
2,671
4,370
2,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

1
0 / 0 / 0
1,248
250
0
0
0
Kukulkan
HotCommodity
Kukulkan
11
3 / 3 / 1
6,075
1,215
4,061
4,443
1,707
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
0 / 2 / 3
4,947
989
2,876
3,506
1,212
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ravana
10
2 / 3 / 3
5,406
1,081
1,350
5,005
4,594
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Cenmlik
Agni
12
3 / 0 / 4
6,506
1,301
5,332
2,304
752
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ares
10
2 / 2 / 5
6,109
1,222
1,576
4,305
3,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Osiris
10
0 / 1 / 7
5,531
1,106
1,566
4,281
3,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
4 / 1 / 5
6,458
1,292
4,026
5,403
5,575
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
1 / 4 / 4
5,468
1,094
2,421
3,827
1,447
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
35
7
Kills
10
10
Deaths
8
11
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
2
4
2
L
0
0
0
0
W
Agni
Cenmlik
Agni
3
0
4
5
W
Ares
2
2
5
2.25
W
Osiris
0
1
7
3.5
L
Kukulkan
HotCommodity
Kukulkan
3
3
1
1.17
L
0
2
3
0.75
W
4
1
5
6.5
W
1
4
4
0.75
L
Ravana
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,958
Damage
14,921
17,324
Taken
20,120
10,405
Mitigated
15,389
4,490
Healing
5,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
2,671
71
202
1,082
4,370
2,892
0
2,431
1,817
9,477
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Agni
Cenmlik
Agni
5,332
261
1,085
527
2,304
752
326
970
1,334
14,004
0
W
Ares
1,576
0
0
351
4,305
3,893
0
2,493
1,812
2,979
0
W
Osiris
1,566
464
230
394
4,281
3,722
665
1,138
3,143
0
2,625
L
Kukulkan
HotCommodity
Kukulkan
4,061
406
219
559
4,443
1,707
0
2,867
1,544
10,907
0
L
2,876
1,393
368
887
3,506
1,212
0
1,869
1,561
0
7,078
W
4,026
226
1,027
1,716
5,403
5,575
342
839
4,564
0
10,697
W
2,421
793
565
0
3,827
1,447
210
1,292
2,535
6,084
0
L
Ravana
1,350
109
352
821
5,005
4,594
0
2,094
2,840
0
4,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,271
Gold Earned
30,072
47
Minions Killed
60
0
Camps Cleared
0
390,002
Distance Traveled
537,900
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,595
1,119
11
2
0
110,070
0
L
Kali
1,248
250
0
0
0
0
0
W
Agni
6,506
1,301
30
6
0
106,829
0
W
Ares
6,109
1,222
1
0
0
91,693
0
W
Osiris
5,531
1,106
2
0
0
117,360
0
L
Kukulkan
6,075
1,215
25
5
0
90,591
0
L
Neith
4,947
989
10
2
0
86,903
0
W
Chaac
6,458
1,292
17
3
0
122,527
0
W
Vulcan
5,468
1,094
10
2
0
99,491
1
L
Ravana
5,406
1,081
1
0
0
102,438
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role