Player Matchup

Shiva
Shiva
 
Shiva
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
BlankSeven
Serqet
Level 126
God Stats
0W - 1L
1,776 SR
Queue Stats
26W - 18L
1,732 Elo+
Solo
Heimdallr
Heimdallr
CatWithAKeyboard
Heimdallr
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 37L
1,456 Elo+
Solo
Ra
Ra
FrizziRizzi2013
Ra
Level 85
God Stats
7W - 7L
1,546 SR
Queue Stats
239W - 230L
1,548 Elo+
Solo
Yemoja
Yemoja
MartianCabbage
Yemoja
Level 81
God Stats
8W - 5L
1,609 SR
Queue Stats
162W - 155L
1,626 Elo+
Solo
Team Averages
Level 109
1,586 SR
1,572 Elo+

VS

Team Averages
Level 132
1,548 SR
1,633 Elo+
Sobek
Sobek
 
Sobek
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Beggin4APeggln
Sun Wukong
Level 159
God Stats
10W - 8L
1,712 SR
Queue Stats
143W - 75L
1,773 Elo+
Party 1
Cliodhna
Cliodhna
DJWoWo
Cliodhna
Level 66
God Stats
7W - 2L
1,711 SR
Queue Stats
21W - 9L
1,595 Elo+
Party 1
Nu Wa
Nu Wa
SpecialFX713
Nu Wa
Level 128
God Stats
1W - 2L
1,326 SR
Queue Stats
78W - 69L
1,586 Elo+
Solo
Xbalanque
Xbalanque
cordiaxiz
Xbalanque
Level 160
God Stats
5W - 3L
1,491 SR
Queue Stats
169W - 120L
1,713 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
15
3 / 4 / 2
9,462
557
13,105
17,220
12,539
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Serqet
BlankSeven
Serqet
15
2 / 4 / 4
8,557
503
6,515
13,812
4,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
15
1 / 4 / 1
8,717
513
4,656
14,434
4,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
5 / 6 / 1
8,526
502
10,949
11,472
4,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

10
0 / 5 / 4
6,881
405
2,507
17,058
12,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
17
3 / 0 / 6
10,111
595
8,929
15,302
17,662
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
Beggin4APeggln
Sun Wukong
12
2 / 3 / 7
8,027
472
8,381
15,048
13,706
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cliodhna
DJWoWo
Cliodhna
17
8 / 3 / 6
10,006
589
12,089
13,541
5,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
1 / 5 / 5
9,261
545
10,192
7,881
2,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
cordiaxiz
Xbalanque
17
9 / 0 / 5
10,661
627
17,684
14,564
5,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
52
11
Kills
23
23
Deaths
11
12
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
3
4
2
1
W
Sobek
 
Sobek
3
0
6
6
W
Sun Wukong
Beggin4APeggln
Sun Wukong
2
3
7
1.83
L
Serqet
BlankSeven
Serqet
2
4
4
1
L
Heimdallr
1
4
1
0.38
W
Cliodhna
DJWoWo
Cliodhna
8
3
6
3.67
L
5
6
1
0.92
L
0
5
4
0.4
W
1
5
5
0.7
W
Xbalanque
cordiaxiz
Xbalanque
9
0
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,732
Damage
57,275
73,996
Taken
66,336
38,740
Mitigated
44,387
25,039
Healing
27,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
13,105
2,607
340
6,655
17,220
12,539
0
7,029
10,191
0
71,530
W
Sobek
 
Sobek
8,929
690
0
9,430
15,302
17,662
0
2,788
12,422
64,629
0
W
Sun Wukong
Beggin4APeggln
Sun Wukong
8,381
997
0
1,573
15,048
13,706
0
2,895
11,889
0
31,883
L
Serqet
BlankSeven
Serqet
6,515
1,770
0
3,946
13,812
4,935
0
2,289
11,523
0
53,945
L
Heimdallr
4,656
2,448
0
4,562
14,434
4,362
0
2,051
12,383
0
60,109
W
Cliodhna
DJWoWo
Cliodhna
12,089
825
0
4,063
13,541
5,286
0
3,791
9,523
0
80,591
L
10,949
1,107
1,737
3,305
11,472
4,010
0
4,186
7,286
51,194
0
L
2,507
898
1,829
2,665
17,058
12,894
0
3,566
13,492
15,057
0
W
10,192
1,338
79
911
7,881
2,617
882
1,767
5,774
70,933
0
W
Xbalanque
cordiaxiz
Xbalanque
17,684
8,475
0
11,055
14,564
5,116
68
1,716
12,490
0
98,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,143
Gold Earned
48,066
486
Minions Killed
534
0
Camps Cleared
0
1,694,650
Distance Traveled
1,701,700
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
9,462
557
147
9
0
325,647
4
W
Sobek
10,111
595
134
8
0
363,493
5
W
Sun Wukong
8,027
472
33
2
0
352,824
5
L
Serqet
8,557
503
95
6
0
406,184
2
L
Heimdallr
8,717
513
119
7
0
339,842
2
W
Cliodhna
10,006
589
89
5
0
389,425
2
L
Ra
8,526
502
109
6
0
302,698
2
L
Yemoja
6,881
405
16
1
0
320,279
9
W
Nu Wa
9,261
545
123
7
0
296,493
1
W
Xbalanque
10,661
627
155
9
0
299,465
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role